Makoto, best throw character of all time.
Hugo can eat Makoto alive with his grabs. I have to be in close to do damage, but I don’t want to be there because it’s dangerous. I think I just scared that guy into not wanting to do anything. That, and I’m used to playing Hugo’s so I know what they’re going to try.
Yea, if he can get a hold of her. Makoto is fast enough to dash in between normals and outwork him in general. The Shirotaichi (sp) vs Hayao much is a perfect example.
boss vs kenzo & yakkun
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[SIZE=3]*[FONT=arial]Me pulling off the ******Kongou Kokuretsu Zan ***[media=youtube]idTuxa3vsOY[/media] **[/FONT][/SIZE]
Is KKZ practical for anything other than looking really cool?
If you were wondering what a flowchart Q looks like…
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You must defeat the two moves I know to stand a chance!:nunchuck:
The first hit of KKZ can’t be parried, so you’re pretty much guaranteed a chipkill. This is also why the KKZ reset juggle works, the first hit can’t be air-parried.
I dunno what’s so “flowchart” about your Q, but I don’t play SF4 so I dunno. You should pick safer opportunities to taunt though, especially when you fight a heavy-hitter like Akuma. Also, careful not to abuse cr.LP, it can easily be baited. Other than that, nice work.
P.S.- No shame in throwing a lot with Q. If you are, then you’re doing a good job. Just pick some better punishments though, especially after blocked Shoryus. :V
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What’s the setting to stretch out the screen for when uploading them on Youtube?
What can I do, other than EX dash punch?
One thing funny i found recently about KKZ:
http://ensabahnur.free.fr/BastonNew/hitboxesDisplay.php?iChar=14&sMoveType=various&sAction=w&iMove=1
I knew about jab able to hit Gouki during KKZ but i never thought about throw…
C&Db (HK), EX dash punch, HK.
Like ESN mentioned, C&DB->EX Dash Punch->HK. That’s pretty much his most damaging punishment combo without Super.
There’s also:
cl.MK->EX Slaps (if you want to buy yourself some time to think, as well as get a free taunt)
cl.MK->SA1 or SA2 (safest way to get big damage)
cl.MK->EX Dash Punch->HK (kinda flashy combo, but still good damage)
HK C&DB->MP Dash Punch (okay damage, but you get a free taunt without using one meter)
LK C&DB->HK Slaps (mediocre damage, but the important thing is you get a free taunt without using one meter)
In the case of Shotos:
HK C&DB->LP Overhead Punch->LP Dash Punch (good meter builder and does respectable damage)
HK C&DB->LP Overhead Punch->EX Dash Punch (slightly better damage, and the opponent is positioned close to you)
For a little more advanced combo:
(Near the opponent’s side of the corner)
HK C&DB->MP Dash Punch->LP/MP Dash Punch (depends on how close the opponent is to his side of the corner)
This does somewhat better damage than the first Shoto combo, but it also deals way better stun. My ideal combo when the opponent’s back is somewhat close to the corner.
I didn’t think of C&DB… I’ve put in a lot of training mode time on the basic C&DB juggles but tbh I’m kind of scared to use it as a punish. I’m traumatized from stuff like:
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Ken whiffs dp
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I go to punish, but I’m too slow (or too fast with a throw)
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Ken counters with another dp, juggles with yet another dp
If that happens like twice in a row I just set the controller down and start sobbing…
just change your screen settings to wide, when you upload to youtube it will be in wide screen.
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Old match, but this isn’t getting nearly enough views and people don’t know how GODLIKE I am at reading shitty online players. I remember it teleporting around a bit in the first round, so excuse the poor execution at times. Also the taunt at the end is for the increased damage on the power bomb, SO DON’T HATE ON ME.
I am kinda rattled about this one, this is without a doubt the closest I will ever get to getting a double perfect in 3S.
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The worst and most entertaining Urien mirror match you’ll ever see in your life, between me and a random online
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It’s far from the worst, but I wasn’t entertained. To your credit, it was pretty awful though.
So many pointless Kneedrops and EX Tackles…