The 2nd KOFXII Thread (debuting at AM Show in September)

People are complaining over nothing. The reason why Iori’s new clothes look that way is because he’s not emo anymore. With his purple flames gone emo Iori is no more.

Now he struts like John Travolta in Saturday Night Fever. “Stayin’ ALLLLIIIIIVVVEEEEE!!!”:rock:

Anyway to somewhat save this thread… Info on clashing and guard attacks.

Thx to Evil_Yagami at CX.

oh, so can actually punch fireballs and destroys them!!! wow

sounds super easymode

wtf

Sounds like Art of Fighting 2

i just want to talk about fashin man

Is that a crude face I see on Andy?? He always looked nice. :shake:

Iori’s outfit is… much more conservative than I was expecting. It looks like they just took his old outfit, recoloured his pants, and put his belt higher. It’s not bad, just kinda bland. I was hoping for Another Iori.

Can’t wait to see Raiden in action. If Ralf’s any indication, Raiden should be Hugo-sized. But please, either hcb, hcb,f or a 360 motion for his grab, and not that OG SNK91 F,B,D,U crap thanks.

this most fanboy thing i ever done rare sight but i had to do it

wtf did you do now he looks presentable!!!

Now he looks like a respectable man. The fangirls won’t like this…

http://img225.imageshack.us/my.php?image=iorishityp0.png

Wonders of PSP…

tiiiight

Sooo, a clash occurs whenever the hitboxes of said moves overlap?
There must be a lot less emphasis on attack priority then.

Interesting note about cancelling out fireballs too, I remember doing that in the old AoF games.

damn fucken terry bogard is way too buff… it dont look right on him… yuck…

taken from cyberfanatix:

CLASH/OFFSET SYSTEM (SOUSAI)

  • Occurs when strong attacks, special attacks and DMs clash (replaces counter hits, I assume)
  • If you don’t input anything after the offset, both opponents do a backstep automatically
  • If you do input something, the backstep is cancelled and you can continue to attack.
  • You can cancel projectiles in this manner as well.
  • You can cancel the clash into a dash or a jump by holding the lever in the appropriate direction
  • When you cause a clash, you take some damage (a fraction of the damage of the attack that the opponent was doing, so it scales up as you clash more powerful attacks - at least that’s the impression I’m getting).
  • If you clash while in midair, you can follow up with just about anything that your character can do in mid-air

GUARD ATTACK (command = b+ CD)

  • To be used when trying to turn the momentum of the battle in your favour, or when you’ve predicted that a defensive opponent will attempt to counter attack.
  • You can do it even when the opponent isn’t attacking you (unlike the guard cancel CD of old)
  • It catches all types of attacks - high/low/mid/overhead
  • You’re vulnerable to throws during the attack

EXTREMELY late. I already posted that. Please check pages before posting.^^^^

Actually clashing is in GG but then again GG is said to have NO PRIORITY on attacks at all.
So I’m not sure… not to mention it’s much easier to clash in KOFXII from what was seen in the vids.

raiden look kinda nice, the mask looks better than his CvS2 one

Thats a pretty big % of any game,they better pick up the slack cuz the trash I see the vids is sad,no tag?clashing? fb rape again?

tvc at 20% looked better then this.

sprite wise its ok i guess.

consider the fact that the sprites themselves make up a ton of the work, considering the animation quality and everything is being reworked from the ground up.

as far as tag goes, KOF went what, 9-10 years without it? it’s nice, but not needed. Clash doesnt bother me too much… but then again, I play GG so whatever.

I just hope the game speed isn’t finalized, maybe its the animation but it looks pretty slow to me.

Does that mean two projectiles will clash, or that you can stop a projectile by jabbing?