People are complaining over nothing. The reason why Iori’s new clothes look that way is because he’s not emo anymore. With his purple flames gone emo Iori is no more.
Now he struts like John Travolta in Saturday Night Fever. “Stayin’ ALLLLIIIIIVVVEEEEE!!!”:rock:
Anyway to somewhat save this thread… Info on clashing and guard attacks.
Iori’s outfit is… much more conservative than I was expecting. It looks like they just took his old outfit, recoloured his pants, and put his belt higher. It’s not bad, just kinda bland. I was hoping for Another Iori.
Can’t wait to see Raiden in action. If Ralf’s any indication, Raiden should be Hugo-sized. But please, either hcb, hcb,f or a 360 motion for his grab, and not that OG SNK91 F,B,D,U crap thanks.
Occurs when strong attacks, special attacks and DMs clash (replaces counter hits, I assume)
If you don’t input anything after the offset, both opponents do a backstep automatically
If you do input something, the backstep is cancelled and you can continue to attack.
You can cancel projectiles in this manner as well.
You can cancel the clash into a dash or a jump by holding the lever in the appropriate direction
When you cause a clash, you take some damage (a fraction of the damage of the attack that the opponent was doing, so it scales up as you clash more powerful attacks - at least that’s the impression I’m getting).
If you clash while in midair, you can follow up with just about anything that your character can do in mid-air
GUARD ATTACK (command = b+ CD)
To be used when trying to turn the momentum of the battle in your favour, or when you’ve predicted that a defensive opponent will attempt to counter attack.
You can do it even when the opponent isn’t attacking you (unlike the guard cancel CD of old)
It catches all types of attacks - high/low/mid/overhead
EXTREMELY late. I already posted that. Please check pages before posting.^^^^
Actually clashing is in GG but then again GG is said to have NO PRIORITY on attacks at all.
So I’m not sure… not to mention it’s much easier to clash in KOFXII from what was seen in the vids.
consider the fact that the sprites themselves make up a ton of the work, considering the animation quality and everything is being reworked from the ground up.
as far as tag goes, KOF went what, 9-10 years without it? it’s nice, but not needed. Clash doesnt bother me too much… but then again, I play GG so whatever.
I just hope the game speed isn’t finalized, maybe its the animation but it looks pretty slow to me.