The 2nd KOFXII Thread (debuting at AM Show in September)

He has no j.dwn+C. Isn’t that 94 Kyo?

You mean not being able to do anything from cr.B,cr.A at all? No thanks. Shen needs something from crB crA. That was the sole reason I didn’t play Shen in XI.

You keep telling yourself that. :rofl:

I started to play Shen in XI, so I don’t know how he is in the other games.

This is what the graphics in KOFXII should have been.

http://www.collegehumor.com/video:1788943

Quit whining and go back to GameFAQs! :rofl:

hey i seen kyo do his hcb.D… but haven’t seen which one of his kicks he has… the three kicks or the long range jumping kick?

and after watching that iori vid i like his new style more than old one… NOT more than '97 orochi iori soo top-tier …but his new dm looks sick… just wish they gave him and his moves a little more i’m a crazy psychopath type of feeling… like he is shredding his opponents and stuff… now he just looks like he is scratching them…

btw 1 vs. 1 would be awesome… my choice CLARK vs. everyone…

wow that flipbook thing is pretty cool

The three kicks(rpd+B/D). RED Kick is not in XII.

Don’t know why I didn’t think of this sooner especially being someone that likes Garou MOTW.

Is it possible it’s feints that SNK added from MOTW? That would be a pretty damn nice addition overall.

Last I heard was that AI was actually waiting for the realease of KOFXII so they could buy it up. Denjin is still speculating thought since they don’t have a KOF scene there. If the game starts doing well and getting a huge scene you can bet Denjin will get a couple boards.

-Tha Hindu

from youtube vids, its kind of hard to tell who the one that activates their cc. Is there a visual cue, or how do you tell.

Doesn’t look to be any dizzies in the game, at least not of yet. If you watch one of the vids in Dandy’s link, I think its number 10, you’ll see that Kim ass rapes Kyo in the corner and nothing…I was saying wow he should be dizzy after all of that…

And I still see no point as to why Kyo’s and Iori’s moveset were changed; or in Kyo’s case regressed…That’s what drew me to Kyo in the first place where he advanced from being just another fireball, dp type of character…Not too mention his Shiki’s sounded cool as well…

doing the move with light results in 1 instead of 3 kicks. also wasnt the red kick qcf+k,k?

Well I’ll be using Terry/Shen(Never tried him)/Leona :shy:.

I’ll also eventually go though the whole cast, I never had a solid main in a fighting game :cool:.

rdp+B is one kick, rdp+D is all three. QCF+K,K isn’t RED Kick. That’s his two hit kick that he always had. D version launches on the 2nd hit.

RED kick is when Kyo flies into the air and does a downward kick that knocks down.

RED Kick is same command as the spinning kicks. After Kyo gained his rekkas.

Yes. There is a visual cue. When a CC is triggered and the green/yellow aura comes out, the game freezes for a bit. The attack that triggered the CC will also be caught in this freeze. That’s how you know who did it.
[media=youtube]sR66J6VMk8A[/media] @2:22 Leona triggers her CC. The game freezes for more than enough to confirm.

Honestly, you are right in all the vids I have seen, no one has gotten dizzy or stunned. It could be because of development but I guess we will see.

As for Kyo and Iori, they are just trying to change some stuff up. With Kyo, they have been able to do whatever and whenever they wanted but Iori has been more static then Ryu. Removing his usual flames is mainly a.) storyline shock value and b.) a chance to do something different. Despite KOF XII supposedly not having a storyline, they probably took out his flames in this one, to minimize work when they resume the story from XI in future installments.

Kyo got switched because of Iori, so it is fitting that now that Iori has been stripped of his usual shoto roots, Kyo returns fully to his.

KOFXII at AI is pretty much a guaranteed game to be there in the first or second week of its release.

The KOF comp there is too strong, its a huge money maker!

But lets see if there is going to be a big HD setup for KOFXII just like SF4 has.

I’ll be there all the time playing it once I hear the news that they got it:wink:

There’s still a really good chance that the console version will have an Alt Kyo.

i know the move, just got the name wrong (always thought it was red?).

The input is just the same. rdp+K for pre-Rekka Kyo is called Shiki Oboro Kuruma.

Rainbow Energy Dynamite kick was the new kick…cuz it arches like a rainbow.