"That's it? That all you've got?" The Hwoarang Combo Thread

Wow i didnt even know that! lol totally makes sense though. I gave it a go and it didnt work. Kuma’s super just doesnt have the range and you dont have time to walk forward or anything

Quick question:
when you do a wall bounce combo like:
st:hk: xx EX.Hunting Hawk --> WB! j:hk: xx LP.Special Step > H.Skyrocket = 401dmg

I just can’t manage the special step to connect in time. Instead, I just delay the j:hk: so I hit with the lower foot, and then the Skyrocket connects everytime without the need of the special step.The problem is that I find it hard to choose the correct foot to connect.
Is that just a matter of timing or is that a easier/more reliable way to do this?

Don’t even bother with the special step. I do the jHK really early, not sure what foot hits them, but i throw it out and they fall into it, and then mash H.Skyrocket to shit as soon as i hit the ground. I get them 90% of the time. Its just a practice thing.
If I’m honest, i don’t finish with skyrocket that often. If I’m feeling lazy I’ll just follow the jHK with a sweep. Theres not much difference in the damage i dont think. But alot of the time i’ll follow the jHK with a crMP/crMK xxH.Hunting Hawk. Better damage (i think) and allows me to switch cancel easily and extend the combo. This doesnt work if you start the combo with stLK, stMK, stLK, crMP xx H.Hunting Hawk…That’s all purely down to personal preference though. Whatever you choose to do you’ll be able to do consistently with a bit of practice in no time :slight_smile:

I think it just doesn’t connect when you start the combo with a ground bounce, then it loses it juggle properties to connect with a normal+Hunting Hawk at the end. In those cases I also end up with a sweep.

I’ll try doing it early then. Thanks.

Whats a good basic combo into his super art?

You can tag a sa after a ex hh wallbounce, just wait until they’re about level with your head.
So something like abc launch (hwo comes in) c mk xx qcb kk, wait, qcb ppp

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Just found out a new, more advanced combo for Hwo when he’s boosted in. s.HK CADC, c.MP xx HK HH. Does more damage than the the standard c.mp x2 or s.hk xx HK.HH. But the s.HK has to hit at the peak, very tip of his foot, giving him enough time to CADC, c.MP xx HK.HH

With Vega, cl.HP, c.HP, Launcher [Hwo] s.HK CADC c.MP xx HK.HH does 394 damage no meter! :slight_smile:

I’m not sure if that is possible with every launcher in the game? The highest point i can hit the s.HK after Ibuki’s launcher is barely head-levelish

Good question. Vega launches the person pretty high, still difficult to do.

Ibuki has a very high launcher. One interesting combo Hwoarang can do is: FLA MP > MP > 6, 623HP xx 623HK, which is great for switch-canceling, as it adds some high damage hits without scaling the combo very much.

For some reason, and I’ve been trying that combo for awhile, my hands won’t let me go SS xx HK.HH like it just shuts off lol. So I just end the combo with HK.Sky Rocket

Yeah I thought that Ibuki’s launcher is high, then I tried Vega’s and it’s like a rocket straight to the moon ~~

Anyone got some good combos off of that forward mk? I’ve got to incorporate that more into my mixup game since it crushes certain dps

I think you mean back MK, don’t you?
I guess the best bet is still either LK HH, Heel or EX HH (risky, no confirm). Problem with that move is, that you can’t really confirm the hit…

Also that fMK is so annoying. Just can’t land that link consistently. Which OH are you using most?
Actually not very happy with his Mid game: fMK no followups (for me, unless CH), fHK too slow, Chainsaw Kick unsafe :frowning:

off of f+MK I have probably linked it once, sooooo annoying

i use forward hk most because its meaty, hard to react to, and auto correct makes it a bitch to block when they roll, i only use back mk as a AA or a spacing tool, but no i mean forward mk cuz it crushes certain dps which i NEED since dps kill my oki game

Wtf? Does it? That’s bloody amazing! Never knew that. That should usually net you a CH as well.

Also, can you explain a bit more in which situations you use fHK? If they quick rise it’s too slow isn’t it?

Edit: meh, disappointing. Quickly tested a few. Is cleanly beaten by Duds Mp Jet and Ryu MP and HP DP. Trades with Ryu LP DP tho

yeah it is dissappointing but if it were that good it would be gamebreaking lol, his forward hk has more range than f mk so i use it when i play footsies, even if i trade with it i can still get a combo>hh>vortex so its good

is Hwo a meter intensive character? What are the optimal hit confirm and punish combos (meterless) ? also, is Flamingo stance something that is really important to his gameplay ? How does his neutral compare to other common point characters?

Hwo doesnt rely on meter at all but he gains a ton of it by applying pressure, flamingo stance canceling is a must for higher level play because it helps by switching it up for more extensive mixups, extending combos, etc, however his neutral stance (im guessing) is solid too, however the only good footsie tools he has are his neutral st MP and his sweep, (which is special cancelable),
Tbh there are much better points than Hwoarang if u want to begin with footsies, however i run him on point because if you simply outplay your opponent, then u can gain a TON of meter for your anchor to work with, also since he doesnt NEED meter to do damage i like having him on point