TGS 2009 Jeuxactu interview with Masaaki Kukino...new game on the way?

If they make the boxer team, where the hell is Lucky going to go? I need his basketball tossing shenanigans.

if yamazaki some how makes the cut ill be very pleased, oswald would be a huge bonus.

new game modes, NEW game systems (hopefully no cc’s, sdms or something, window for cd counter only 1 or 2 frames and then some). i dont know what the big deal about bg;s is, back in the days they made beautiful bg;s and lots of them all looking way differently. and the bgm’s in that oldschool jazzy style of 95 was better than most of it afterwards, that is imo ofcourse.

KOF XIII will have a roster in the high 30s. Storyline. Bosses. It will get 6th or 7th place for a month or two in japanese arcades. Will sell like shit in consoles. In a year, people will be back to playing 2002. We’ll discuss “what they should’ve done” for 80 pages. Then, by the time the $20 port of KOF XIV rolls around, the series will finally be profitable again, despite selling only 100,00 copies worldwide (hey, we’ve finally recouped the costs from XII and XIII - yay!).

It’ll be 2013, and the sprites will still be 480p.

All I want out of this is more aggressive gameplay, no retarded parries, or any kind of aping of SF4’s Focus system. Give me at least GGPO Netcode, 10-12 more characters, a fucking boss (Boss team being made of Rock, Adelheid, and Son of Goenitz?), survival mode, more than 5 stages, finish the incomplete characters, and we’re good. Seems reasonable, but this is SNKP and they don’t listen to North America.

We need Clark to return to his old glory. Muscular but toned and fast.

http://media.giantbomb.com/uploads/0/8071/304808-clarkxi_super.jpg

to me Clark is pretty good as it is now BUT i would like to see his run+grab back…nothing else …

Only his run and grab? He needs ALL his throws back. That made him something to be feared. He had a huge arsenal of throws that he could get enemies with. Just having the Argentina back breaker and an airthrow feels neutered. Though keep Ralf the way he is. The way they’re so different now is pretty damn cool.

I just want xi ralf and Clark back and iori to be iori again

Well then you might as well pretend the ending of XI never happened. I don’t see what’s wrong with Iori. He plays pretty good.

He needs his scrubtastic SF like fighting style for all the new people to be able to play him again. It’ shard to have only one Ryu in KOF.

That and his piss-easy HCB A/C x3 shenanigans.
I kind of miss old Iori, but new Iori is just too good to ignore.

well to me clark95 is pretty good if they d choose that version for the new kof… he has run+grab,qcfK,vulcanpunches,chargeB+Fp… he’s complete to me like this :smile: I do like Clark2k2um but i like simple thing so Clark95 would fit me better :smile:

about Iori…pls SNK dont give him back his fireball and shoryu!

For the love of god SNK, remove the invincibility frames from Kyo’s Douche “Ken” McBaggins Dragon Uppercut like move. Give it no invincibility out of spite. Only Ryo should have invincibility on that move since his doesn’t hit as much, do as more damage, and Ryo is a man by definition while Kyo is a man by genitalia “at least I hope”

yes please fix clark… i’ve traded 12 just cause they messed up clark… honestly if they don’t return the 1 frame grabs how it’s been in every other kof i don’t know if 13 will get more than a rent from me…

Lol you guys are hilarious. You guys don’t want the gameplay to evolve at all? I wonder if everytime there’s a fighting game that tries to be a little bit different it’ll just brings haters/complainers out. I swear people are just too lazy to think outside the box now a days.

WTF is this crap? Can you stop with the troll posts? And I know you know Kyo’s DP has had autoguard frames long before KOF XII.

Welcome to the KOF fanboys. Change is frowned upon by people like that. Like Alexander wanting 98’s system in XII.

QFT, even though I don’t think Kyo’s DP deserves the hitbox treatment, what would come from it?

hey i’m perfectly fine with XII’s new system… i love the CCs and clashes… honestly being able to punch a fireball is like the most awesome way to say “fuck you” to sf4 and its gay fireball wars… i however think they should’ve added 3 DMs instead of 1 and make u waste a DM if u wanted to 4C+D… and by doing so they could’ve also limited the use of DMs to 1 DM per CC just so u dont get KOed for eating a CC from certain characters…

i bought XII knowing that it wasn’t a finished game… i honestly don’t care about that even though we all know getting extra crap with ur game is like the icing on a cake… u don’t need it but it just makes the cake taste that much better…

what really turned me off of XII was the nerf to the grapplers… i’ve played KOF since 1996 casually and i’ve only used grapplers… cause i liked the fact that they were mobile unlike other grapplers in other fighting games… plus a major attractions were how they could do instant grabs and that was a main part of their game… meaning don’t get close to my Clark or i’ll grab u through w/e u do… this stayed the SAME in EVERY KOF UNTIL …XII …where they decided to suddenly change this and make it so that even a “2B” beats out my “DM” which just looks RETARDED after playing the franchise for 14 years… so hopefully they just change this 1 THING and i have NO other complains about XII…

I don’t think I’ve seen any opportunities to combo back into a DM after a DM (But still unable to because you’re out of meter) in CC’s anyway…

what i wrote is possible now… if u go to practice mode u can see characters like ralf, shen, ryo, robert, terry, kyo, elizabeth …r able to do multiple DMs in 1 CC…