I know all of terry’s basics, but I’m having a hard time learning his character as a whole.
Could somebody give me say a run-down of how a typical terry match might go? In S-Groove, if possible (yeah right).
For instance, with Rolento, i KKK jump backwards, throw a knife. If it hits, i start charging. If it’s blocked/rolled, I PPP hop backward. If they do anything, i press P to knock them out of it. Then i usually get into c.rh range and squat there until I can knock them down. Once they’re down, i run up to the fallen body, and either charge or start doing jabs. They’ll think they can wake-up, so i dodge at last second, and charge meter until they hit the ground, then c.mk XX qcf+px3. Then probably wait a little out of range, and when they get up qcb+k and see what they do.
Something like that. I know that rolento is a lot more pattern-based than terry, but something like this would be appreciated.
Or even really just a description of how a good terry should be played, what patterns should be utilized against what “type” of moves.
I know this all sounds a little confusing, but if anyone actually gets what I’m requesting, please post?