I coudnt remember for sure, I knew they played at a higher setting.
At least we can say that namco cares, but they should just stop wasting time and bring out TTT2.
Couple of engine tweaks and that will THE game of choice for the next several years.
agreed. making his throw give disadvantage is shitty plus the fact that you can’t tech catch them anymore since you can block while techrolling. :sad:
Why not sidestep instead? You have to SS it late and SW with it.
This has been THE INVINCIBLE SWORDSMAN saying:
People who know the ins and outs of the game and THEN pick up Steve can swamp people after two days of practice. I’ve seen it… because I’ve done it and had it done to me by a friend of mine.
yep
filler
i’m glad they took the godly b+1 from Bryan. That’s been my biggest issue since T5’s release.
Thanks.
Hey off topic, but I recently got back into T5 after a long hiatus/semi-retirement even before started, so anyhoo I started playing Bruce today and he’s pimp. So any basic strats for him? And how does he fare against everybody else?
Poke mixups with 123 and 12d4, you can pretty much hit confirm CH 1212 with a little practice, don’t CD+3 more than once every 10 matches, (re-)learn his big juggles and new ones off of CH f+3, bf+4, etc.
Cool, though I can’t get that much practice on T5 since I don’t have it on console (only really play it ever at the arcades). Now I dunno if it’s worth it with 5.1 looming over the horizon. :xeye:
ADD TO 1st POST
Arcadia states the following changes
+/- Thanks to the changes to Tech Rolls, NO tech specific combos work anymore unless the attack side or back hits you. Yes Feng users, any tech combo you had before(CH b+1, ff b1+2, and CH ff2, db4) that doesn’t turn them around are useless now.
+/- Thanks to the new Ground Damage modifier, all moves that did goofy ground damage(Raven’s f3+4,4,2 was listed as an example) will do 70% as well as any standard ground hits.
— These two changes really hurt Ganryu users…
Steve
- (1),2,1 can no longer be cancelled into Quick Turn(3+4)
- b1,2 no longer a natural combo(?)
- Opponent techs from all db2 variations(from 121 and 3+4) faster
Feng
- d4 on grounded opponents is slower
- 3~4, 4 has longer delay between hits
Nina
- UF+4 no longer hits grounded
- longer recovery on ss2
- all Divine Cannons are slower on recovery
- df1,2 is -3 on guard, and -2(?) on hit?
Bryan
- d3+4,2,3 combos on CH
- 124 is -3 on guard
- ff2 is -10 on guard?
+/- b1 is +5 on normal hit…And puts you in that stupid Kneeling stun that Kaz gets on f4
Hei
- 22~1 no longer connects
Law
- d+1+2, 1 crumple stuns(like Hei CH 4), allowing 1, f+1 to combo
Lei
- ff2 is -10, forces crouch
- ff4, 3+4 reacts like the CH version in the old version
Jack-5
- db+2 gets into tech crouch faster
Ganryu
- df2+3 recovers slower
- 1+2, 1+2 recovers slower
- df1, 4 recovers slower
Raven
- Apparantly Raven’s CD+3+4, db+4, uf+3 tech catch works if you teck to the left…
Yoshi
- Turn Suicide (fF1+4) does 72 instead of 100 now(WTF)
Roger
- Tombstone gets the same removal of free Ali Kick as King. Dunno what this means for the free headbutt.
(will finish later)
Im sorry guys say what you want about Steve and Nina are still going to be good char, there going to be worse then Lei. There done GGPO.
Kyoji: At close range, poke with f+3 sometimes if the opponent gives enough time for it to come out. f+3 is safe on block but doesn’t give much advantage so don’t do anything if they block. If it hits normal then you are safe, if it CHs then press f+3 again to launch then 1, b+4,3,4 for about half damage.
When opponent is near the wall, get a wall splat(Use CH 1,2,1,2 if you have an eye for counter hits. Use CH 1,2,3 if you don’t) then wall hit with 1,2,1,2.
d/f+3,1- If the 3 hits normal then the 1 can be blocked but you will be safe as long as the 3 hits. After the d/f+3 it’s a good idea to d+4 immediately afterwards.
CD+3- I only use this as my opponent is getting up. By time it reaches them they will already be standing. On hit/block it’s safe enough for u/f+4 to beat just about anything the enemy tries. CD+3 is not that reliable. It’s easy to see coming.
Alternate 1,2,(d+4_3) with 2,(d+4_3) for confusion. Great when against the wall.
Try this one time against an opponent: juggle your opponent as you normally would. When you get to the b+4,3,4 ender, instead press b+4,3(hold b+3) then repeatedly tap on 2. What will happen is that you will only do b+4,3. The last 4 will not come out and the opponent will land. But at as soon as Bruce recovers from the second knee he charges up for his unblockable(while opponent is falling). If the opponent techrolls or gets up quickly then they are helpless(they could possibly do a reversal but that’s rare). If this works on an opponent once, it’ll never work again. If they just lay there and the unblockable whiffs, don’t try it again. This is a gimmick.
u/f+3- crushes lows. Use this for oki when opponent rolls forward or tries low kick recover.
My go-to juggle is 2,3, b+4,3,4
If opponent spams jabs then d/b+4(5.1 will give more reason to do so).
Whiff punisher: f+1+2, ff+3
Good stuff, I might try this today if I go to the arcades. :tup:
I’d rep you RS and SK if I were premium.
I think Nina is gonna be hurt pretty bad, but I think Steve (and Bryan) will be just fine. In fact I think Steve, Bryan, DJ, and possibly Jin will be the new top tier, just a guess from what I’ve heard.
I disagree on Steve, as his primary problem was his safe jab damage which lead to a safe power hit(nerfed), his easy launching combos(nerfed), and his inf stuff(gone). His d+1 is slower now too, and he has no reliable quick launcher outside of uf+2. I’ll post up the rest of the changes(almost nothing BUT bad for him) tonight.
No it didn’t. It got better. It prevents people from spamming one move over and over. This patch is going to make people accutally PLAY the game.
:o
BTW do you know any of the additional changes to the non top-tier characters?
They had at least 3 things for everyone.
For some reason, they say Law’s better off doing both Flipkicks now instead of one. 1 Flip = -16, 2 = -13? IIRC
not even close
ediT:
and cygnus what the hell does jin have?
nothing?