You’re right, it’s not. You can tech and eat ANOTHER ff+2 instead. :rolleyes:
Let’s be honest, it was a hella stupid combo. 50+ damage with no effort involved.
I’m so sorry Bryan lost a launcher than gave him fucking ADVANTAGE on block. :tdown:
What pisses ME off is Craig’s d+4 being -3 on hit. Are you fucking kidding me? It wasn’t good enough as-is, being -16 on block. Now it’s horribly punishable AND the reward is less. Combined with a weaker d+1, and they probably gave him the worse possible changes I can think of.
You do know that spring recovery is extremely easy to punish on reaction, right? Hell, you make it worse for yourself if you tech ff+2.
In light of all these changes, baring other additions we don’t know about yet (which there are, reportedly including new moves), it seems the Mishimas get bumped up a notch. Devil Jin is an obvious choice for #1 so far, as he apparently didn’t lose SQUAT, Kaz got a little buffer, and Hei lost 2,2,1 BS but is otherwise the same.
Wow, they are actually redesigning the game, instead of making miniscule changes.
Marduk d+4 -3 on hit doesn’t bother me, what bothers me is if they don’t change it’s recovery on block. It should really only be -11.
And anyone complaining about changes you find wierd (like Lei’s auto parry), just calm down and wait it out. We still don’t know everything that was gained/lost. This is Namco’s baby, and sometimes things get changed because the designer simply doesn’t like how something works. Keep your pants on and wait for the final/confirmed changes to start complaining.
I just can’t believe they nerfed the lifebar colors. :tup:
Given that the execution of the combo was effortless, I still say the risk/reward was balanced. If you could get ff+2 to hit then the resulting damage was well deserved. The damage from ff+2 alone is not going to persuade a player to use it in situations other than juggles and wall hits. Unless they are going to give ff+2 a fast mid-hitting follow-up to deter crouchers(and I know this is a pipe dream).
I’m just glad that steve is getting nerfed. The other characters…now that’s entirely something else…and I don’t see why Lei should get toned…wtf is there to tone? He’s not as great as he used to be to begin with…
I asked this on the TZ thread as well, but…what were you going to weaken? Is there anything blatantly stupid that Devil Jin has compared to the top 4 had and NEEDED to be removed (i.e. safe, fast, juggling steve df+2)? I guess you’d have a case for b+1~df+2, but other than that…unless Namco wanted to pull a Craig on him and weaken him for no reason at all…
Isn’t that a little harsh for a slow (17f) move with little range? Anyhow, that does sound like a fair change, but that would simply make people commit to the CD more often. I’ve yet to see in any of the Korean tourney vids people stop at the b+1, instead they still go for df+2 or df,uf+3 followup