Tekken x Street Fighter Discussion

Right, but the system is still based around using a tag team.

I ran Ken/King; absolutely crazy damage output due to how Ken’s EX Tatsu worked in that game.

True but how many players do you see running solo? Not that many. Plus, running with two characters gives you more of a advantage than going solo. You have two different characters for different matchups, receive rage multiple times, and more damaging combos.

Pretty sure Harada stated it was 1v1 a long time ago

I dunno, depends on the character. Most of the cast from 3S that hasn’t been seen in a while are of the “inhuman freak” archetype like Oro, Necro, Twelve, and even to an extent Q and Urien. I also don’t see Remy really translating too well to the style of Tekken. However I do think he should be included in Capcom vs SNK 3 if there ever is one since he is such an OBVIOUS KOF inspired character design. I think Q could work pretty well in Tekken, especially given the number robot characters on tekken side and the general style of his fighting being an interesting fit in a 3D space.

@Eternal Can you find the source of that? I been thinking it was a tag game since SFxT was a tag game.

Ugh, it was on twitter I think like over a year ago it’d be hard to find lol.

I want to see Urien, hopefully with Aegis that some how has unblockables tailored for the game. Since there’s no left-right blocking, make it hit mid/overhead so that you can attack low for one.

aegis would prolly end up being special mid

Hmm I don’t know. I could see Remy fitting in, but he’ll definitely need alot more moves to be viable. His cr.hp is an easy launcher just like in 3S when it anti-airs. Pretty similar to the 1 in Jin’s b+2,1 except by itself and has launcher properties. His qcb+K special could be a bound move and his flash kick could be a launcher or juggle ender. But Remy’s chances are slim anyway since Guile is definitely a shoe-in. His flash kick would probably be like that.

Q could definitely fit in though. That 2-hit super of his is easily a bound string. His dash punch would be great against walls and could break walls, balconies, etc. His hand slap special would be great against walls too. That low stomp cancel into dash punch could be a nice low, mid string like Steve’s ankle stomp into punch. His explosion super would obviously be an unblockable. Yeah, Q could transition very nicely.

Q vs Jack would be amusing.

One character I would like to see in the game is Alex. He would be perfect and would work just like King.

Just wanna note that SFxT’s Pandora backstory, tag mechanics, DLC, and roster have NOTHING to do with Namco. They spent a lot of time trying to tell people this and for some reason people hate reading.

Pandora, tagging, DLC, and roster in SFxT does not clue you in for what’s coming to TxSF. The main gimmick is the same, but these are two different teams doing their own thing. Aside from Revolution, you have nothing but assets and tease clips on TxSF.

Been reading a lot of people say things like “Oh this was in SFxT so…” and “This failed in SFxT so…” like this was really a joint effort on the development side. It wasn’t. If it was, TxSF would be out by now.

Your welcome.

Hopefully there’s a 1v1 mode. The whole team thing just isn’t for me. I’m too lazy to learn multiple characters and find synergy.

Wouldnt Aegis Reflector be kinda useless when they can just side step it? Also, that sound clip will never sound as good as it did in 3rd strike. It sounds cool as hell when he says it

As long as my main girl Juri Han is in the game, all will be forgiven. Though I remember that character selection popularity poll that they did had her pretty high on the list

Not if you can cancel into it on hit/block/knockdown.

Coming from someone that exclusively played Tekken (literally the only fighting series I played since PS1 until this winter; and I couldn’t even tell you how many hours I put into Tekken Tag 1 as a teenager): Something just feels so awkward and random about the mechanics and doing long string combos (it’s like trying to remember N64 cheat codes); and the fact that you can just press them in succession without having to worry about timing (and waiting for one strike to end before pressing the next) just makes more about memorization than skill, in my opinion.

All personal preference, to each their own. If it’s going to be using the existing Tekken engine it’ll be a pass for me.

Not sure about knockdown. You could probably backwards or side roll away from it unless it can travel along the ground. If it can hit rolls, then that’s one thing but it’ll most likely be only one hit which wouldn’t do that much damage.

Quite frankly; they shouldn’t bother with six buttons; legacy be damned. It would screw with my shoulder binds, and I’m very serious about those.

I know for sure it’s going be four buttons. SFxT was six and Namco is making TxSF, so they are following their own styles. I would like it as an option ONLY for the SF characters, but no chance in hell that’s going to happen, that’s unnecessary work for Namco.

Compared to characters like Claw or Dhalsim, Remy doesn’t pose many problems of translation, and the 3S cast as a whole is a much better fit. I would greatly appreciate if Harada focus on SFA3 and 3S aspects this time and leave all this SF2 nostalgia to rest.

Harada did state it was planned to be 6buttons for SF cast as an option at least but that was years ago and things change. If designs never changed then Mario would have had a gun originally (seriously, look it up).

I wonder if there will be supers or ex moves in TxSF. A lot of people speculated that the inclusion of Supers in Tekken Revolution was sort of a testing ground for TxSF.