I will agree that Tekken lacks innovation, and that sometimes it can feel bloated. Street Fighter usually has a different, varied cast with every major iteration. However, you got to strike a fine line between bringing back characters that people love without making it too much. As far as I recall, Tekken 6 has a smaller cast than KOF13, so I dunno.
As far as the graphics… I don’t really see the big deal. Yeah, they did mostly reuse the animations from 5, but games like KOF are much more guilty of this. As far as i recall, KOF recycled the same sprites animations for plenty of games, and even 13 uses 12. The graphics, aside from the animations, are nice I think. I mean… with each generation of consoles coming out, the difference in graphical capability is not gonna be as big as the previous leap. I mean, compare going from SNES to playstation, then ps1 to ps2, etc. the leaps were a lot bigger. I don’t think T6 is a graphically bad game at all, it’s nice and fluid. I don’t really give a shit about the graphics, but that’s just me.
I don’t think T6 was THAT BAD, I just feel like it’s the innovation like you spoke of. The way street fighter plays, lends itself to more unique mechanics going, since the animation and whatnot is based around characters cancelling into moves and doing crazy stylish stuff. I mean, imagine making some sort of FADC or wild mechanic in Tekken that interrupts people’s animations or does crazy things, it just wouldn’t fit in I feel. The style of Tekken is, at least in comparison to a lot of 2d fighters, more down to earth and about vaguely realistic martial arts, not jumping 20 feet in the air, doing jab hitconfirms cancelled into flaming uppercuts and whatnot. Again, this is not said as a ‘negative’ to street fighter at all, since that is the basis of it. Wild, stylish fighting that can still be broken down to a science, but gameplay wise is completely different. The bound mechanics and rage system WERE namco’s attempts at innovation/changing the system and the response as basically been “why bother? It was fine before.”
I don’t think casuals give two shits about how complex characters are; I think casuals like it cause it IS easier at a low level to button mash and have varied strings come out. Casuals by definition won’t know how many moves have been added between iterations cause they most likely don’t look up that sort of information. And yeah, I do feel like casuals like Tekken more cause first off, Tekken has been more consistent with its releases (whereas street fighter kinda fell off the mainstream view until sf4) and cause of the aforementioned ability to mash out and look like you’re legitimately fighting.
Anyways, I’m curious if it’s still the #1 played fighting game in Japan. I’d like to see some of those arcade rankings again.