noodalls Throw Break Trainer, released during Tekken 6 era has been updated, with many new features.
Improvements
- Updated to TTT2P
- Mouse GUI
- Mouseover to give instructions while waiting
- Mouse/keyboard/joystick (via xpadder) input
- 1,d+2 animation added to help recognise and distinguish throw animation
- Variation in timing between throws possible
- Neutral animation
- Correct but late result added
- Decreased memory requirements
- Ling instead of Jack6 (smaller arms)
Same as last time
- 60fps (or other speeds)
- Variable difficulty
/HELP FILE/
Tekken Throw Break Trainer
Made with
Tekken Tag Tournament 2 Prologue Edition
Programmable Stick
Hauppauge HD PVR
Designed to help people learn how to identify and break throws.
Timing window is accurate. Size of images is 480x272 to fit on PSP/Ipod/anything else. 60fps.
Needs ~300mb ram (half of the previous version).
Usage should be a lot more intuitive than the previous version
Play button to start (can also use 8 on numeric keypad)
Stop button to stop (can also use backspace)
Difficulty has eight levels
1 - 2P 1+3 and 2+4 throws
2 - 2P 1+3, 1+2 and 2+4 throws
3 - 1P 1+3 and 2+4 throws
4 - 1P 1+3, 1+2 and 2+4 throws
5 - All throws
6 - 2P throws and 1,d+2
7 - 1P throws and 1,d+2
8 - Everything
FPS can be changed in jumps of 10. 60fps is true to real Tekken
Interval has six levels
0 - 120F between throws
1 - 90F between throws
2 - 60F between throws
3 - 30F between throws (two throws per second, very little time to see results)
4 - Variation in timing between throws
5 - Even greater variation in timing between throws
Input is via mouse or keyboard. Joystick support may come at a future time
1 - Keypad 1, keyboard i, mouse button 1
2 - Keypad 2, keyboard o, mouse button 2
3 - Keypad 0, keyboard j,k,l, mouse button 3
Feedback always appreciated at TZ or arcadepimp
/HELP FILE/
Am now happy for this to be featured on whatever front pages it can make it to, to increase awareness.