TEKKEN 7 | Lounge

Hard to say. Mishima’s usually dominate but every playable character isn’t that far off.

But, this isn’t exactly DBZ (and no, Blood Vengeance is not canonical).

But, what is more interesting subject of matter is how the tournament majors will turn out when this game is out on June 2nd. A lot of players like JDCR or Knee are still strong but there is a bit of potential for upsets.

hasn’t Jin pretty much won every King of the Iron Fist tournament but Heihachi cheats to make it hat he wins

Kazuya got the first one, Heihachi won the second one (there is nothing that reveals that Heihachi cheated here) and Jin won the third one (though Paul technically won undefeated and whacked Ogre. But, Ogre transformed and Jin just happened to be present). Heihachi won the 4th tournament (under the same citcumstance) but was beaten by Jin at Hon Maru. Jin then won the fifth tournament. It is unknown who won the sixth but Jin clearly wasn’t present for it as he was too busy messing around with Lars and a giant… crystal… chicken… dragon thing (Azazel), among other things. The idea behind the sixth tournament was a bit arbitrary and convoluted at best. But, this is a fighting game so this sort of thing is to be expected at this point. Game play-wise, when said Mishima’s, I aldo included Jin himself whom can be described as a Mishima from a game play perspective, though the mileage behind this will vary. Sure he has a wave dash, CD mix-ups, EWHF, and even sharws only a handful of moves from the other Mishima’s, he still a lot of moves that separate him from the Mishima’s yet he can still be played like them. Of course, DJ is closer to Jin’s T3 counterpart. The last bit was for clarification.

But, this isn’t necessarily gamefaqs so we may need to keep the aspects of the canon and character ‘power levels’ at a minimum.

Also: UK Tekken 7 event
https://www.youtube.com/watch?v=5ZZQk9FuQV0

Didn’t Saint win both EVO and KOIFT?

It’s speculated, that Kazuya actualy won the 4th tournament and beat Jin, but Jin beat him as his Devil Gen run wild and he knocked both Kazuya and Heihachi in the following fight out.

There is no clear winner of the 6th tournament, because the tournament isn’t implented in the mainstory.
In the mainstory, we have Lars as MC and he pretty much is capable of winning against Kazuya and Heihachi, Jin tries to destroy Azazel and himself in after his last fight with Lars

Allthough it’s hard to say, who are the Top 3 in Tekken, most of the cast are actualy capable of fighting everyone and beeing able to beat everyone.
I would say it’s pretty much like this:
S Tier: Mishimas (this includes, Kazuya,Heihachi,Jin and Lars, Probably Kazuyas Mother too.)
A Tier: Everyone else, Fang is probably A+, together with Paul,Bryan and Yoshimitsu.

It’s unclear how strong Jun actualy is, if TTT2 is any indicator, she’s probably on a similiar level like the Mishimas, but The Tag Tournaments are non-canon dreammatches like KoF98, so one can only speculate and guess here.

Of course he did. I just named a few players at the top of my head when I typed that.

kazuya won 1although he actually tied with paul fighting him for 2 days straight I think. paul satisfied, left and then kazuya won.
heihachi won 2
jin won three cause paul left like a dumbass after he beat ogre then jin beat true ogre
jin won 4 he got kidnapped by the tekken force then brought to hon maru then he beat kazuya and heihachi then transformed into devil jin, then left
jin won 5
lars actually won 6 even though jin made it to the end and defeated azarel nina takes over the mishima zaibatsu cause she was jins right hand before his disappearance.
and seven…???

i think knee is still overall the best he just needs to stick with Bryan. but hasnt played him as much as of late
hes done some death matches with him but thats his best character. jdcr and saint will take the tournaments for the immediate furture
but playing seven i will say the one on one makes upsets more likely
you have to eat setups now the way the system is (no tag crash) and people will get better with movement and the rage stuff makes the outcome in a first to 3 more unknown

Akuma so stronk

https://www.youtube.com/watch?v=gj9_cyMobMI

Way to repeat most of what I typed there :coffee:

Personally I think JDCR is stil

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Akuma so stronk

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I saw this the other day. Why do we have a SF character that is still playing SF in a tekken game smh.

lol my bad it was mostly to expand on how paul has gotten hosed and turned into a joke character and jin being brought to honmaru in 4 plus it was to reaffirm what most of us had said

Tekken 7 official retro recap

https://www.youtube.com/watch?v=Aci21hdepDI

Akuma doesn’t even do that kind of damage in his own game. Tekken is grown man damage

Surprised this thread hadn’t been updated with the recent videos:
Mostly brief character expositions. Though near the end show off some little extras.

https://www.youtube.com/watch?v=Ut-BHdW1Izo

https://www.youtube.com/watch?v=aZGsQuCzD2A

…The music in the 2nd half of both videos. It better be in a goddamn stage.

Oh you mean the T5 Arcade Intro remix? That will probably be reserved for the story mode, unless Namco has more content announcements on May 30th

Road to King of Iron Fist Documentary
https://www.twitch.tv/videos/144429520

This gone be a good game

That is debatable. Only time will tell whether it is popular…

I can’t seriously believe it took 5 years for someone to find out that Killing Hawk was patched within like two months. There is a reason all those videos are dated very early 2012.

Tekken 6 is not the epitome of balance either, seriously, nobody mentioned Evo2011 (it’s a meme in Tekken community for crying out loud) and God’s Garden tournament? There are a lot of issues with TTT2 (no, Bob’s “infinite” is not one of them) but it’s definitely better balanced than BR. How come you seem to hate the reduced movement in T7.0 (I personally don’t agree with many changes made to system since T6 either), but then praise T6 and T4 which did the EXACT same thing? Hitboxes in T6 (especially 6.0) were even worse in general compared to TTT2.

I believe making console characters weaker was deliberate and a much wiser decision than other way around. They took a VF approach here and I prefer it over having another T4 Jin, T5.0 Feng and T6.0 Bob etc. among one of the console characters.

Not really, it was really “cheap” and landing it didn’t really determine the skill level of other player. Narakhof actually abused it to the win the tournament (the video compilation you saw) without even using his mains. It gave Hwo very very strong unintentional 50/50 on oki during TA!. Hwo players actually did a poll on TZ and most players didn’t want it in the game either. I think Namco went overboard though and made the unblockable pretty much useless.

But yeah, anyone who plays/played TTT2 should know it’s not even in the game.

I hate the reduced movement in T7.0 because sidestep and sidewalk are limited compared to the other games (i.e. effective movement becoming 2 dimensional). Tekken Tag 2 hitboxes are bigger and are only outdone in inconsistency with Tekken 7’s hitboxes.

VF approach? All characters equally viable in first release? No, that’s not right. But, I do believe T5.0 is Steve’s domain exclusively.

Hwoarang I do not play, yet facing him I was in a Tekken Tag 2 arcade match. There I witnessed his brokenness and did not play the game again until the console version released. Not long after, I discovered Tekken 6 with the removal of bound using cheats on the portable version, and with it a game worth enjoying. A balance was achieved by that simple act that is unique to the series.

In comparison the later foray into the console version of Tekken Tag 2 was troubled. It was not worthless due to the thoughtful expansion of character movesets, but it was tiresome as a result of poor design choices
(added input lag, tag assault, retaining bound extension, retaining Blob, adding a skinny blob, retaining dancing chainsaw fembot with explosive head, increasing frequency of rage, sluggish raw tag with strange hurt boxes, single K.O. to win, quick health regeneration for reserve, 2 vs 1 imbalance, team battle with tag partners, weak DLC clones, reducing Unknown to a Jun clone, severely limiting Combot moveset/appearance, including battle functional joke items, removing corpse kicking, constant slow saving and loading even on rematches)
and a lacking presentation
(added tracking on many attack strings, cosplay convention/gag convention/gay parade looking versions of characters, joke clones added, goofy looking versions of classics {Heihachi, Julia, Yoshimitsu, Kunimitsu, Forest}, ugly faces, awkward stances/movement, default dub step soundtrack, poor lighting in certain stages, resolution inconsistency, disappearing reflective mud/water/goo stains, stage slowdowns, battle functional joke items, long and sometimes unskippable but always cringeworthy green screen introductions, stupidly short replays, faze through tag ins).

You are right that I do not know Tekken Tag 2 or Tekken 7 competitively, but that is because to me they are headache inducing to the point of questioning whether I like Tekken. Going back to the modded Tekken 6 and previous installments always reminds me that it is not the case. While I did give the console version of Tekken Tag 2 the benefit of the doubt and purchased it, I will avoid creating any further negative associations with the franchise by not playing anymore Tekken 7. I am not a masochist, but I do hope that you enjoy it. As for myself, I already know that if I play anymore Tekken 7 I am going to have a bad time.