I hate the reduced movement in T7.0 because sidestep and sidewalk are limited compared to the other games (i.e. effective movement becoming 2 dimensional). Tekken Tag 2 hitboxes are bigger and are only outdone in inconsistency with Tekken 7’s hitboxes.
VF approach? All characters equally viable in first release? No, that’s not right. But, I do believe T5.0 is Steve’s domain exclusively.
Hwoarang I do not play, yet facing him I was in a Tekken Tag 2 arcade match. There I witnessed his brokenness and did not play the game again until the console version released. Not long after, I discovered Tekken 6 with the removal of bound using cheats on the portable version, and with it a game worth enjoying. A balance was achieved by that simple act that is unique to the series.
In comparison the later foray into the console version of Tekken Tag 2 was troubled. It was not worthless due to the thoughtful expansion of character movesets, but it was tiresome as a result of poor design choices
(added input lag, tag assault, retaining bound extension, retaining Blob, adding a skinny blob, retaining dancing chainsaw fembot with explosive head, increasing frequency of rage, sluggish raw tag with strange hurt boxes, single K.O. to win, quick health regeneration for reserve, 2 vs 1 imbalance, team battle with tag partners, weak DLC clones, reducing Unknown to a Jun clone, severely limiting Combot moveset/appearance, including battle functional joke items, removing corpse kicking, constant slow saving and loading even on rematches)
and a lacking presentation
(added tracking on many attack strings, cosplay convention/gag convention/gay parade looking versions of characters, joke clones added, goofy looking versions of classics {Heihachi, Julia, Yoshimitsu, Kunimitsu, Forest}, ugly faces, awkward stances/movement, default dub step soundtrack, poor lighting in certain stages, resolution inconsistency, disappearing reflective mud/water/goo stains, stage slowdowns, battle functional joke items, long and sometimes unskippable but always cringeworthy green screen introductions, stupidly short replays, faze through tag ins).
You are right that I do not know Tekken Tag 2 or Tekken 7 competitively, but that is because to me they are headache inducing to the point of questioning whether I like Tekken. Going back to the modded Tekken 6 and previous installments always reminds me that it is not the case. While I did give the console version of Tekken Tag 2 the benefit of the doubt and purchased it, I will avoid creating any further negative associations with the franchise by not playing anymore Tekken 7. I am not a masochist, but I do hope that you enjoy it. As for myself, I already know that if I play anymore Tekken 7 I am going to have a bad time.