This interview was pretty funny. Watch this when you guys get the chance.
鉄拳20周年プロモーション・イベント第三弾~『鉄拳7』本格稼働記念ニコ生配信~
鉄拳20周年プロモーション・イベント第三弾を開催!今回は『鉄拳7』本格稼働を記念し
This interview was pretty funny. Watch this when you guys get the chance.
Found some cool stuff:
https://twitter.com/Flying_Wonkey/status/580732463636291584
https://twitter.com/Flying_Wonkey/status/581017747275927552
https://twitter.com/Flying_Wonkey/status/581130717511335936
https://twitter.com/Flying_Wonkey/status/581129950184366080
https://twitter.com/Flying_Wonkey/status/581103859994468352
https://twitter.com/Flying_Wonkey/status/581066948416385024
https://twitter.com/Flying_Wonkey/status/581025334516060160
https://twitter.com/Flying_Wonkey/status/581066533645877248
https://twitter.com/Flying_Wonkey/status/581021664294498304
https://twitter.com/Flying_Wonkey/status/581066052978630658
https://twitter.com/Flying_Wonkey/status/581065753706700800
https://twitter.com/Flying_Wonkey/status/581066451785637888
https://twitter.com/Flying_Wonkey/status/581018508625977344
Personal notes:
1). Both Jin Kazama and Heihachi are sub-boss characters on Arcade mode. (Jin himself being a secret sub boss).
2). Devil Jin, Kazumi, Jaycee(Julia Chang) (Unconfirmed), Bob(?) and Yoshimitsu “MIGHT” be available soon (especially as far as the latter two characters are concerned. If Jaycee does make it into the game, then… my life is complete… I had to say that.
3). Devil Jin has a Kirimori move: b23. (b23 is normally something that recurs in some tag filler combos in TTT2 if the player has too many hits before the Tag Assault).
4). Kazuya’s df1+22 is out of the picture it seems
5). Steve Fox’s df1+2 will wall splat opponents now
6). Claudio’s ff3+4 requires a 1+2 throw break now
7). Brand new customization options (obviously)
8). Devil Jin’s Hell Sweep causes a knockdown on the first input. This could easily be used as a combo starter…
9). … Speaking of lows… notice that a lot of character’s noteworthy lows (Heihachi’s db2 for example) had gotten buffs… causing knockdowns that would lead to possible okizeme.
10). There were some bugs in a few Arcades where Shaheen may crash the game after using a certain move in a particular situation and other character somehow ended up being playable.
More news to come later -
Wait, so kirimori has become Screw Attack now?
Anyone tried Shaheen? I just want to know how is his lows and what are his most key moves.
Kinda annoying that they put in some music over it. Would have been better had it they just kept the in game audio.
I didn’t understand the point of putting this… music over it either.
More characters will be revealed towards midnight for Tekken 7!! 鉄拳20周年プロモーション・イベント第三弾を開催!今回は『鉄拳7』本格稼働を記念し
鉄拳20周年プロモーション・イベント第三弾~『鉄拳7』本格稼働記念ニコ生配信~
Jin/DJ reveal
New character Josie reveal
Rage Arts still look lame IMO but whatever. New female character looks pretty dope. Looks like she does a legit martial art though not sure what the name is.
Also, Devil Jin hellsweep is back to T5DR levels of cheesiness.
If she a real Filipina “Tekkenista” then she better stab you in the back when you beat her.
Confirmed to be Eskrima & Kick Boxing; she has a good number of Bruce’s moves.
Like the new girl
…
Did that bitch cry after she WON a fight?!
WTF?!?!?!?!?!?!??!
Now. This I need to do:
Brief analysis and review of Jin Kazama, Devil Jin and
Jin Kazama
Devil Jin
Josie
i like josie she seem interesting.Her outfit made her come off a dancer but she a …kickboxer i think???
This is pretty awesome: Three new characters were unveiled Sunday (March 29) by Tekken project lead Katsuhiro Harada one of them a Filipino named Josie Rizal.
Meet Josie Rizal, Tekken's new Pinoy character
The training mode and Jin Kazama training sessions.
[details=Spoiler] https://mobile.twitter.com/Flying_Wonkey/status/582774722682720256
https://mobile.twitter.com/9kummy3/status/582434881356967936
Kasper Kolding (KasperKolding)
[/details]
EDIT:
Jin Kazama Combo Sequence!
Jin Kazama Notes:
1). EWHF launches grounded opponents for… Screw Attack (S!). You can still use it juggle combos.
2). 124 has Screw Attack properties on mid air opponents. Quite a generous string to use in juggle combos.
3). Post S! move, some Jin players may resort to utilizing b3~Mental Alertness 1 and then b3~Mental Alertness 12 Ender, depending on how many hits they had gotten before the S! move.
4). 4… causes a rather strange stun state and it will wall splat.
5). 4 will launch opponents on counter hit.
6). db23… the stomping move, can be decent combo ender, especially towards the wall because the opponent lands face-down and forward.
7). uf2 seems to cause a launch state on CH now. (Uh… Jin has gotten a lot of strange buffs).
8). … Jin’s df4 works like Lee’s b4 now… BEAUTIFUL! You can attempt to use df4 for keep away, as well as b21 (if it is still safe on block) and the wall of EWHF’s!
9). Rage Art will wall splat…
10). … 3:20. Jin Kazama combo. Cool as hell.
11). Uh… Median Line Destruction will not float the opponent out of that crumple state anymore and it still wall splats. (Read that very carefully).
12). Jin’s Hope Kick seems to launch naturally now (God damn, this dude has gotten a lot of buffs).
… Imagine if Jin Kazama suddenly got Just Frame Laser Scraper. You can laugh or cry about it after reading that.
13). The last several minutes of the video consists of testing launch set ups for oki or guaranteed moves after the knockdown.
Hope kick? Don’t you mean “hop” kick.
Hope kick? Don’t you mean “hop” kick.
That’s a joke from HurtboxTV’s youtube channel, the TZ forums and some Tekken streams. People may say “Hope” kick due to TTT2 elements.
This needs to be Josie’s alt.
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/11081225_939975202720651_7545031529509736283_n.png?oh=f7bc553b38aa5f6081ad40a0c1a3accb&oe=55A0F856&gda=1436821230_c419fde4b2d01657a15e2268c5b24898
I knew it… I knew Chanel was going to play Lucky Chloe at some point. Because, he is eccentric like that. But, he is still a funny guy no less.
See the Lucky Chloe showcasing in the video below.
https://www.youtube.com/watch?v=V3JalNdZzcw&feature=player_embedded