There are certain milestones you reach in fighting games that just stick with you, because you either accomplished or learned something new.
The first time I did FADC Ultra in SFIV.
The first time I really started to understand and implement parries in 3rd Strike.
The first time I figured out how and when to use air throws properly in Xrd.
Yesterday I had one of those: the first time I actually started to understand when and how to use sidestepping and sidewalking in Tekken.
I still struggle with seamlessly integrating it into my game (I stepped a bunch of stuff but wasnāt really ready to punish it as hard as I could), but I experimented a lot with when and what to sidestep/sidewalk. But hey, I need to learn to (side)walk before I can start running, so itās fine.
Oh probably, I bought it before I even knew who the guest characters were. Weird because I donāt usually buy season passes for any game, made an exception for Tekken, but Bamco seem to be clueless when it comes to DLC
Just came home from basketball training & went into the lab with Geese. Went through his move list & found out a few BnBs. I really like this character and the way he plays.
Too bad the PSN Geese got delayed.
So far I had only 20 minutes time to lab with this character.
I think Geese is gonna be my new secondary in Tekken 7.
I like him but heās REALLY unsafe
Once people start punishing the right way you have to play more compact
Anakin was playing him super unsafe lol
Heās high risk high reward
his animations feel kinda wonkey and chopped a lot compared to the rest of the cast.
warm up room seems to put you out of the queque when you dont accept a match by poping p the window if you want to quit the matchmaking.
guess its to filter out afk guys?
rematch in lobbys work, even tho it could be a bit better implemented but at least its there now.
= f+1+2. This move seems really good. Mid, low crushes, launches, safe
= d/f+2. Also good. Mid, homing, CH launches, safe
= SS3. Quick low, CH launches, -13 at max
= 2,f+1 xx MAX or b+3,2 xx MAX. Spend a bar to make your combo starter both safe AND plus
= f+4. Decent mid. Seems quite linear, but also safe midrange poke and CH combo starter
= d/f+1. Pretty meh in terms of hitbox and tracking, he has 2 extensions to check a player, d/f+1,1 ends high, d/f+1,4 ends mid and is unsafe, Iād say heās missing a good, quick mid poke
= WS moves arenāt great. FC d/f+1 is his faster WS launcher but itās awkward to input as a punish at times, WS2~f+2 slightly less awkward, but a lot slower
= Mid Parry is godlike, combo on hit and good damage with meter.
The Geese players online are going HAM atm with high risk stuff. Trying to figure out a safer kind of gameplan. Too early to say how good he isā¦ Is he fun though? Fuck yes.
Iām gonna try him properly tomorrow, I was fucking around a bunch today just spamming moves I could remember. From what Iāve been looking into he has a bunch of apparent weaknesses, no fast mid checks, is probably the most meter dependent out of the three meter characters in terms of damage output and combo potential and his f3 shenanigans arenāt hard to see and duck.
Iām not too great at Tekken so I donāt know what makes a great character but I donāt particularly see anything crazy in Geese outside of his really good wall damage opportunities.
without CH or MAX Geese has only 2 launchers and d+1+2 ? canāt really combo anything of it
I think b+3 2 should launch without the use of MAX
the range on this move is decent and it would act like Lawās 3+4 4 and Geese could really need a decent whiff punisher from that range
his f+1+2 is just way too slow and ppl will jab you out of it
= Youāre meant to use f+1+2 like an Orbital Heel, not a poke
= I donāt understand why f+2 exists, itās unsafe and the followup is high, itās slow, doesnāt track, doesnāt even seem to have a use in combos
= Iām not a fan of d+4, unlike Akumaās, Geese d+4 has a bit more obvious animation, I was reacting to it in Geese mirrors online. Might be more effective to use in FC mixups but the reward isnāt particularly great
= EX Fireball is good at the wall for pressure, definitely plus frames, not sure how much
= His Wall Flip has crazy range, need to confirm whether itās safe, but he jumps mad far
yeah once people start recognizing that and that f3 is a high hes gonna slow down a bit
his movement is definitely better than akumas but i think they will land about the same spot in viability once its all set and done.
his f1 command normal is unsafe on block so you have to cancel it into a special move. the only one that is safe is qcf 1 which is a high
he has to end it in qcb 1,3 for the mid ender