Yeah if anyone know any substitute please do share.
That tool make learning a character really easy. I was learning Bryan and Devil Jim the other day and alt tabing to go to a frame data sheet is kind annoying.
It’s basically a launcher off a 11 or 12 frame move. That’s actually pretty damn amazing. I just wonder how you confirm the CH. Is the hitspark or the sound different on moves that get a counterhit but don’t launch or crumple?
Thing with DSS follow up is that it’s at least 12 frame punishable on block.
Oh wow just checked the frames and that shit is safe. Wow. Time to learn Law.
Law’s CH ws4 combo can totally be pulled off in real matches, without needing to confirm anything, but only if you have specific knowledge.
For example I play Yoshimitsu, and I was testing what kind of options people had if I used the db+3 string of lows on them. For context, db+3 is a string of low kicks Yoshimitsu has that are launch punishable if blocked but can be canceled at the end into a mid hitting kick. The mid kick is pretty safe, or at least a lot safer than getting launch punished, but the string of kicks->mid kick can be interrupted by…most characters ws4. Which will hit as a counter hit everytime. So if you’re a Law player you don’t have to worry about what Yoshimitsu does with his spin kick, you just press ws4 ASAP and it’ll either punish the low or beat the string and you get a full combo.
I think thats very useful and practical matchup knowledge, and I’m sure other instances like it exist. Just look for strings that leave you crouching in the middle but have a gap before the end and see if ws4 can counter hit interrupt the string.
Naeras discovers how weird skill progression in this game is, part 2:
>faces UNGA-Heihachi-player that just throws moves out and hopes everything hits. It usually did eventually. I could barely take a round off of him because I couldn’t read him for shit and didn’t know how to deal with whatever he used
>faces Kazuya-player that pulls off electrics reliably, has great movement, whiff punishment and clearly thinks his moves through. I didn’t lose a single round to him in a 3-game set
That’s fighting games in general. You’re going to lose a lot faster to what you don’t understand. The Kazuya player is doing good stuff but he’s doing “expected” good stuff that you know that if you just play solidly around and wait for you can overcome. He’s going to lose because he’s not playing any mind games in the neutral or close range. He’s just playing and that’s it. Just like how a 3S Chun that can whiff punish and hit confirm with c.MK won’t beat you if you know that’s exactly what she’s going to do all of the time. Whereas unga bunga Makoto that keeps dropping grab combos will still beat you if they just grab you enough and random super you enough times.
There’s also the whole meme about Tekken players where you have Tekken players that just lab up EWGF all day but don’t really add anything to their play style or really improve their game outside of training mode stuff.
In the end the Heihachi player is showing you that you have an inherent issue as a player where you’re very slow to adapt to things that happen at places you don’t expect them to. Common issue that you have to overcome to get out of pools at events. Even top players have that problem as Tanukana lost to a player that just hop kicked with Claudio in spots that she wasn’t ready for. You just have to be quicker and looking quickly at the last round you played and understand where the player liked to throw their random stuff. Being in good spots makes it harder to throw random stuff.
This is all exacerbated with Tekken’s extensive reliance on frame data and spacing to punish everything, so whatever you don’t know how to adapt to quickly snowballs really fast.
Bolded: yeah, that’s my biggest weakness as a player by far. I get flustered in unfamiliar situations, if people do weird things at weird timings, or if people keep doing the same thing even if I punish them for it. It’s why I can beat one our best Mishima-players in tournament, but get eliminated in the same tourney by a flowchart Law.
It just goes to show how much MU-knowledge and experience counts in this game. Plus, my movement isn’t nearly as good as I’d like it to be, and I think I could mitigate a lot of stuff if I knew how to move and more notably when to move.
the game has quiet a high damage output, which means you are not allowed to make many mistakes.
when you then have to face a unfamiliar matchup, its completely normal that you might get fucked…especially when he knows how to fight your char.
i dont see it as a adapting issue and more as a lack of knowledge issue which i guess everyone here has when it comes down to matchup knowledge.
when you know the matchup and he fucks you up with random stuff, then you have a problem with adapting to such situations.
list of things which will hit the arcades with the earyler mentioned new wrestling update.
as it seems there are some other wrestling themed things to be revealed
12th this month is the tekken world tour finals with geese being playable at the location, so we can expect some
footage and with some luck a anouncement of his final release date.
i hope they use him and the patch which comes with him to fix the already acknowledged issues…
So I decided to get back into Tekken 7. Doing Ranked. Fuck, at times landing Mishima mixups feels great but damn, these lower execution characters infuriate me. I just fought a Katarina that literally had no defense, the only mixup they did was 4 mash string into either a mid or a low. I mean I heard Katarina was a scrub character but it really does make me feel like a fool sometimes for playing a Mishima.
You can step after the third kick of the 44444 string. The 33333 string is like -13 on block. uf4444 has a gap after the second hit if they’re stupid enough to finish it.
If you can block her big sweeps (db3 and db4) then they’re ain’t a whole lot that character can threaten you with. Especially from midrange.
Also her 112 string is like +9 on block but the last hit is a high.
Kazuya is pretty honest, tho. At least DJ and Hei have a few (bad) gimmicks at their disposal.
Finally usurper. Learnt some shit about mirror and Steve matchups.
Mainly that you don’t press buttons vs. Steve and his long range moves have high recovery. Seems like an awesome character when you get somebody cornered.
I’m a way too lazy bitch though. Always feel bad for grinding out ranked when I should sit in training half of my play time and practice/research shit, because I know that I know nothing.
Yeah, like I’ve noticed that players each tend to have their favorite moves (or only moves they know) with a particular character, myself included. When you play someone for 3-4 games at least you start to pick up on their tendencies and it’s up to you whether you adapt to it or not. If a guy follows up with the same move after a certain move every time, expect it and utilize the counter to it. I find myself playing on autopilot a lot of the times so even when my brain registers those tendencies, it’s hard to punish them properly. When I’m really rested and focused I do really well. That’s why I don’t get how people at major tourneys go with like 2 hrs sleep and come compete the next day. Crazy!
Problem is that people kind of abuse it. I watch a guy named Inserity on Twitch and he plays online with it on. I don’t agree with that. Yeah, in the heat of a match you can’t really look at it but I see him look and see what a move was and he can use that to his advantage at another point in the match. The point of knowing frame data is that you know it, not that you have a cheat sheet for it up all the time.