Got my Asuka and Gigas to Warrior a lil while back, Gigas was a fun ride.
Gigas mobility is an issue, makes matches feel slow. But I enjoyed his poke/wall gameplay.
Tried Asuka and really enjoy her, she does what I enjoyed about Gigas with mobility and longer ranges.
Pretty much accepted I canāt properly play backsway characters or crouch dash characters. I canāt do KBDāing on backsway characters after 20+ hours of training it and I canāt consistently make crouch dashes come out either. Rewiring my muscle memory to go on neutral at moments where I need to go exact for an electric punish for instance is just too hard considering Iāve been doing SF style f,d,df inputs for over half my life.
Tried ranked after like a week, 3 blatantly and shamelessly lag switching, gimmicky opponents in a row. Changed it to 5-bar only, everyone I find declines. Thatās a first time for me in Tekken.
7 frames of input delay on PS4 / 9 on PS4 Pro. That, combined with online matchmaking issues, blurry screen filters, and horrible loading times make the console version vastly inferior to PC
Are you guys factoring in the computer into the picture?
I have a gaming laptop.
ASUS ROG GL551JM-EH74 15.6" Gaming Laptop (Black Aluminum), Intel Core i7-4710HQ 2.5GHz (Turbo up to 3.5GHz) Has well, 16GB DDR3L (1600MHz), 256GB SSD, NVIDIA GTX860M 2GB GDDR5, DL DVDRW/CD-RW, 802.11AGN, Bluetooth, Windows 8.1
I played on low settings and something about the speed and frame rate felt inconsistent to me so I just went back to PS4 for practicality sake. Iām not sure if itās my computer or just me. I used the same monitor on PS4 and PC.
I also play overwatch and got it on PC even though I donāt play FPS games.
with the new pc update it seems that going into ranked is the better option to practice a new char instead to doing playermatches now.
ranked itself pairs you with nearly equal ranked opponents but at the playermatches that seems to be not the case and it is completely random.
so when you want a slow learning curve in term of opponents, ranked seems to be the way to go now.
a filter would be nice so that you can decide how much the rank difference should be, if at all.
ps: i still would like to see country information displayed before you accept a match.
Kneeās Kazuya is a thing of pure beauty. Some good olā Kazuya Mishima (despite me having a love/hate perspective of the character).
His wall damage also pleases me, in addition to his godlike whiff punishment. Then again, the same can be said for the rest of the Mishimaās when speaking on the subject of whiff punishment. This approach still suits Kazuya greatly, especially for those who prefer to take a more defensive approach and operate through block/whiff punishment and 50/50ās off of wave dash post-KND.
Yeah, that defensive style why I initially wanted to play Kaz. That, and because he looks so fucking boss. It was before I realized that his poke game is straight up terrible and that his knowledge requirements are almost as heavy as his execution requirements, since you really gotta know what moves can be launched or not on block.
As for post-KD wavedash mixupsā¦ what sort of knockdowns does he have where his CD-mixups are actually real? It seems really easy to just sidestep / sidewalk out of his oki post-combo, but that might just be because I tend to end my combos with d/f+1,4.
Although, I do not play Kazuya that often, for some reason I hate ending combos with df14. I just go for CD3, df1f2, df12, CD41 (depending on the filler or situation), db2, EWGF (depending on the combo filler or situation). After the fact, wave dashing into ff3, CD41, ws3, maybe be plausible options though it may be better to implement this after 112 or b12 for example.
I favor Heihachi a bit more because I like the power mids that he has. I do have a pocket Devil Jin sense he appears to be the more āwell-roundedā Mishima. The issue with Heihachi is that his while standing punishment is nothing to right home about at all and he does not have that many lows to āthreatenā opponentās with.