TEKKEN 7 | Lounge

Yea I saw it on stream. It was hilarious.
Aris can sound like a dick if he is talking shit and stuff, but he actually doesn’t really mean it. He is a nice guy and is trying to help people. I think the guy he faced there learned his lesson. He can punish lows now.

This still happens to me even with characters I thought I already know. I did some cool shit and didn’t even know what I was doing or how I did it, but it worked lol. Too bad there is no replay function, I would like to see some of these moments again.

I fully agree with you, movement is pretty important.
But Aris point is just that as a beginner, you are basically wasting time practicing KBD first if you don’t know combos, frame data, how to punish something and the characters in general yet.
Don’t learn how to drift if you don’t know how to drive.

what exactly is it for you that you have more fun with it?
btw…who will you main?

https://youtu.be/pYD6OICOWaA

Damn
Tekken really fucked up by not putting in a tutorial
There’s so much important things to learn

They did for Tag 2, but seemed not enough people bought that title despite all the crazy work they did put in said tutorial, so probably for this game they just said ‘fuck it’ and back to basics.

Half the fun is figuring these things out :slight_smile:

Like in the video , it is unfathomable to Aris that players can block a low, but not know how to punish it…
I would agree, most “new players” probably wouldn’t even block the low. But that opponent showed promise and blocked the low, I would not have foreseen that he would not know how to punish it back.

The WS moves are part of the move list, it might be called “while rising” but the notation is WS.

Go along the path that “new players”, tekken 3, tekken tag , tekken 5, etc took .

OGs were once "new players " too. They learned the game from others, threads such as this, online faqs, no tutorial and hand holding needed :).

Apples and oranges to me…I like SF V.

This feeling you’re feeling is what people felt when they learned 3rd strike, CVS2, MVC2, all of the good games before SF4 …no disrespect to SF4. Its purpose was to bring fighting games back, attract a new audience, and bring it to esports level.

If you don’t know the frames, here’s the general rule:

visually-blocking slow/powerful looking moves = your turn
blocking jabs and quick moves/pokes = might not be your turn

if you block a move and push a button and get interrupted = wrong button to use or wasn’t your turn.

this is not taking into consideration low crush and high crush which was introduced in tekken 5…that’s a whole new story/aspect…

also, this is free forming game…if I block a move with a guaranteed punisher…you don’t HAVE to go for guaranteed punish if you don’t want to. Don’t let anyone tell you otherwise. Maybe at highest levels, it’s a good practice.

For example, do I a) settle for a Devil Jin’s B+1,2 which does guaranteed damage for about 30, or maybe B) I go for a unguaranteed hellsweep into a combo, which could do more damage and possibly win me the round?

Against a newer player…or even an advanced player who is not good with reactions, I might go with option B…even within the combo, I can choose to drop the combo and go for okizeme instead if I can predict how they are going to get off the ground…

im curious what Aris thinks he “skipped” this game doesn’t teach you a single thing besides the moves. so unless you look for more info out of the game you’ll miss tons of shit.

Punishes become a universal thing
If you really want to find out then just use your fastest punish and then move on to the next punish to see if that one hits

If you’re still in the early stage just punish with your 10f so you can at least know what is punishable or not

Block a move
1,2
Hit?
Ok that shit is not safe

You might not know the optimum punish but understanding which moves are unsafe is already a good start

Take one thing at a time
You’ll learn optimum as you play and understand the game more
If you’re not a veteran then you shouldn’t worry about optimum perfect right punishes this early in your learning stage
Basics first

This is how you learn to punish in Tekken. First, learn what your punish moves are. Then use hit confirmable punish moves. For instance Kazuya has the Mishima Flash combo as a 10F punish. You can hit confirm that so you don’t leave yourself wide open. Kazuya also has d/f+4,4 which is also hitconfirmable. Learn what moves you’re supposed to use to punish and honest think less about winning and more learning. You really have to dedicate part of your experience to just experimenting. Work with the safer punishers FIRST then when you get a feel for it, then move onto what you can punish with launchers. For instance when you learn to punish with a Mishima, you start with the standard punishers first, then from learning what can be punished with what, you can then apply EWGF punishment to your game. For example, if you have a move that punishes -15 moves, you then know you can punish that with an Electric. But even if some moves are -10 and above, you might not be in range for a punish. So like I said, you gotta experiment. You might not able to land an Electric for a punish but you might be able to use a different move that has superior reach.

I’m not that green tbh, I just exaggerated to make a point.
It’s a tough game and a bit more information inside of it would not hurt.

This game is kinda fun because of the learning you have to do. Like every day I learn a shitload of new things. Watching Aris play and talk is so insightful.
I thought I couldn’t punish some lows but that video showed me that while rising 4 actually does punish quickly for a bit of damage.

It just would have been nice if they’d at least put combo trials and missions in. That way you can set up these situations, and people learn by themselves.
It’s not expensive to do, and you’ll find a ton of nerds in the arcades that would do some combos/missions that can think up combos and missions that explain systems and subsystems easily to new players.

you HOLD on the D/F+4,4 part of the command. kaz’s HS is even easier because of mist step (f~N) which will be f~N,D/F+4,4 done really fast.

95% of lows are punishable with a while rising 4 at least.

the next step for all you new execution/ewgf practice fiends (Devil Jin and Kaz)

when they start ducking your electrics and a low blocking your hellsweeps…

instant while standing (iWS) and doing instant ws+2 or iWS+1,2 from a crouch dash…

@“maxx” @“yah yaahh b*tch!”

Are you guys on PS4?

If so, add me: GenocydeHaze. Haven’t really touched online yet.

Yeah, I’m approaching the level where I can start applying this stuff – I’ve ironed out my two biggest issues with P1 EWGF, so I just need to hammer in the muscle memory, and after the discussion yesterday I’ve improved my KBD and wavedash dramatically – so I’ve been thinking about trying to implement that. How do you do iWS-moves from CD?
My current mid of choice from wavedash is f,f+3, which is useful, but kinda slow.

Yesterday I played against some Paul who left after one match. I also played against a Bob who lost one match, then barely won the next one. As soon as he did, he left.

It takes a day and a half to get into a match and people don’t even want to run a set. The game just came out too. I guess Akuma wall combos makes people salty as hell or some shit.

Haha yeah, I said the same thing about Akuma and Tekken X SF in the video game thread. I really think they could pull it off.

I thought you died btw. Still selling bootleg DVD’s? :cool:

Naeras:

the notation is f,n,d,df, n~b+2…

if you get a b+2, you pushed it too late, if you get a wgf, your 2 button didn’t register.

if you get a delayed while standing 2, it’s not correct. It has to be instant so that it looks like it could have been a hellsweep.

You can find tutorials on youtube.

BTW, landing an ewgf after blocking a low is the greatest feeling ever.

usually people go for ws+4, or a ws+2 launcher…but damn, if you can block the low and do a frame perfect ewgf as a punisher…oh man…it’s almost feels better than playing tekken and winning itself.

mandatory viewing videos below for mishima players, know your history :slight_smile:

Jang Ik Su, the first legend of tekken, the Daigo of tekken from the early 2000s.

Legend has it, he was the best, because he could only see out of one eye…which allowed him to focus on the screen better.

These are the matches, that made everyone want to be a mishima player…and back then we didn’t have access to Japanese or Korean sticks. We were trying to wavedash/lightdash on happ/American sticks…

another thing, back then, there was no youtube. I first saw these videos when I was a junior in high school and my Korean friend downloaded them from one of those p2p (peer to peer) sharing programs like kazaa or napster…

https://www.youtube.com/watch?v=TeygwB1_Ai0

https://www.youtube.com/watch?v=SJfNEBVSJNQ&t=80s

For my PC players here is a mod that counts the frames for your button presses. Good for figuring out the timing for EWGF and other just frame attacks.

link to the mod:

Edit: Should of said this when I made the post but I did not make this. A user on reddit named Altimor made it.

nice la