Fuck! Would any west coasters like to play?
i don’t get why you’re being so sarcastic (or dumb). Magic 4’s are 11-12 frames, and can easily lead to 50% with walls.
man. now i KNOW you know a lot about tekken.
and im sure i can beat someone with a reputation for being a good player. and while i dont want you to give a big “fuck this game” cause this game is great, it’d be great for you to provide better arguments or stfu:tup:
but on the topic of netcode. its okay. its good just for fun. but its still really hard to block lows or break throws on reaction.
Played a couple matches online and i have to say… not bad… on 3-4 bar connections i can pull off combos no problem.
Anyone have impressions after playing it on both systems networks?
After KoFXII I held off waiting for online impressions and now that there’s a patch I think I’ll give T6 a go. Looking at those Amazon specials trying to pick which one to snag. I found the netplay in SF4 a lot better on XBL, but maybe it was just luck, and getting matched up with fewer overseas peeps.
Oh, now I see, he’s letting himself get cornered.
Still his own fault.
I was talking about bare basics, but okay. :tup:
Okay, let’s see then.
Off you go, go fight a good player, spam the safe launchers and fast strings on Counter hit, because you can get the other player into the corner so easily, I’d be impressed if you could win a set using that, so go do it.
I really wouldn’t have this kind of discussion if I saw all theset tactics being used in Tournaments, but out of the ~60 videos I’ve watched, and local tournaments I’ve watched, I’ve never seen anyone getting 50% wall combos from fast strings on Counter Hit, and never seen anyone spamming Safe-on-block launchers, obviously because they’ve tried it and it isn’t effective enough, when people started throwing over and over in SFII (Which seemed to happen in every arcade at some point) bad players said it was bad, and the good players adapted to it and started countering it, learned that looking for a throw and simply attacking to counter it was not hard at all, Tekken 6 has been out for years, if 50% wall combos from fast hits were a problem, top players would already be using and abusing them.
As is the general rule, it’s significantly better on Live. You get what you pay for and all that.
Played over the holiday weekend. Color me surprised. I think on the average 3-bar connection, SFIV has fewer frames of lag. But this game is much better than SCIV. 4-bar games are pretty decent.
I just need more people on XBL to play Ranked battles!!
It’s an old wives tale that LIVE’s online is any better, features and matchmaking (Sometimes) are better, but the connection between you and the opponent, along with the Netcode of the game has nothing to do with Xbox LIVE, most games are completely P2P, and the few that have Dedicated servers have Servers set up by the Publisher.
Most of the time it has to do with PS3 having built in Wireless while the 360 doesn’t, people are less inclined to save wire clutter if they have to spend like $80 on a wireless adapter.
And there’s the Placebo effect to consider.
All I know is that my online experiences have been far better on the 360 than the PS3. Dunno if it’s the people I play using the wireless or what, but I guarantee it’s not a placebo effect.
At optimal conditions for both services(IE wired, no extra bandwidth being wasted by your PC or something) it’s been identical for me in regards to SF4. Really can’t say much for other games but that’s the only one I happen to have for both/actually play on both. Haven’t tried tekken but would be hard pressed to believe it’s any different. Live is more consistant compared to PSN in my experience but like mentioned I attribute to the fact that people tend to go wireless on their PS3s among other things I guess.
Agreed with most of what’s said; but, up to par with SF IV quality? Not quite yet. On XBL, the error messages that force you to restart your system are too frequent (like once per hour or so). Once you get the “Failed to start a new session” message, it’s time to exit to the dashboard, and sign back in.
Otherwise as someone else mentioned, you still lost a few frames; but, that’s only noticeable if you know your frame data (much like SF).
on another note, i just copped this yesterday during the amazon deal. sfiv online isnt too hot, but it does the job, so as long as it meets those expectations ill dabble online. now for this scrub to read up…
The Patch is burtally phenominal. Well, compared to what we had previously.
To quote a few other previous posts, the game is on par if not sometimes better than SF4. 4 or 5 Bars plays exactly like offline. 3 Bars works best on friend lists, as Im sure you dont mind playing your friends with a bit of inupt lag. And 2 Bars or Lower is strangely hit or miss: You will either have a similar 3 bar type of connection or a horrid, Pre-Patch type of connection.
Looks like MarkMan and the rest of the Tekken Community was heard loud and clear by Namco. They went ahead and did a fine job.
-Saikoro
I’m still convinced what happened was the online wasn’t ready on release, which is why net play wasn’t initially on the disc. They had to go with something older(like DR’s) as a tide over until the code was completed, as there’s no way they wrote that clean of a netcode in less than a month. I know namco are good at what they do, but practically no one is THAT good.
On a side note, I managed to hit kaz’s CH d/f+2~ewgf a few times on 4 bars online… That’s good enough for anyone to consider highly playable, considering I don’t even main kaz.
first time ive ever seen someone other then a brand new 09 member just getting into fighting games say online is exactly like offline… something strange is afoot.
Any tips on getting best signals as possible. I can only find red and yellows online and to me it feels useless for me to do all this training offline to not play against anyone other than the CPU.
I brought this game to a class one day buyt I beat everyone easily because no one there was on my level. I need to play against good people. I can’t be a 1st dan forever.