TEKKEN 6 Bloodline Rebellion Thread - PS3/XBOX 360 Oct. 27, PSP Nov. 3

k. Thx again.

Just a mild correction, Steve wasn’t top in DR. I think you’re thinking of T5 and his SERIOUS shenanigans.

I call it how I see it. As for our lag, perhaps we should try a 1v1 room, I’ve found that a lot of time that can make things run quite a bit better. People joining and leaving leads to added lag on DRO.

First and foremost, going to school for game design doesn’t make you hardcore. My old room-mate was a devry student going to school for the same thing, but he couldn’t TOUCH me in any game we played.

Most top-level Tekken players know more about the game than even Namco does(Watch Knee play DR and tell me namco intended on some of those combos to connect). If you don’t believe that, look at T5. Before people started figuring out how broken it was, it seemed like a great game. Then the “pros” got to it, figured out how unbalanced it really was… Next thing you know, 5.1 hits the arcades. Then DR. We then saw the same process with T6-T6:BR.

Also, you weren’t really meant to get all the items in the game in t5… Generally, people just customize the characters they play. DR pays a lot higher per win, and online wins also give you money to customize your characters, but you still will never earn enough cash to buy everything, because you aren’t suppose to. That’s what keeps things fresh with new opponents, the fact that you still haven’t seen everything!

T6 allows you to fully customize any cast members looks, but do NOT expect to go changing movelists. If you expect that, you’re going to be sadly disappointed. Want to know what would happen if they did that? Here would be someones move list.

From mishima:
EWGF, d/f+2, and kaz tp

Julia:
Elbow, 4~2,1, shotgun change-ups, and MA

King:
ISW, GS

From Lee:
u/f+4

Wouldn’t this be fun, eat CH d/f+2~u/f+4 launch(which would be mashable as u/f+4 should be fast enough to launch here), a julia combo into ISW(what would the percentage be here…70-75% without wall splat, maybe more?). Then they backdash and 4~2,1_elbow you onto the wall. Dead without a prayer. This would seriously be the worst thing to ever happen to tekken. How about a GS, MA mix-up?

You seriously can customize the way a character looks so much that you can really only tell who he is by the size and his stance though. Don’t expect more than that out of any GOOD 3d fighter, ever. It would clearly just massacre balance.

No Leo or Lei either.

Tekken 6: BR @ Evo!

www.evo2k.com

I am thinking of T5, but I was also thinking of DR. My memory fails me regarding DR’s tiers because I didn’t get into DR that much (I was just swamped with work at the time), and I do recall people at TZ saying that DR was one of the most balanced Tekken’s ever, but Steve was still top. Feel free to correct me though.
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@Scaves **- I see where you’re coming from, but to put it in a similar light, you can compare it to cars: At the moment, you’re concerned about how you car looks, rims, will it ride smooth, is the sound nice, etc. Nothing wrong with that at all. However, the hardcore crowd are basically discussing racing on tracks - what can improve braking, car balance, acceleration, etc.

Essentially, you’re complaining about how cars haven’t changed except for new bodies and improved features, while the hardcore people know that engine timing, weight distribution, alloy materials, etc. have been changing with every model.

So don’t take offense to it, as it’s nothing personal, but to the hardcore crowd, you’re not clued in. Yet. But if you do want to learn more, you’re more than welcome. :angel:

Pretty sure Devil Jin/Heihachi were top 2 in DR.

Steve got nerfed hardcore in DR. His fastest launcher was knocked to i19, he could no longer instantly alb out of FLK without throwing a jab first, and a ton of other changes.

Top in DR was…

Top 3:
Devil Jin
Heihachi
Kazuya
Then a 3 way tie for 4th with Julia(although, some still consider her top 3), Feng, and Marduk.

Steve is upper mid in DR, but he’s definitely not top.

Wtfffff, hau?

Not too difficult to do really, the vs mode itself is done, the x360 porting of the engine is done, and the ps3 coding was already done in the arcade. Only thing taking so long is the tekken-force-esque mode which was 15% complete at e3.

If there was a t6 arcade anywhere near me at all that I could’ve practiced at, I’d now have myself a reason to go to evo. Ah well, maybe next year.

Can we opt to buy a Tekken 6 Lite? Versus mode only, not even online, until the fall? :D?

@XLCowBoy
As it has been mentioned, SNB were nerfed quite a lot and Mishimas were undisputed top-tiers once again just like TTT. Steve was still in top 10 but he was nowhere near as powerful as his T5.0 incarnation. Even BR Steve is a lot better than DR Steve based on his CH hunting abilities, WS launcher and options from PAB stance. I have a much better analogy if you hadn’t played DR extensively:

5.0 Steve = 6.0 Bob -> DR Steve = BR Bob

Both characters were broken in their initial version; however, they are still strong and top-10 in revised edition albeit being toned-down.

@Alucard20:
I assume that by ‘rush down’, you meant to imply a better close-range game. It would include Steve, Bob, Bryan, Heihachi, Law, Feng, and to a lesser extent, Williams (Nina and Anna). Heihachi and Bryan are beastly in that category but require much more work than other characters. In any case, most characters in BR have pretty good rush-down game. Also, “imho” is abbreviation of “in my honest/humble opinion”.

Yes, the numbers represent the players qualified for the said character. I still hope to see Tetsuo’s Lei and a couple of more characters. There isn’t even a single Heihachi player (!).

A person’s ability to play a certain game well doesn’t mean they’re hardcore. My brother’s uncle is good at Wii Sports, but that doesn’t make him a hardcore gamer. It’s the dedication and passion that people have for the industry which is what I have.

That’s what keeps things fresh, making a person frustrated? That’s just poor judgement from a company. The player should be able to collect every collectable in a game so they choose, without it seeming impossible and too time consuming.

I don’t understand all those inputs. I’m a RPG expert. What i was asking about an original character and giving that character a mix of other character’s moves. Some existing characters are already like that like Roger and Armor King.

@Dilly and Bilal. Cheers men. Useful info. It actually clarifies a lot.

@Sleepy Zero: True, but that sounds like one of those “on paper” assessments. On paper, Lee reads as upper mid - but in Help Me!'s hands, what I saw was on screen destruction. :pray:

But blah… I actually don’t like discussing tiers. All it does it create a bandwagon culture. If a character is broken, you don’t need a tier to tell Namco that - just show them. I’m just glad that we have such a large cast of viable characters this time around, unlike the T4 years.

Not exactly… You haven’t been playing since… TTT have you?

fucking evo site is down! argh

Did you notice the irony here?

You may very well be a hardcore gamer, but you are not a hardcore Tekkenite which was originally implied by Dilly.

@KrsJin:
Don’t worry bro, your Cheat Kune Do ideal will be represented nonetheless. We may still see Tetsuo’s or Ranca’s Lei in SBO.

@XLCowBoy:
One thing I forgot to mention, NIN was broken in DR which had nothing to do with Steve.

Tekken 4: It was something like Jin, Nina, Jin, Jin, Jin, OMGPaul, Jin, Lee, Jin, Jin…

Are Marduk and Lei viable in this one?

Top 10?

They seem plenty viable, but not thinking top 10 for either at this point.

LOL@NIN, yeah, definitely. Just like how MDJ was broke in T4.

OMGPaul <<<< MDJ Hwo. I’m sure you know what I’m talking about. :razzy:

@FlyMike: Just a little something to help you think about Lars tonight:
[media=youtube]im8FfixgMwA[/media]

:badboy:

First, the “collectibles” aren’t collectibles at all. They’re items to change how your character looks. They weren’t added to allow you to collect them all pokemon style, they’re there to personalize your character. That’s their purpose, and it’s not hard to buy everything you want for your main characters.

Essentially, the ability to combine moves onto one character wouldn’t work. I mean, think about it, the ability to take a bunch of “top-tier” characters moves, and slap them all onto one character? Just adding king’s ISW(Running power bomb, the strongest non-wall juggle ender in the game) to any of the top tier would lead to out-right absurdity.

On the ground, the threat of a mix-up throw-wise between GS and MA would be obscene to the point where you have no choice but to randomly duck! They’re both extremely quick throws, both have the same grabbing animation, but one of them is a 1 break, and 1 is a 1+2 break. Breaking it properly would be a guessing game, because you wouldn’t have a prayer at doing it on reaction.

We could always make it worse…Just give steve EWGF and Demolition man… He’d become unbeatable just off that addition.

Seriously, the ability to blend move-lists from fighting game characters should never be allowed in any fighting game, period. :encore:

p.s. Hardcore tekken players would’ve known those notations, they’ve been the accepted notations for quite some time.