I didnt say it was impossible to avoid, i was saying in the event of it connecting. And with Christie all you need is a good b+3,3 2 f+4 and they’re on the other side of the stage, by the time they get up you can be rushing in with that cross chop thing.
I’m assuming a cross chop is ff1+2 on the ground, or fff1+2 while running. I’m not a big tekken player. Whatever it is when they do a ground roll into a lunge head first.
Anyway, you cant beat Chrsities d+1 after a blocked CC. I’ve already tested it in practice with the setting on very hard to see if the AI could magically find a way out of getting hit, and every time christie got a minor float, big enough for her WR1, 3 into negativa combo.
If I was your friend you wouldnt be calling me a moron. :xeye:
Uh, the price of a new game in stores is pretty much determined by its popularity, which has nothing to do with quality - MK and DOA are the most popular fighting series. The price of used and rare games is determined by the strength of its cult following and rarity - the former often a good judgement of quality, though by no means a direct correlation, and the latter no judgement at all. You’re talking a load of shit.
not really sure what you are talking about there man, a running cross chop can only be done /while running/.
as far as the set up you are talking about, for one, don’t knocked down, 2, why get up and allow this sort of action? There are actually a few options you can do, but as you say, you don’t play much.
for reference, blocked cross chop is always leaves opponents at negative frames, they can even be juggled.
d+1 is not that big of a deal.
I notice most people who like to bash on tekken, really don’t play that much. It’s easy to dislike something you are bad at. Thats just the nature of the game (and losing). If you don’t like the game, fine don’t play, but don’t attempt to critique and discredit the mechanics of the game if you have little experience with it.
I suck at T5, but from watching vids at http://carol.sakura.ne.jp, it seems the game is very “I block your string, now you block mine” till somebody makes a mistake and gets launched for %40-50. I know the Japanese aren’t the best at this game, so is all play like this? It just seems so boring…
I dont hate Tekken, its just that it doesnt have that “thing” about it like Tekken 3 and Tekken Tag had. I still have memories of playing them, but Tekken 4 and 5 are pretty lackluster in my mind.
Anyway . .I’m way better in Soul Calibur, and IMO its a much much better game than Tekken. Tekken isnt a bad game. . but you know … its a little dirty.
To each their own I guess, but even if you like Tekken you cant deny that the engine in SC is much better.
Which like I said requires your opponent to be sleeping to allow you to do so, because in that particular scenario you listed, you can:
1: Not move, Christie flies over you
2: Neutral stand(hold up while mashing 2), then any of the options I listed in the last post
3: knock her out of hit with while getting up 4
Are you doing the cross chop without them trying to do anything before it besides block? Are you always doing it at pointblank range? That’s probably why your precious AI isn’t doing anything. Then again, this is the same AI that can’t block d+1, 2 from Paul and Hei on V.Hard. :rolleyes:
I dunno, I have quite a few friends that just come out and say some stupid shit, and they earn their “moron” moniker.
Trying to sidestep Astaroth’s 8-Way 3or9+A,B, or Yunsung/Assassin’s 8-Way 2or8+A then B, or pretty much any horizontal into launcher / guard crush, is a very bad idea.
SCII is only a pokefest dependant upon the characters involved. Characters like Raphael are solely dependant upon landing pokes and confusing opponents into whiffing with feints. Talim relies on poking with safe and ANNOYING strings and staying inside to piss off the other player. Mitsurugi, Yunsung, Xianghua…all have to land specified pokes to be effective. Now, characters like Ivy and Astaroth rely on punishment, making them highly effective keepaway characters. They don’t necessarily have to poke, but their setups bring them into advantageous pressure setups ( like Ivy’s 214+B ) that force the poke-artist at large into making mistakes, getting their guard crushed, eating a juggle ( i.e. take Yunsung, B,B, hold 4, tap 6, A,B guard-crush launcher, follow with whatever juggle you can think of ). ( Not to mention there’s this little feature called Guard Impacting ).
Same with T5, as far as the pokefest thing goes. While the Nina / Bryan / Steve poke-artists at large are poking away, an experienced Wang player will G-Clef a Nina out of her stuff and get frame advantage, or use his non-chicken-able reversals to do massive damage. It may be true ( at least in my playtime ) that T5 has more moves that track, but at the bottom line the matches are what the players make it. It’s only a pokefest if the players are en masse trying to do the same shit repeatedly, which leads to , what else, punishment ( case in point: I saw a Raven player the other day who was punishing people’s little whiffed poke shit with the Undertaker repeatedly, not to mention all the okizeme he was whipping out with, as if to say, “STOP ABUSING NINA, YOU TARDS…” )