Tekken 5 Buffering

Now Ill admit that I havent played serious Tekken until 5, but Im curious about one thing. What is up with buffering in Tekken? From what I can tell, one of two things are the possibility:

A.) The buffering window is INCREDIBLY small.

or

B.) Fuck you, this isnt Virtua Fighter 4. (Buffering = NO)

Any info on this? I swear, even off something like a jab, any attempts at buffering something like forward,forward+3 gets me just forward+3…at times.

Choose option B.) You must wait until a move finishes before inputting the next.

it’s just because the combo is hard to do at first, do the knee fast, and kinda delay the jab. you don’t haveta buffer the knee, just do it really fast after the jab.

Buffering means something entirely different in Tekken than it does in VF. Before Tekken 5 there was no small window to input moves while recovering from another(like in VF). Buffering simply meant holding down one button while pressing another to register simultaneous button presses. For example a generic throw is done with either 1+3 or 2+4. Instead of pressing both buttons simultaneously, you just need to hold 1 and then press 3 and throw will come out. This cuts down on manual error and makes shitty buttons a bit more manageable, but the most useful application is for multi-throws.

I’m not sure what term the Tekken community uses to distinguish the two.

What Duck Strong’s talking about is button buffering.
This is an invaluable tool for mult-throws.
Characters like King can use regular buffering to set-up his powerful single throws, like the generic 2,1,GS.
Crouch Cancel is also a type of buffering used to get off otherwise impossible combos.

It sounds like you are trying to do one of Raven’s juggles. The trick is timing. Some Tekken 5 players hit f,f,3. But f,f+3 saves you a split second. Go to tekkenzaibatsu.com and download the Raven combo vid. I hope this helps.

My bad, I haven’t paid much attention to the scene since TTT. Back then there was only button buffering and crouch buffering. From what I heard, Tekken 5 implemented the more VF-esque input buffering(I haven’t played it yet :sad: ). Before, there was no real ambiguity because crouch cancels were “crouch cancels” or “instant WS” and buffering referred specifically to button buffering.

Sorry for the confusion.

with multi throws all you gotta do is keep on mashing all buttons simultaneously.

1+2+3+4. mash mash mash.

Erm, instant WS? Crouch cancelling? How is this done in T5?
Sorry, but I’m incredibly new to T5 as well(even though I’m enjoying the HELL out of it).

Double tapping the buttons makes timing for combos or juggles easier too.

The timing for the buffer isn’t exactly as universal as SF where the timing window seems to be huge off of a jab or something. But each combo seems to have its own unique timing in tekken. That might be what your problem is.