the steve structure:
121 as an offensive move-
pushing your opponent to where you want him to go.
121 punishing it people thought, you wait to block it, dash throw or go into a jab pressure yourself, but you can tack on the extra 2 to catch eager opponent’s, even then you can still 3,1 or f+4~f+2 off of 1212. if i remember framedata steve is open for 10frame moves after 1212, but only mid’s.
121 as ch primary(meaning looking to use it to interrupt kinda like jeet kune doo)-
besides 121 being safe, 121 on ch is horrific and puts tears in the eyes of small children because of the incredible dmg you get. then they whine when they say “hey daddy!!! why does that stop everyone else’s moves?” “well son, people just don’t take pride in their work anymore.” 121 will break into just about everything, like most jabs do, but since this tacks on good dmg and is safe…you figure out
121 as defensive-
punish a lagged move, or to reintroduce your pressure. taping people with the first 12, and the 2nd 1 gets blocked most people have trouble getting back on their feet, so even if the last 1 is blocked generally you will have adv and be able to goto flk pressures.
flicker- just pressure with the flk 1, ch with f+1_d+1 or get creative with sways and albatross spins out of it.
don’t forget the flk b+2…if you play bryan players whore this at them(unpunch parriable, not just for that its a great power move)
d/f121~b- i quit using this move, i replaced it with iWS+1, see below
instant while standing+1- great mid move, use it to poke, if someone is foolish enough, you can just 121 them if they try and come at you. if ws+1 is CH 12 is comboable, see above on 121
d/b+2- maybe once or twice a game, best time to use it is to go under stuff, like way under, but really its slow enough to were its seeable by good players to where they can duck and punish, i’m not very for this…but your playing your way right?
f+4~f+2- aww refreshing, if like poppin people in the jaw, this is the move. goes under alot, can cancel off a block into another sway, and it sideturns on block, beautiful move. oh but its high…
3,1~b- its good against jabbers, stuns on ch, safe, keeps people from ssing right(lee in particular), got neat setups like 3,1~flk~flkgrab(flk+b+1+2) just neat stuff all around, plus it has a jf, but boo that its only on hit, stick to setups.
4,2- faster version allowing you to stun opponents on ch, quickly do ff+2~1+2~2 for great dmg. also keeps people from ssing left
pick out spots as well to punch parry with steve, it can really add mind games to your opponent
there, create your own steve. but steve is structured around 121 and how you use 121, some moves appeal to the different ways you use 121.
so have a fun time learning steve, he’s a fun character against other people, forget all that razmataz that everyone else says, play and have fun.
FOR ME TOOOOOO POOP ONNN!!!