Only SSJ5, please, SSJ7 easy
It has to be a near full screen Katz to connect a second Katz easy. The problem I encountered though is after hitting the second one, they sorta get launched off at a very low angle, and touch the ground quickly, and about 1 or so seconds later (less really) they’re back in neutral stance. You can Crash Intrude after the second Katz, but sadly it looks like they get flung to far to follow with anything else. Maybe cancelling the 2nd Katz early might allow you to combo (like BBQ half way through it and then combo) but I have no idea if theyd just fling to far off again. I imagine a 4C MAY be able to reach them after the full move and BBQing the last hit, but thats no real good for comboing. However, using the A or B Katz after a fullscreen C Katz might lead to something, but there’s yet to be any real combo coming from either of those 2 variations yet.
Also, another little variation of another combo (I only pulled it off once albeit, to tired to do it well, so I didnt get the raw damage off it, but it is entirely possible)
5A 5B 2B 5C 3C, SJ, wait about half a second, 5A 5A 5B 236A 5B, jc., 5B, 236A, BBQ, 2C, C Katz, Voltekka (thats what I did to finish it, but again, any normal wallbounce follow up is likely possible).
I noticed in the OP you listed this combo (minus the BBQ on part, just the part till the last 236A, which you go into super on the OP) as a corner combo, but if you time the 5A’s right, its possible to do it anywhere on the screen. Instead of ending in the super though, you BBQ to 2C, and since your high enough you can just pull off the C Katz (its pretty tricky finger movement wise though, maybe more awake Ill have better luck doing it more effectively). If you want to test its raw damage with chip damage Baroque and such, feel free, but it has that wonderful added bonus again as the last combo I listed into opening up 50 different finishers you can do after the wall bounce, and lets you continue an otherwise done combo.
Speaking of the base of that combo btw, when I try to do the Lvl 3 after the A Baselard, I almost always miss (ive gotten more consistent though). Is there any solid motion that gives away when to Lvl 3, I can hit Crash Intrude off it no problem, but the Omni is tough
Just retrested the combo, another one that off chip damage Baroque does 22bil, with again, the numerous follow ups
Also, after the wall bounce, you can 5B 3C jump 5B 236A 236AB for about 31 bil with one bar and chip baroque…Ive yet to hit the Lvl 3 doing this though…man is the timing tough (albeit, I dont think they can get high enough to hit the Lvl 3 in this scenario, but you can always just do it after the wallbounce is over)
Meh, heres another starter you can try, if you happen to main Soki along with Blade (I must say this is an amazing team btw, Flame Tornado goes perfectly into all 3 of Blade’s supers, and Blade’s Voltekka helps Soki out a bit to, he can charge off a Lvl 2 verion of his Oni Tactics, and get off Flare Tornado)
5A 5B 2B 5C (Press P here) 2C, BBQ, C Katz->w/e follow up. Its nothing special…but meh, it uses him for something…thats one bad thing they have…very meh assists.
Also if you have chip damamge you dont mind wasting and your poking low, try this out
2A 2A 2B B Katz, BBQ, 5B 5C C Sham Crash Intrude. Preety meh damage, but hey, it uses a different verson of Katz…seriously though, I cant see any real use for them…there good moves, but so overshadowed by every other awesome move Blade has