Tekkaman Blade Official Tutorial

^ Yeah… I’ve noticed that without a safe assist Falchions are just asking to be thrown. I’m actually about to start hitting the lab to start working on safe block strings and my air-dashing technique and form.

Meter-building: My idea was to see how much meter is built up by both players during a certain combo, therefore determining how long of a combo a Blade player could do before giving the opponent enough meter to M.Crash out of it.

Aegis: You say you do j.2c for meter-building. Is it really that good? Cuz if so, I may need to start using/abusing it a bit more.

4C: Has anyone figured out if it can continue through a Mega Crash? I mean, if it can plow through a H. Hurricane Kick…just sayin’.

Note: Has anyone played someone who knew enough about Blade that they literally M.Crashed after 1 hit? Just wondering if I’m the only one. :rofl:

Still trying to work on that meter info. Not near my Wii right now, so it may be another day or so.

No, no, no! :rofl: Just plain, ol’ jumping C, not jumping 2C. Using the j. C is a great way to deter your opponent from jumping in, and it builds meter in the process. If even one hit of j. C connects, it builds significant meter, and it’s jump-cancellable. It’s pretty silly to not be spamming it in the air because it’s so good.

Yes, 4C can go through Mega Crash like a hot knife through butter. :tup:

You generally never want to Mega Crash after only one hit, regardless of who you’re using. It’s generally best to just take the combo, and M.C. if they decide to BAROQUE. You must keep in mind that it costs Blade 2 meters and health. That’s really costly, considering that Crash Intrude is so valuable. I usually only M.C. if I’m about to eat a BAROQUE combo that I know will kill my point character or if it’s my last character and I’m trying to protect whatever health I have left. Besides, if they bait the M.C. during their first couple hits they can then unload their real combo, and now your M.C. has done nothing but set you back.

Okay, I read that wrong. :rofl: j.C I’ve been abusing for a while now.

Mmmmm, burst baits…

No no! I meant when I (Blade) am hitting them (opponent), THEY Crash after I’VE hit THEM once or twice, because they’re scared of Blade’s damage. :rofl: I’m not the best player, but I know better than to Crash that early in a combo. :rofl:

Oh, hahahaha!!! Yeah, it’s definitely scary getting caught in Blade’s combos. However, at high-level play I think most players will still adhere to what I was saying about waiting for the BAROQUE. Sure, if Blade lands a BAROQUE-less combo it’s gonna hurt…a lot. But if he does bait the Mega Crash, well… you’re pretty much a goner. lol

I guess it really can become a game of Rock-Blade-VOL-TEKKAAAAAAA.

Speaking of Mega Crashes, are there any “Mega Crash Combos” worth doing? I’ve seen that if you combo after a Crash, the scaling makes it almost pointless, but I figured I’d ask anyways, just to throw it out there.

After a crash, your damage is scaled badly but your metre gain is not. I just do a standard metreless, Baroqueless combo to build metre. If there’s a point where you’re gaining less metre than your opponent, then naturally that’s the place to stop. If I knew more reset mixups then I’d probably go for them, too.

You can also do a variable air raid (j.236P) since it resets the scaling from the crash.

Voltekka fuck yea~!!!

Something of note that a friend and I were accidentally finding out yesterday during a play session: Blade’s j.C can be beat by a simple j.A? We couldn’t do it consistently enough, but he swears he was beating me clean every time. Anyone else notice this, or can confirm this?

^ Dude… that sounds like a fluke. lol I mean, I’m not calling your friend a liar. I just think he’s probably a little misinformed. Perhaps he miraculously beat j. C at the end or beginning of its animation with a j. A, but that still makes it FAR from reliable. Blade’s j. C is probably the best jumping attack in the game – period. It’s unrealistic what that thing will beat, so to think it could be simply snuffed by a j. A from anyone other than maybe the giants (not sure) sounds a little far-fetched.

That’s what I was thinking also. He probably did it before you did like how Ryu’s j.C beats another Ryu’s j.C.

Lol, that makes sense then. We just got confused at how it was happening, and wanted to make absolutely sure that it wasn’t a sure stuff. Thanks guys.

Don’t be so hasty. j.As are really good air to air for a lot of characters. They usually have hitboxes that extend well in front of where it looks like they do, because they’re designed for this purpose. j.C is a good jump-in for a few reasons, but it isn’t designed to be used air to air, and could be getting beat out or trading with j.As depending on the character. One of the things is that j.As will come out faster, so if they press the j.A button at the same time, before, or even slightly after you press the j.C button, they’ll tag you before you get into your active frames. That’s part of it’s priority.

:u: Maybe that’s what was happening. I know I saw it happen, where he beat me flat out, or at least traded, so I didn’t want to completely disregard it, but I wasn’t 100% sure.

Just stopping by to let you guys know that I will begin work on my Official T. Blade Tutorial Vid #2 and my Blade combo montage, which will include offline combos and online if I can find a person with a good connection which won’t be hard, starting next week. All gameplay will be recorded using my soon to be Hauppage HD PVR and it’ll be edited into 720p high resolution.

The second tutorial vid will elaborate more on what was said in the previous tutorial vid including newer technologies and better strategies for all players to improve their game with Blade. I’ll be doing voice commentary once more as many people didn’t complain last time so expect to hear my sexy voice once more.

Expect both videos to be out in about about two weeks as I collect awesome footage!

Just found a combo with Blade w/Zero assist. Dont think ive seen anybody play this team but its the team im currently using. (Near corner) : 5A, 5B, 2B, 5C, 3C, j.A, j.A, j.B, j.B. j.2C, C Samshir, call Zero, BBQ, (wait for last hit of assist), j.2C, C Samshir, Crash Interlude. Around 31 billion dmg at 10% BBQ

If anybody has anything else let me know.

Yeah I like doing solo Standing A, forward B, down B, charge up C to air combo or supers. I really like the variety he has overall.

I have been playing with T-blade more and unless the j.2C will give the opponent enough meter to megacrash do j.2C,236A,236PP instead of 236A,236PP at the end of an air combo, more damage and flashier. Also you can cancel the 236PP into your partners super if you time it just right.

That being said…other character -> variable j.ABB,j.2C gives the easiest Katzbalger-C link in the world, even on the characters j.AABB doesn’t work on normally j.AB,j.2C katzbalger-C will work after a var.

Dude, I dunno. I think I’ve gotta disagree with you on that one – no offense. It’s just that, well… Why would you ever actually WANT Blade to tag out??? Blade is one of those types of characters that is a point character, plain and simple. If he’s not attacking on the front lines, then he’s not really being used properly. Plus, flashier doesn’t necessarily mean better. J. 2C into C Katzbalger is easy as can be with only a bit of practice. There’s really no reason to use anything other than that especially since it takes your opponent to the wall to set them up for another relaunch for absolutely no meter or BAROQUE. Also, I was sort of confused by your notation. Can you help me understand what you meant by “236PP”? I assume that means "236’partner’‘partner’, but if that’s the case, then I’m now really confused since pressing P twice in a row will render no effect; you’re partner has already been summoned. Again, please don’t take this as an attack on your contribution (and it most certainly IS a contribution in my book :tup:). I was just hoping for some clarification. Thanks!

I think by “236PP” he meant two punches so basically Crash Intrude.

@Aegis: Blade doesn’t necessarily need to be on point, I switch based on the needs of the match. If I need a fast character I go Ryu, if I need my tank I go Blade. Blade as an assist is far undervalued. Also, switching Blade can be a tactical choice, if you’re getting pounded on in a corner but you’re blocking, var counter into your partner and follow with a launch. You don’t need to stay with Blade for some honor code or whatever, do what needs to be done to win.

Just my two cents…