Teams that are "looking" strong thus far..(strictly theory fighting)

This does sound interesting, to me at least. I’ve been doing research about team synergy but never seen a good comprehensive thread about it (besides the mvc2 teamhelp thread, sort of)

As for Ammy/Arthur/Phoenix, you’re looking at a team that BENEFITS from lots of meter, but doesn’t specifically need it. Arthur doesn’t need the armor and if you’re playing well with Phoenix you won’t need 5 meters to resurrect her. In my opinion, having a game strategy around one of your characters dying is NOT a good gameplan. Holding back King Arthur for assists sounds good, but his assists will have to be good, at least…

If you want to use these characters and go with your King Arthur as an assist character plan, you should be focusing on using Ammy and Phoenix on zoning/keepaway. Or, choose one of those last two as a zoning char and pick Spencer/Chun as a rushdown point character.

If you’re not dead set on those 5, you should try to get a character with a good anti-air/gtfo me assist. IMO I think Ammy/Arthur/Phoenix can work, but you’d have to play tight since your characters are just wicked low on health. You don’t have to worry about meter if you ditch thinking about using Dark Phoenix. It can work out as a pretty good zoning/keepaway, provided Phoenix has a good anti-air assist… Since as far as I know, Ammy and Arthur don’t have any.

Yeah, I would drop one of them for a good AA assist. Find the assist list on SRK. Keits posted it somewhere. But off the top of my head, Dante Jam session, Dormmy’s purfication, Shulkies somersault(Has good range due to her height)… Something along those lines will help. I would set Ammy to her Cold stars assist to help keep the distance if she stays and either set Arthur to dagger or torch depending on how many daggers he throws out for his assist.

Im sorry I have no idea what you mean there, but overall I just don’t know enough about arthur to recommend him. And :034: brought up a good point, I don’t think this team would have a good AA, so I would replace either phoenix or arthur with morrigan, ryu, she-hulk or dante. I would keep ammy in that team no matter what because at the moment she seems too good, she might become worse the longer we play the game but at this current moment she looks really good. So yea ammy, phoenix or arthur, and dante, ryu, she-hulk, morrigan, or any other character you know that has a nice AA assist.

@yah yaaah b*itch: I team building thread would be awesome bro, at the moment I have the basics behind team building like characters that compliment each other but and indepth look at building a team from some one who, i assume, really knows his stuff would be really awesome.

hey now, im just a newb trying to ask questions on how i should go about thinking about this game and what constitutes a good team synergy/makeup. im not in any way saying that (aap!) would even be viable… they might be the stupidest team possible to put together. already ive read 3 different points that makes it seem REALLY weak: low hp,needs meter badly, no AA assists (maybe)

these are all really good points. so when i am smacking my head against the wall making this team try and work i will know why it “isnt” working.

that having been said im not ignoring the little golden nugget of wisdom in your post :tup:

dude THANKS a ton! that really hit home about some things i should take into consideration and and a better team synergy. great post.

but just to let you know i’m not particularly dead set on letting jean die, i just think it would be cool to bust out phoenix once in awhile :cool:

its my inner scrub coming out, i cant help it.

ok thats enough about my newby team. thanks for the advice guys.

-dime

I know you know it, but the ammy/arthur/phoenix team will be such meter hogs that I don’t know if it’s worth it. I’m also of the opinion (from what limited info we have so far) that Phoenix should always be on point if she is on your team. She seems to have tools for everything with the possible exception of anti-air. Plus her health is so bad–it looks worse than anything in SSF4–that I’d seriously consider designing teams specifically around her. When I first saw her I thought a battery team would be good, but upon further thought I think you should focus primarily on a team that extends her survivability through good assists. I think it’ll be much more important to focus on Healing Field to offset the huge damage she’ll take.

FWIW I’d give her a great anti air assist and a great lockdown assist. Ammy’s coldstar or Chun’s legs will be your lockdown, but I don’t think any of the characters you listed have a really good AA. I think Chun has an AA assist that’s pretty decent, so maybe you could put both of them on your team by having Chun AA and Ammy coldstar. Also, Chun and Ammy should greatly benefit from their respective assists. Coldstar lockdown will be a boon for Chun, and Chun’s AA will be great for Ammy.

Soooooo that’s what I’d consider among the characters you listed: Phoenix / Ammy / Chun. I’d possibly switch up Ammy’s assist depending on how you want to play Phoenix. Rushdown? I’d give her coldstar. Keepaway? I’d give her the meter-build assist. However that may screw up any Chun/Ammy assist synerygy.

Ultimately it’s up to you but I’d avoid having Arthur, Phoenix and Ammy on the same team like the plague. Arthur’s assists are questionable (they might be decent but nobody is talking about them at all), Phoenix supposedly has meh assists, so Ammy would be the only one with decent assist options that we know of thus far. Plus I really think all Arthur and Phoenix have huuuuggggeeee meter requirements in order for them to be played decently. Ammy needs meter as well for slowdown super but I don’t think it will be as essential to her as the meters for the other two.

If you like Trish and you go…“hey, who should I build my team with?”

Well why do you like Trish?

“Hmm…lets see…I like how she can lay traps around the ring, she can really pressure the other player and keep them out. And Justin Wong makes her look really cool!”

Well that says a lot about what Trish needs. Nothing.

Trish could use someone who only makes what she does more effective.

-more keepaway (Modok, Dormammu, Hulk)
-another strong point (Storm, Dante, Iron Man)
-more opportunity to rush in (Amaterasu, Chun-Li, Doom)

---------------------------Lets do that again

'Hey! I like Arthur! Who should I put on my team with him?"

What does Arthur do well?

“Well, hes a ridiculous keepaway with projectiles, and his powered up projectiles are even better, and his assists stay powered up on tag out. But he has very low health and no dash, or double jump!”

What does Arthur need? A good all around point character, someone with mobility even better. A good keepaway because he’s made of glass.

So lets see…what about Morrigan or Hulk AAA to keep them off of him? What about Trish or Dante…they both have amazing assists (Dante even has an AAA) and you can tag out a powered up Arthur and use his powered up assists.

I mean you can do this a million different ways. If you want Arthur to get the most bang out of his buck ala Strider, then put him with an assist that lets him stay in so he can do the most damage possible before he dies. etc etc…

This basically boils down to, if you dont know what they do well then you dont have a clue about how to play this game. Its not a team of 3 characters you’ve liked since childhood, if you want to win.

THANKS! i really like that team idea. and your idea of teams specifically designed around her rings extremely true.

i obvioulsy have alot of experimenting to do before i am able to come up with a team that i like, synergises well and that i can use effectively. you guys have helped a ton.

-dime

Shuma Dante Jill, Jill’s speed kills.

I would have to see Jill to judge.

And Arthur has a double jump now

yea that team is looking REALLY strong right now. Why hasn’t anything else thought of it? You guys slipping. :rolleyes:

Dime: Last thing I forgot to mention: Ammy or Chun lockdown assists should be really good for Phoenix’s healing field super, or even Dark Phoenix mode. Also try to keep in mind DHC synergy when designing teams. Ammy seems like one of the best characters to DHC into since both her supers look to be safe. That’s the big reason why I’d consider her the 2nd character (right behind Phoenix). You may need to save Phoenix’s ass with a tag-out DHC and Ammy is a way better choice than Chun.

I thought they said he only had one only powered up/not powered it

They changed it and gave him 2 in this build.

Here’s a good read if you have no idea what makes or breaks good team synergy, which seems to apply to a majority of posters:

Marvel vs. Capcom 2: New Age of Heroes Guide/Walkthrough - PS2, PlayStation 2 Walkthrough - IGN

That link serves as a good intro for team building, but constructing a good team gets much much more in-depth than that, with factors like damaging DHCs, safe DHCs for tagging out, what characters can and can’t survive without an assist backing them up, THC setups, and, new to MvC3, x-factor rationing.

Picking three characters that are good individually does not make a good team, nor does choosing characters for reasons like “One is a grappler, one is a pixie, and one is keepaway”.

The Storm/Chun combo that wong was using was pretty ridiculous with the lightning legs being thrown out then super by storm, I mean it was wong playing it but it seemed like a pretty sick series of combos. Also anything with Amaterasu looks pretty awesome with that insane zoning and keep away ability.

Battery:Felicia/Morrigan
Point:Wolverine
Assist:Chun li’s lightning legs
bezerker slash cross up plus chuns assist for some good pressure
felicia for her Meter charge and Her Run around move to do logan’s job if he dies
Morrigan for kiss and throw And her AAA

did i do good?

Arthur has double jump :I

I’d do Chun, Phoenix, and Ammy. Have cold star assist ammy to lock the opponent down which helps Chun and Phoenix’s rushdown/mixups going. Chun lightening leg assist locks down too which will help Phoenix as well probably even helps Ammy (although I’m not sure what kinda character ammy is, she seems like a swiss army knife kind of). I’m just thinking of ways to make the rushdown better in this team. Having an AA assist helps with defensive strats and getting someone off of you but Chun and Nix seem like they wouldn’t be locked down to the point where they need that, if they get their rushdown going. But it seems like a good precaution to have an AA assist.

Wow that was a good read, I had no idea the differences between jumps, super jumps and fly modes. So im curious, and this is a bit of a digression, how the hell does sentinel block while in fly mode? Unless im mistaken i see him block consistently while flying.

So, will Doom/Tron still work, and if so, who would be a good replacement for Juggernaut on Team Z?

He blocks by doing Unfly, there should be another page in that guide that describes what unfly is and how it works in mvc2.

Doom/Tron will still work in terms of letting you do drill, doom rocks, drill for big chip damage. A replacement for Juggs on that team would probably be whoever has a good OTG assist, since Juggernaut assist allowed Tron to do a deadly throw loop in the corner, but Tron’s throw is different now. Her air throw causes OTG state in MvC3, so by using someone with an OTG assist, you should be able to do throw, assist, combo into air throw reset, assist, etc.

That’s just if you want to make a team that replicates the dynamics of Team Z as closely as possible. Note that this might not be a great idea, since a few of the things that made that team deadly in 2 (T. Bonne projectile assist, Juggernaut power-up glitch) are absent in 3.