I just want to do a quick over view of my team and describe how it functions. This is my first post on SRK but it is an slight analysis and I am an experienced player!
It consist of Wolverine/Zero/Taskmaster.
Assist:
Wolverine: Berserker Slash
- Weird choice I know. Thinking of switching it. I for now use this for extremely ambiguous cross ups that even I can’t follow sometimes due to not understand the Assist sometimes
Zero: Shippuga
- Pressure assist. Pretty low tier really but it can pick up Wolverine’s OTG slide.
Taskmaster: H. Arrows
- Heart of the team’s assists. Great projective that allows Wolverine and Zero to cross up and covers their unsafe moves (Dive Kick etc.)
**DHC Opportunities that I most often utilize: **
Fatal Claw --> Rainbow
Rainbow --> Fatal Claw
Fatal Claw --> Legion Arrows
Rainbow --> Legion Arrows
Fatal Claw --> Rainbow --> Legion Arrows
Berserker Charge --> Genmu Zero
Berserker Charge --> Clone Mode
Clone Mode --> Berserker Charge
Clone Mode --> Aegis Counter
Berserker Charge --> Aegis Counter
Legion Arrows --> Rainbow
There are several you can create by utilizing Wolverine’s Berserker Charge hyper. I just don’t often find myself in that situation.
Character Roles:
Wolverine: Rush-down and cross-up master. Wolverine is one of the best characters at finding hit-confirms and his combo’s are incredibly punishing. He likes safe air mobility but does have speed and a great over head game. Just remember, don’t super jump and dive kick. Normal jump and call an assist. Faster recovery time on the kick and coverage. Wolverine is used to open up the opponent and lead into a fatal DHC.
Zero: The heart of the team. Zero is also a rush-down master but his rush style is oriented more towards pressure. His multi-hitting normals and command dash allow him to stick to an opponent and cross them up. Zero’s versatility does not end there however. His zoning game is notable with his Z-Buster, Fireballs, and Clone Mode. Also, his mobility is ridiculous. Command Dash, a good but slow Air Dash, and a lightning teleport. Zero functions as a meter builder and as a way to DHC back into Wolverine in a damaging combo. Zero also has many trick techs such as Clone loops, projectile traps, and a plethora of BnB combos that serve different purposes.
Taskmaster: The tank of the team. A meter building boss and his BnB’s hit hard. Taskmaster is one of the most versatile characters in the game. His main weakness is mobility but he sacrifices that for a fierce projectile game, wave dashing, and Mighty Swing. Taskmaster can DHC easily with the other two for extra damage and his TAC capabilities are wonderful.
Team Synergy Notes
Strengths:
[LIST]
[] Each character is a fairly good User and Battery
[] Each character can DHC
[] Each character can effectively act as a Point character.
[] The assist complement one another
[/LIST]
Weaknesses:
[LIST]
[] A bit low on the health side but as indicating by streams, the HP in this line up is pretty standard. Go pixies!
[] The assist are not top tier
[] Rush-down oriented. Good keep away can call for character adjustments.
[] No DHC trick. But I personally find it distasteful. [/LIST]