Tatsunoko vs Capcom Thread V.3 - No homebrew/offtopic talk please

uh yeah i meant reset into the grab. and no, Polymar lv3 super is “Genei Hurricane” the one when 4 polymars beat the s…out of the opp.

Well then yes, you could combo into OR reset and go for the super grab in that situation. Though, using a level on chun’s kick super just to launch is probably a waste in that situation if it isnt going to be the little extra you need to end the game. Her launcher is one of the easiest to combo into (at least it was at evo), and it was pretty abusive.

or I see…I just wanted to add a bit more damage during the combo. Also theres something Im still wondering about polymar assist. Does it lift the opp or it just makes them stay on the ground?

I ve watched videos but I still cant figure it

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Seeing Soki in capable hands gave me a chance to get some good analysis on him. And he’s Hayato from MAHVEL with different moves. Hell, Dark Oni Mode = Black Hayato. Why I didn’t see that at first is alarming but he seems viable as fuck though. Can’t wait to give him a run.

Karas is a Rape Artist, THE END!!! If when the dust settles, he isn’t God Tier with Curleh Mustache Assist then this game may have some balance after all.

Tekkaman for some reason reminds me a little of Kirby and MetaKnight for some reason. But he looks hella fun though and he’s gonna be top regardless. But with the right partner he’ll be beastly. Bet It!!

Roll, Roll, Roll what can I say. For some reason Capcom decided to technically bring you and Mega back. But MegaMan is in his Legends form and you are in your Powered Up form. I wonder why they didn’t take advantage of that fact? I was hoping you’d be like Ryu from MAHVEL 1 with some style switches. You did have some great costumes and weapons and maybe they may be alternate colors but I won’t know till the 11th. But the point at hand is this, from going to Mid to Low Tier to 2nd Worst to fuckin viable is very special. But the only reason this is the case is because you are a whole different character in a very healthy game system. Until we get our hands on this I believe you can compete at least from what I’ve seen. And if nothing else you have one of the coolest L3’s in the game.

Hurray for the Variable Counter. Though personally I didn’t use it much in MAHVEL 2, I see myself using it more due to the setup factor. There might be characters who depend on the Variable Counter to land shit that would be unsafe or impossible otherwise. And I don’t know if I missed it but is the command :bdp: + :snkd:? Cause if it’s something else then let me know. But hot vid as usual and holding out hope for Go. And for anybody doubting his fighting skills go watch some classic Speed Racer. Dude’s a beast at bustin heads.

Tekkaman is like Dhalsim + cyclops. I like the range of his moves seems like a good mid distance fighter

although the startup is meh and the recovery time is pretty damn long, VOLTEKKAAAAAAAAAAA is definitely strong for a level 1;

i kind of like that balance. Hopefully people will get more guaranteed damage off of his SPACE LARIAT and find a way to hit his other level 1 super more easily.

At evo, i was messing people up by throwing the Lance and doing the Lv1 Lazer super if it hit.

Tekkaman looks slower than he actually is. If you pay attention to his attacks, you’ll notice that due to having a double blade on his SPACE LANCE!! he often hits much earlier than the appearance of the swing would suggest.

I am interested in Soki. I don’t get the feeling that he’ll be too good in such a speed-oriented game once people start figuring stuff out.

There must be something we’re missing about Karas. He’s got to have a weak point besides dealing low damage (and this means nothing since he is a combo machine and can initiate combos fairly safely due to his range, speed and priority.

In some early vids, Otoha(KARAS) seemed to have the thing about not being able to take the hits that well, playing up the notion that he’s a combo-fiend who’s NOT supposed to get hit.

Certainly, he’s got a lot of tools to aid a player in helping with that. He’s even got a projectile reflector that was instrumental in killing a Rock Volnutt with his own Charge Shot…

Polymar’s level 3 is NOT a grab hit. He thrusts his palm and does an uppercut, so essentially his Level 3 “start-up” has two hits. His level 1 super Shinkuu Katategoma however, is a grab move and can be done on mid-air.

Variable Counter = :l::db::d: + :snkd: 1 level

hi guys !
got a question here(hope it’s not off topic), do we actually know if GCN controller support will be using Dpad or analog ?
(I’m planning on moding a stick for this…so if it’s analog only it will be a huge let down :()

I’m not sure, but I believe it was confirmed to be compatible with the GCN controller.

As for Karas, I haven’t seen many vids where he gets hit and takes a lot of damage. that would be quite nice to help balance him if he were a real pushover in terms of defense. We’ll have to wait and see.

At the same time, his level 3 super did over half life to Roll, which is just pure BS even if Roll is probably a low defense character.

Look how fast Karas builds up his meter…enough for him to pull off two of them in a match.

I think Karas’s normals might be weak, but his supers will be his main source of power.

Roll’s level 3 do more damage than Karas’s level 3.

That’s already well known. He was asking if it supports the Gamecube’s d-pad, or if it only takes the analog stick for motions.

The CC takes input from both analog and dpad, so I think it is safe to assume.

nice ! I really hope it works.
thanks for your input on this :slight_smile:

Who would be top 3 Tatsunoko villains? :confused:

hell or top 3 Capcom baddies?

Wesker,Akuma,Gill,Tyrant,Bison,Sigma,Edgeworth?

AV are in order! make me a pringle roll plz!(b4 chibi steals my idea! :arazz:

Ahhhhhhh! >.<

I guess I can open it on X-mas then when it arrives the day before. ^^;

Cool a storymode,I hope it’s up to “par” with DCvsMK story.

Roll: The !RAGE! (O.O)
Rock: WTF whats up with your eyes?! They’re glowing yellow!
Roll: You always take Tron out on a date cuz she has bigger boobs then me!
Rock: but I,but…gets smacked upside his head with a broom
Roll: Arrrrrrrgggggghhhhh! lifts up the giant pale of Mango juice
Rock:*splish-splash!*gulb gulb gulb :amazed::shake::wasted:

K.O

I was thinking, why not just have T be the tag out, and direction +T the assist?

MvC2 had 3 assists types, and I was hoping tats woud have had the same variety. Example Back+T would be Type-1, Foward +T would be Type-2, D+T would be 3.

I suggested this at Evo to the Capcom rep, and again in my write up. This would be really cool. But as it stands now, most of the assists look useful in different ways.

Well if we take Tekkaman’s defense into account, then you’re probably right.

But roll’s level 3 actually did just a bit more than a third on Tekkaman, wheras Karas took off more than half life on Roll. We don’t really know the defenses of each character yet so I still am not sure about this.