So I’m 1year and a half old on this game and only realised some things tonight about hitting crouchers. Funny things for the most.
cl. :hp: xx Fireball FADC, cr. :hp: can whiff, the last cr. :hp:
For example on Cammy, on Chun Li and Rose if they were crouching. On Adon it’s weird, you’ll connect sometimes, whiff the other times (Like you need to delay by 1frame for the cr.HP to connect).
Doing this combo in the corner often solve this problem. But against Chun, your second fireball will completely whiff above her body. Did you ever noticed that those fireball hit her on her back when you combo her mid screen ?
I’m still checking the other chars to see how they react to this combo crouched.
But the point is you can combo them clean doing a Tatsu FADC instead of the second Fireball FADC.
You can even just do the Tatsu after the first FADC without the need of a cancelled normal. This can be important because they are crouching and not a lot of normals can be put here and still guaranty a connected Tatsu.
You have cl. :mp: and cl. :mk: and cr. :lp: probably cr. :lk: too but cr. :mk: or cr. :mp: would be a huge risk or tatsu whiff. Same with cl. :hp: will make tatsu whiff.
So, now you have a universal 4 bars combo on crouchers like this :
cl. :hp: xx Fireball FADC, Tatsu FADC, cl. :hp: xx lk Tatsu, Sweep
And if you feel it add a cl. :mp: or cl. :mk:
cl. :hp: xx Fireball FADC, cl. :mp: xx Tatsu FADC, cl. :hp: xx lk Tatsu, Sweep (403 damage)
If you want that sweep, you really want to vortex your opponent, that’s a cool combo to start training. It’s not that hard at all.