As a person who uses Taskmaster regulalry with Shuma and Hsien Ko I wanted to testify that Shuma is a good match for Taskmaster in keep away games and mid game rushdown.
Shumas Mystic Ray covers a 45 degree angle from ground to straight up on his position so he naturally makes for a good early anti air.
When paired with Taskmaster, it strengthens his keep away, really well, just call Shuma between verticle and horizontal Arrow shots and it will stop your opponent tryin to jump in. A great tactic againts rushdown characters from long distance who have no means to punish from full screen.
As a bonus for rushdown Taskmaster players, Shuma’s Mytic Ray assist can help Taskmaster OTG an opponent from an air combo ending in S. Just call Shuma and immediatly do j.verticle arrows and it pops them up for a Launcher and another air combo from there you can do what you need.
Shuma has his weaknesses though, without good assist himself he has a terrible time rushing down opponents and his only strong game is in the corner with mix ups. He does crap damage and his combos take a lot of work to make effective. He’s definantly not straight forward which I feel is what makes Shuma actually weaker than he should be. Some dumb special move design concepts too but I won’t get into that. He can be better with maybe another month of testing and developing to me he feels unfinished but I love his assist for Taskmaster.