I think all of us are playing Task point on this subforum. Sometimes I forget he can even go in other spots on the team, honestly. Since he has a few less mixups and braindead setups than, say, Zero or Magneto, we need to really abuse the matchup.
His “fairness” comes from not having exceptional skill at opening good defense up, HOWEVER, and this is how I get about 99% of my hits, he beats every button. Ever. I get so many confirms by just cr.M st.H fH into one diagonal arrow cr.L, and when they start respecting that I’m basically guaranteed a throw. Eventually they get wise and pushblock the normal before the swing, and try to punish with a slide or something, problem is if you cancel the fH into charged arrows and land, shield skills + conversion assist beats normals long enough to get to you, and faster normals commonly don’t have the reach, I think Vergil and Felicia st.L are exceptions. I feel that “shield skills assists” on point Task are a good step, but using shield+assist as a way to punish people trying to escape from your own solo strings, instead of just as an initiating tool, is hugely important, and should not be overlooked. He can throw out shield+assist as more than just derp, that should be remembered.
Also, the assists Tasky uses completely changes how he plays matchups. Pardon me if some of this is obvious, preaching to the choir a bit here.
I mean, Jam is obvious for its ability to keep Doom and Firebrand at bay, as well as other characters who can try to go in from above on Tasky, like Trish, seeing as above Task’s head in the air is where he’s least equipped (throw and j.H included, Tasky still doesn’t control the air like he does the ground). Jam is THE assist for that, and takes the spot near the top for Tasky’s assists because it is the only shield skills assist that also provides that level of air coverage. I like a horizontal assist on Task/Dante, though.
Tatsu is also awesome because it eats projectiles and confirms very easily, as well as scales much less than Jam. It’s most likely a bit better for people who want to control the ground backed by beams. Spencer and Nova teams suffer heavily from this assist, as they usually fill their gaps in pressure with beams, meaning they have to play different or get hit, both good for you. Task/Literally anyone who works with Tatsu/Tatsu sounds good.
Disruptor is also a good option against Wesker and Wolvy. Wolvy commonly doesn’t run disruptor, I see him often with plasma, shuma, stuff that’s slower than disruptor and will be occasionally sniped. Always a fun thing. Disruptor/Wolvy also gives Task a quick burst of durabilty he can start from fullscreen. Not a bad way to clear the air and start going in on your terms. I feel Task/Mag needs a shield skills assist to be really something fearsome, though, I feel Task/Mag/Dante, Task/Dante/Mag, Task/Dorm/Mag, and Task/Mag/Akuma all work really well.
There are some others, Dark Hole, Cold Star, but I just wanna say some non-obvious assists now that do have their own niches.
Quick Work: If you press quick work and shield skills at the same time, it is excellent pressure. Not as flashy as Tatsu or Jam, but it doesn’t scale much either. The extension with that assist is easy, and the DHC is damaging, should you need to use it. Confirming with a hit shield+quick work is different, try it in training mode, due to spacing or something, cr.M shield+deadpool doesn’t work, raw shield + deadpool doesn’t work, st.H or cr.H into shield skills+ quick work works. This is because right up close on a grounded opponent, the shield doesn’t juggle them long enough. BUT, in a match, it’ll basically always work, because at least when I confirm from a shield skills and an assist, it’s at the edge of the shield’s range, a counterhit, or against someone slightly airborne. The difference here is that Deadpool low assist gives Taskmaster another possibility of unblockables, especially useful when predicting wakeup rolls.
Frank Cart: Picks up for combos well, extends well, starts up really fast and is easy to protect, and in the corner, shield skills+Frank assist into DP+M is a guaranteed unblockable in the corner. Problem is for Frank’s levelup, Task doesn’t have much, so you’d either need to make the main plan of the team TACs (not completely terrible, Task has decent TAC baits), or you put someone in the middle who can reliably DHC in and level Frank. Task/Trish/Frank, Task/Dante/Frank and Task/Vergil/Frank are all I can think of. Taskmaster has hiw own tech for levelling Frank, which I actually came up with I think (sharp sting immediate vertical arrows DHC partway into whiffed tools super, pickup with camera into assist), but it requires you to have another assist to give Frank two pictures. So, Task/Frank/Dante or Task/Frank/Spencer is pretty much it, the second of which I don’t like too much. I think it could be viable if explored, the team setup is the only problem, but the assist is really, really solid.
Bolts: I am surprised I am like the only Taskmaster/Bolts player I see. There’s a few Task/Dorm/Stranges in Cali, but that team just doesn’t do it for me. But the assist itself, bolts, is stellar. Unlike any other assist, if you can get a fH+assist and one horizontal arrow fullscreen, you se tthe pace of the match for a little while. You get free time to do a vertical arrows, which keeps people still for a charged horizontal arrows, or dashing in, or fH L arrow a few times. You can’t be completely braindead because beam supers, but it’s the best assist I’ve seen for fullscreen pressure on Taskmaster. Also fH+assist into arrow works great midscreen while jumping, may confirm a crossup vertical arrow or just get you close to pressure. Also j.H protects it midscreen quite well, same with diagonal air arrows super to stop people from touching the assist. If you have a quick, close-up shield skills assist, this can fill in all the gaps where you wouldn’t want to use it. Also, having Strange DHC available for Tasky is pretty cool because DHCing from the physical counter into the projectile counter gives you a 2-meter counter everything button, which is cool. counter into Pillar and XFC is fun too. Bolts can work as a less-effective shield skills assist when you need it to, as well. shield skills+bolts, sharp sting, you can pick up on hit by dashing right away and doing another shield skills, still scales, but not as much as jam.
Oh, and because we all agree that Tasky’s best on point in most cases, I’m going to be devil’s advocate and explain why he’s better elsewhere for certain points. Once again, if it’s obvious, my bad.
Deadpool’s a character that actually can totally benefit from Tasky second. Deadpool rocks with Vertical arrows, or horizontal arrows, and can actually rawtag in Taskmaster on many, many occasions to up his damage from scaled confirms. Tasky works well with Deadpool assist close up, and honestly either can work on point to cover more matchups. The best to back them up would definitely Doom on either missiles (Task with horz arrows) or Plasma (Task with vert arrows). I used the pair with bolts for a little while, they’re good.
Vergil can work with Task behind him. Whiteblack tech, since Task arrows push on hit or block, get doublecrossups on incoming and occasionally in neutral. Huoshen tech, rapid slash with Task horz arrows gets meterless conversions. The crossups aren’t as fast as triple arrow or disruptor, but they can be just as sneaky if not moreso. And Task isn’t bad with Rapid Slash either, but I think Vergil with Task arrows is much better. Problem is the anchor needs to help both Vergil and Tasky, thinking Dante for Task pressure/throw confirms, vertical coverage, and high time pickup.
Nova works with Task behind him really very well. Off certain air throws, you can Tag in Task and pick up with the Non-Nova assist. You can also, on Nova/Spencer/Task or Nova/Task/Spencer, crumple them with the restand assist, tag in Task and get monstrous damage. Though Spencer also works with Task arrows, I don’t like it because it means Task doesn’t get good assists, but I realize that’s because I’m a Task man and not a Nova/Spencer man. Still, Nova/Task/good neutral assist for Task can still work excellently. Nova gets amazing use out of Task arrows in that he can both cent rush L or cr.M with arrows and followup into pressure, silimar to shield skills plus assist, but Nova gets instant overheads in addition to followup pressure.
Tasky can still play as a point character when in second position with the right team, but yeah, for the most part point Task is way cooler.
And yet I still can’t think of a good Task team setup to counter Vergil point. TL;DR, sorry for that. Bill started talking Taskmaster, and I got excited and just had to textwall, kappa.