|| Taokaka || >:3 Edition

So I’ve been nailing people pretty good with the j.c in air to air situations. What are my options after connecting with it? Can it go into a horiz. drive loop? (I suppose that would depend on height)? Not at my console atm otherwise I’d try it out

I’m having trouble landing 5C in combos like:

5b -> 3c -> 5d~6 -> j.c -> j.236b -> j.2D~b -> 5c -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb

b+c -> air dash j.c -> j.236b -> j.2d~b ->** 5c** -> 2d~6 -> j.c -> 8d~6 -> j.236bb -> j.c -> 8d~6 -> j.236B

any timing tips for this? they’re always able to tech after the j.2D~b

If you hit em with a CH j. c, jump cancel it into another j. c into horiz. drive loop.

Depending on where you hit them with the first j. c, you may have to jc into j. c --> 8d --> 6d~6 then go into horiz. drive loop.

Im starting to hate how hard you have to work to get wins with Tao…

Tao is still awesome though.
The thing I don’t like is how hard Jin and Ragna are to fight.
It seems like nothing works on them.

I’ve been wondering this too. I usually hit the j.5C, and double jump 5C, 236BBBB.

Low damage but its a guaranteed knowdown. I have to think of something better cause it happens constantly vs arakune (jump back, hit buttons, teleport) and I don’t take advantage.

Or anybody else. I love landing huge combos with her and I love getting in doing some damage and getting out but the fact that a 12 hit combo from me does less damage than being frozen then D ice car’d… it irks me.

I miss here too :wtf:

You’re pressing the B-cancel too early.

Unlike other characters, her character-specific proration is 115%. So the more you can hit with Tao, the more damage you’ll do.

So, your damage increases in order to counter act with the move-specific proration?

Is there a list of each character specific proration?

here you go: http://s1.zetaboards.com/blazblue/pages/03#damagescaling

How does Tao get through Arakune’s curse wall?

I am having problems with a combo.

4b+c -> 236cc -> 2d~9 -> j.c -> 9d -> 236bb -> 9d -> 236bbbb

I think that is the combo. I have problems linking the 9d to 236bbbb at the end of the combo.
It seems Taokaka is too high for this link to occur. Maybe I am doing something wrong or something else. Maybe it is a timing issue. I can’t really figure it out.

236BB, 5C, 9D, 236BBBB

You are missing the 5C, sir.

[media=youtube]UAYlMfupOS0[/media]
[media=youtube]CzU8OLc4I2I[/media]
[media=youtube]7dkRhZLmdP8[/media]
[media=youtube]I8Qm8HOcrlU[/media]

these are my match vids
now take in mind im not tryin to say im the best . these are vids showin wut i can do and tryin to work on

most tao player depend on her juggles cause they do the most damage right?
but i play the mix up game ( im a 3D player 3rd best dragonuv in the country … tekken is all bout mix up)
and i add some juggles in but i think being able to have a good mix up game and pressure is really the way to play her thats just my opinion … im still new to the game

so just watch and enjoy and plz leave your opinions and help

I’ll start by prefacing that I don’t know BB proration 100%, but enough so I can tread water.

BB has two variables that factor into proration - move-set proration and character proration. For example, when Ragna hits his opponent twice with 2a, the first hit will do 80% and the second about 65%. So the more you hit your opponent, the less damage you’ll do. This is normally the case with most characters, but not so with Tao.

Tao has 115% character proration. If you land the first 2a, you’ll do prorate damage by 80%. But when you factor in Tao’s second 2a, it’ll prorate approximately 70%. This is where she gets her beefy damage. When you hit your opponent with a drive loop; when you juggle your opponent till time runs out; when you see people using taunt; then you’ll realize why every Tao player tries to learn those flashy combos. They do good damage!

Is there a site which indicates the damage for each combo? Cause i’ve notice some of the fancy combo’s only do a little little more damage.

It is a rare and lucky occurance when difficult combos pay off in damage, and not just flash.

Anyway, I’m having trouble finding a use for all the heat I save up as Tao. She just doesn’t need it.

I do frame trap 214214C sometimes but people are learning. Rapid Cancel throw setups that people will catch onto soon enough. ABT is useless, and chaining into Hexa Edge does less damage that a taunt combo.

Sad face.

well, you can combo off of her over head with 236236D, as well as using that same super for a reversal in some situations.

It’s common to find difficult combos pay off in good damage - and they’re flashy. You just need to practice them.

I don’t know what planet you’re from, but Heat is VERY important to Tao - more so than other characters. You can RC to do higher damaging combos or pressure game, reversal super and dead angle. All of them capitalize on Tao’s, non-existent, defense and better offense game. If you’re not using your meter, then you need to start thinking about how to use it.

ABT isn’t useless. You increase pressure and get reversal beat. This means that you can gatling combos that from strong to weak. Go here for more information. http://dustloop.com/forums/showthread.php?p=426907#post426907 - courtesy of Hsien_Jo