This game was awesome, and has features fighters like Tekken and Virtua Fighter don’t have. Fully destructible environments. You can slam people onto boxes, pillars, arcade machines, glass windows, and the shit actually takes damage and breaks. The arenas were full of that stuff btw, so it wasn’t like one box off in the corner, more like you throwing each other around smashing up the whole arena.
Also, the limb damage system was awesome. It forced people to be aggressive and punished turtlers. Another awesome concept was the interaction with stages, allowing you to swing off of poles, leap off walls and other tricks using the scenery to attack your opponent, like a real fight in a kung fu film.
The game even had a damage system, where your characters suffered battle damage, wounds, blood, cuts, torn clothing. So as the fight progressed it felt like people were getting fucked up. Why hasn’t Tekken implemented this yet? Looks stupid as fuck beating people’s asses and not seeing any wounds, cuts, scrapes, blood or anything. They continue to look perfect for the entire fight for fuck sakes.
Check out how cool this game looks and plays:
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Tao Feng and its characters are basically what MKDA would become if Tobias had not left the Midway. And in previous MK games we only got facial damage, and only MKvsDC introduced visible damage to some other body parts I believe.
Btw, in 3D games, SS64 introduced destructible environments, and SSAZ also used body part damage system (in a sense that head hits dealt big damage, body hits medium, and hits to limbs small and partly healable damage)
The gameplay of Tao Feng kinda resembles gameplay of Dual Heroes for me (stiff stuff mixed with some original and awesome-looking stuff), but Tao Feng has better graphics engine of course.
My belief is that Tao Feng failed because of 3 things:
-Lack of content
-Lack of fatalities
-Lack of Steve Wilkos
Keep in mind also, that Kakuto Chojin had came out before this game did, and a lot of people were already associating the 2 games together(due to similar appearance, I suppose?). and a new MK game was coming out as well, so this game had that working against it also. A shame, because the game did have some cool features. Why can’t Namco and Sega swipe some of that stuff and make their games more interesting? It’s kinda shitty having Tekken as the only 3d fighter worth a shit now.