@Drew: I know I can be good with her, but damn, why bother when I can just pick Yun? He has every tool she has and more, along with actual blockstrings that don’t require links - AKA I’m not going to get scrubbed out trying to pressure someone. They’ll have to just block smart and deal with it, which is how a pressure character is SUPPOSED to work. I shouldn’t be afraid to hit you more than once while you’re blocking and in range because someone can just mash DP/Ultra and still block. “Don’t pressure like that”, you say? Fuck that, I’ll just play a poorly designed character that somehow doesn’t get raped by poorly designed mechanics.
@Matt: It’s less about losing with Mak that was bothering me, it was losing to really stupid shit or my own dropped combos. I can’t really fix the stupid game stuff (but I CAN ‘bait it out’ by not being offensive, which is stupid) but I can play a character that has a lower barrier of entry to winning. I’m ALWAYS down for that good Garou though. Played Alpha 2 last night on GGPO for a good minute, too!
@Chris: Execution barriers to being decent at games:
GG: Roman/False Roman Cancels, instant air dash, some combos.
CvS2: Reversals, roll cancels (har har), a few combos (mostly cancels)
MvC2: Sent fastfly/unfly stuff, calling assists during combos, Mags ROM/trijumps/Fierce combos, Storm trijumps/air dash mixups, wavedashing.
ST (this has execution requirements too, but you really only need to be able to do reversals): REVERSALS, TOD combos for some characters, some links, renda cancels.
Garou (has them as well): Just defend timing, GUARD CANCELS, some combos (Rock’s BB x Super).
SFIV: 30th/60th second timing for many combos.
MvC3: Knowing where the Fierce button is on your controller or stick.
Execution requirements to keep opponents in actual block pressure? None in all of the above except SFIV. SFIV: Same as combo timing if not harder. The emphasis on manual dexterity to not get blown up by silly shit is much higher in this game. Strategy goes out the damn window (for the most part) until your timing is perfect. It’s called artificial difficulty and if Capcom knew how to make a proper fighting game anymore they wouldn’t try to pad their games with it so much.
@Matt again: Yeah, pretty interested in KoFXIII/MBACC. Also, Relius looks pretty damn cool. Nobody ever wants to play Jojo’s with me, so I’ll just play Relius in CS+!