Long post so skip it if you don’t feel like reading it:
Ron: Roll canceling I can’t avoid, but I can use it my damn self, so I certainly don’t feel bad, throw traps… yeah… yeah… hahahaha God that shit is so stupid, and TT no one plays competitively anymore, so its more for fun than anything. Now that I think about it, there are very few games that don’t have “broke” goodness, and unfortunately, I happened to be started on one that didn’t.
Mike J: In response to your facebook comment, Drew’s complaints were about your team of choice. Mine extend further than that. I was getting blown up before you by Mike, Kevin, and Jay and had the same feelings. The only time Ive played and had fun losing was with Matt at GMike’s, because every time I got hit, I knew exactly why, and neither of us had a team where if you got hit, or you missed a simple opportunity, the fight over (although to his credit, I knew he wasn’t playing me to beat me outright anyways). Point is, you’re playing to the engine’s strengths, while I’m playing to (what I perceive to be) the engine’s weaknesses. I can’t really hate on that.
Mike G: I was perfectly fine with that, because for every wrong decision I made, there was a corresponding right decision that I could have made but didn’t. Now, more than ever, I understand that. I just can’t see that here. More than anything, the only thing I care about in a fighting game is why I get hit. Ultimately, while the answer that everything is reduced to is excruciatingly simplistic, there elements in play in this game that I simply am unable to discern. More importantly, its not like in Street Fighter (any variation) where you have time to reflect on it. Here? The fight is over. You may have to get killed a thousand times over just to figure out that it was the simplest thing that could be done to completely decimate an otherwise indestructible strategy. That’s enjoyable for you, and that’s fine. In a lot of ways, I enjoy that too, when I know how. I knew it wasn’t going to be easy by any means, and am more than ready to take losses and a lot of them but Jesus… it damn near feels hopeless. I’ve NEVER felt that way before about any game or any endeavor whatsoever.
Three of my main reasons (any other complaints I have stimulate from the fact that I simply don’t know the engine and thus, can’t substantiate):
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Adaptability over a short period of time isn’t one of my strongest characteristics. That’s not necessarily a huge concern here, because I do learn extremely quickly, and having a list of strategies to cycle through and manipulating and creating strategies within those accrued is is one of my primary strengths, but to be honest… I can’t foresee there ever being a point where I can calculate and strategize for everything that could possibly occur in a Marvel game. This alone was the primary reason for me not playing MvC2.
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I’m personally not a fan of hitting buttons. I don’t really derive enjoyment on seeing xxx# combos on the screen, and I certainly feel its a waste of time to sit through a combo that last that long. This is most probably because I was introduced into a game that didn’t require that (discouraged it, in fact) so Im pretty sure I could used to it.
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I like to block, and honestly… that seems to be hinderance in this game. I understand that I don’t have the fundamental base to make this claim, but when an engine is equipped with easily accessible unblockable setups, ambiguous mix ups where you have (if you’re good) all of what is seemingly 3-5 frames in order to determine how to block properly, ridiculous chip (L.O.L at the chip damage. Seriously), almost nonexistent blockstun allowing for the most minute input registry, and probably God knows how all of the other ways that I haven’t seen or thought of yet, it really just seems like who can get who into X mix up the fastest is the one who wins. Which… that’d be alright, but my team of choice doesn’t appear to be equipped for that, and having to deal with that is a bit overwhelming, so say the least.
Am I wrong? Maybe its because of my team of choice along with my inexperience (moreso the latter than the former).