Tallahassee Thread: 3 times the Marvel, 3 times the Capcom, 3 times the butt kickings

Do you guys REALLY want rehashes of these old games after witnessing the trend in BB (GGXX), SF4(ST/CvS2), and MvC3? It’s painstakingly obvious that they’re making new games to appeal to a more casual audience. Which is fine to an extent, however I have to say I do feel a certain way about being able to compete in Marvel 3 with mvc2 players that have DECADES of experience more than I do. Yes it’s a new game, but theoretically I shouldn’t stand a chance against Logan/Andy/Ed, and the fact that i was able to hold my own makes me…question developer intent.

I’d rather see a new series from Capcom honestly COUGHFATEUNLIMITEDCODES2COUGH

Ok, I think I’ve figured it out. Viper(Seismo)/Dorm(Dark Hole)/Trish(Peekaboo or Low Voltage). I like Arthur a lot, though. Thoughts on switching Trish out for him with Bottle assist?

Obviously, I want to get Viper in fast. I figure that Purification isn’t needed as an AA assist since Viper’s TK can be cancelled on hit and is already so GDLK. Dark Hole would help lock down the opponent, obviously, for me to get in. Now, Trish’s Low Voltage would benefit Viper more than Peekaboo (I think) as it isn’t going to help me get in, but it will also be more than helpful when Dorm is tagged in, being just an incredible assist over all. Also, I picked the Viper Seismo because it’s fast and OTG. Now when Trish is in, she’ll obviously benefit from having the screen covered with her traps + dark hole + seismo. As far as switching out Trish for Arthur (Bottle), I was thinking that having the fire bottle being tossed out for an OTG (we all know how good of an assist it is) covering a huge space on the ground, plus Dorm’s pool of flame to punish/trade/discourage jumpins. Finally, all of the characters except for Viper are all safe to DHC in, so if she’s point then there’s less of a chance I’m going to have to worry about it.

Thoughts? Suggestions?

Also, I’ll come out often soon. I’ve been very busy and I haven’t had a whole lot of time to play.

Peace.

Jordan

IM not talking a rehash of CvS2, or a CvS3, im talking people just start playing CvS2 again. IM still going to play marvel 3 and it will probably replace marvel 2 or at least be held at major events. Hopefully it will get patched, it may or may not. But ill take CvS2 or SUper IV more perferred. Hell if Zero wasn’t in this game, I probably wouldn’t take it as seriously as I do. I just want a fighting game i can play him in.

Wishing SvC Chaos was a good game

CvS2 is my favorite. I’ll always play that when it is around.

You stand a better chance of being competitively viable in MvC3 than CvS2. Also, I’ll pretty much crush anyone here at SvC Chaos, no joke.

EDIT: Logan: Fuck Sent lv3 X-Factor. :confused:

MikeG: snap him in fool

Theoretically nothing. I bet if you picked up and tried Marvel 1 vs. any of them you’d be able to hold your own as well. Or if you just tried low tier against Logan in Marvel 2, maybe even Andy but it’d take a lot more effort. When a game is different enough, whether it is easier or harder, it shouldn’t be surprising to see different people doing well.

Capcom I’m sure wanted all skill levels to enjoy MVC3, and by making combos easier at lower levels by having the damage scaled down tremendously and hit stun time reduced, they think they were making it more fair and balanced.

You can’t compete with DAT divekick Adonis! Last night was just training mode!

Lol. Games anytime. I love how even when i want to play a random team you always want my best team :tup: :smile:

LMAO! i want to see this too. the game is slow enough for some good online netcode as well.

put some $$$ on that? :wgrin: :lol:

YOU MEAN DAT WOLVY DIVE KICK. I ATE SOME OF THAT FOOT LAST NIGHT. lmao!! that shit has really good priority. Took me some matches to learn how to get around it.

Absolutely. $5, 3 out of 5? Haha.

Wow, I feel better now. I swear to god I thought I was just running into that shit sometimes. Wolverine is looking much better in this game.

Im down. Let me know the day and time. I dont even need combos ill just out footsie that ass. Butter that ass up like you did that girl at gmikes house. lol!

Yea that kick is real good. Of course i only had a hour or so to work on it in a match and like zero p-mode time to test what works against it but if he does it high enough its easily avoided.

Little known anti-dive kick secret…use the lariat assist…that is all.

lariat assist is actually anti all rush down of any sort apparently lol

Haggar D-Lariat assist. Invincible for 67 frames!! Enough to cover his entire startup and active hit frames! insane!

I’ve done seen lariat last through the majority of hailstorm. It’s fucking awesome.

I’ll play cvs2 any day of the week. Rugal 4 eva.

EDIT: Remember that Mileena track from MK9 I posted? Being used in a combo vid lol - niiiiice.

[media=youtube]19teRcwaN5U&feature=player_detailpage#t=55s[/media]

Any of you dudes (Andy?) going to the Engine Room tonight?

Workin at Rehab sir :frowning:

Long post so skip it if you don’t feel like reading it:

Ron: Roll canceling I can’t avoid, but I can use it my damn self, so I certainly don’t feel bad, throw traps… yeah… yeah… hahahaha God that shit is so stupid, and TT no one plays competitively anymore, so its more for fun than anything. Now that I think about it, there are very few games that don’t have “broke” goodness, and unfortunately, I happened to be started on one that didn’t.

Mike J: In response to your facebook comment, Drew’s complaints were about your team of choice. Mine extend further than that. I was getting blown up before you by Mike, Kevin, and Jay and had the same feelings. The only time Ive played and had fun losing was with Matt at GMike’s, because every time I got hit, I knew exactly why, and neither of us had a team where if you got hit, or you missed a simple opportunity, the fight over (although to his credit, I knew he wasn’t playing me to beat me outright anyways). Point is, you’re playing to the engine’s strengths, while I’m playing to (what I perceive to be) the engine’s weaknesses. I can’t really hate on that.

Mike G: I was perfectly fine with that, because for every wrong decision I made, there was a corresponding right decision that I could have made but didn’t. Now, more than ever, I understand that. I just can’t see that here. More than anything, the only thing I care about in a fighting game is why I get hit. Ultimately, while the answer that everything is reduced to is excruciatingly simplistic, there elements in play in this game that I simply am unable to discern. More importantly, its not like in Street Fighter (any variation) where you have time to reflect on it. Here? The fight is over. You may have to get killed a thousand times over just to figure out that it was the simplest thing that could be done to completely decimate an otherwise indestructible strategy. That’s enjoyable for you, and that’s fine. In a lot of ways, I enjoy that too, when I know how. I knew it wasn’t going to be easy by any means, and am more than ready to take losses and a lot of them but Jesus… it damn near feels hopeless. I’ve NEVER felt that way before about any game or any endeavor whatsoever.

Three of my main reasons (any other complaints I have stimulate from the fact that I simply don’t know the engine and thus, can’t substantiate):

  1. Adaptability over a short period of time isn’t one of my strongest characteristics. That’s not necessarily a huge concern here, because I do learn extremely quickly, and having a list of strategies to cycle through and manipulating and creating strategies within those accrued is is one of my primary strengths, but to be honest… I can’t foresee there ever being a point where I can calculate and strategize for everything that could possibly occur in a Marvel game. This alone was the primary reason for me not playing MvC2.

  2. I’m personally not a fan of hitting buttons. I don’t really derive enjoyment on seeing xxx# combos on the screen, and I certainly feel its a waste of time to sit through a combo that last that long. This is most probably because I was introduced into a game that didn’t require that (discouraged it, in fact) so Im pretty sure I could used to it.

  3. I like to block, and honestly… that seems to be hinderance in this game. I understand that I don’t have the fundamental base to make this claim, but when an engine is equipped with easily accessible unblockable setups, ambiguous mix ups where you have (if you’re good) all of what is seemingly 3-5 frames in order to determine how to block properly, ridiculous chip (L.O.L at the chip damage. Seriously), almost nonexistent blockstun allowing for the most minute input registry, and probably God knows how all of the other ways that I haven’t seen or thought of yet, it really just seems like who can get who into X mix up the fastest is the one who wins. Which… that’d be alright, but my team of choice doesn’t appear to be equipped for that, and having to deal with that is a bit overwhelming, so say the least.

Am I wrong? Maybe its because of my team of choice along with my inexperience (moreso the latter than the former).