wat…
i went a little further than that. it boiled down to trite. lacking in freshness or effectiveness. i guess
don’t care. say he might use the super, no problem. say he will, problem
about the original blanka ryu example.
if the situation is as described, blanka next to dead, time running out. trying to make ryu waste his super is smart and all but why would a smart ryu waste his super on punishing an almost dead blanak with time running out. wouldn’t a smart ryu just run the clock?
yup. Thats what I was getting at before when i mentioned you could merely jump over the bb. plus when blanka misses a bb, he can end up being in a bad situation, and if hes going for meter it probably would have been better to just sit back and build it in this situation.
this is why i would try to win the round(without burning meter) in most situations, unless i felt like the bb option was pretty much all there is left(say like 2 seconds remaining), if you make the ryu panic i would imagine hes more likely to use his super/ex srk to win. if one could do that, theres a momentum shift and no super.
context is the most important aspect here.
Sometimes if i notice a chun is being stingy with EX and sitting on full bar, I’ll do a poor jump-in after i get a knockdown to make them hit me with ex sbk.
wow. I’ve totally forgotten, but I’ve done this before. not very skilled in SF4 series but I feel like when she doesn’t have an ex bar I can jump at her all day long. out of desperation one match, I’ve done what you described.
Smart, especially since Chun’s Super is hella annoying to Vega.
Why not do an empty jump though?
Edit: Chun’s super does 340, EX SBK does 170. I dunno if the meter is worth the 170 damage since after Chun does super she’s free on wakeup.
Chun has really good AAs with good damage but they’re situational.
No they aren’t. As the distance between the players decrease, it becomes increasingly risky for Ryu to try to punish on reaction, especially if Blanka is whiffing normals. Why do you think the Ken matchup is listed in Blanka’s favour?
If the Ryu player is twitchy, Blanka can just take a step back and do a short ball and punish a whiffed DP, or do Focus Attack on recovery then cancel backwards. If Ryu mistimes a normal punish, Blanka gets a free hit (crumple, depending on the whiff). If Ryu blocks, Blanka can backdash. Guess what Ryu uses to punish the backdash? And this of course earns more meter than repping electricity on the other side of the screen.
Watch this vid to see these techniques in action (21s and 2m12s):
Fami? Daigo(Ryu) ??? VS ???Blanka ? - ?? - ??? - ???
“Random” balls don’t mean what you think they mean…
not speaking for him, but for me. observant Chuns will just throw you. if you actually are vulnerable they’re more likely to use it
What you are talking about is more strategic. I was under the assumption that you meant just keep hitting him with blanka balls and things brought up in the arguments.
But what is your strategy if the Ryu n.jumps? When I play against Blanka players while using Ryu I tend to go into lame out mode at the end of each round (assuming the Blanka is good I mean) and I assume most Ryu players follow this. As a Chun mainer I have a tendancy to hold onto my super for dear life if I have it, so i can only speak from my perspective on this.
Didnt watch the video yet, will do later though.
Obviously you have to read the player, and you’ll have enough time to do that during the match. After you reach a certain distance most Ryus attempt to jump a ball because there’s very little time to react (unless of course your timing is obvious). So you can just throw them off by whiffing normals. You’ll be surprised at how many twitchy Ryus will react to a cr.lk with a jump if you train them right. Or you can do a ball that stops just short and buffer electricity. If they jump, they risk landing on elec.
But anyway, there are cases when you can simply hit them with random balls for meter. You just have to read and condition the player.