edit: I agree with Necro’s position but I dunno if I agree with his answer. I don’t care how many blanka balls a blanka does, if I were the Ryu in that position I wouldn’t waste the bar just to get a last hit even if there were absolutely nothing I could do to punish the balls. Let him have his super bar
Of course it’s okay to have a different strategy, your first post in this thread isn’t a good argument for a different strategy at all though, it’s basically meaningless. Make the point you made in your last post in the first place and there’s no problem.
“X counters Y so don’t do Y” without accounting for the complexities of various situations in which the tactic can be applied.
he did account for them. correct me if i’m wrong but the entire point is to keep blanka balling so you get your super bar up, right? if he just jabs the shit out of your balls or threatens the area you land (not on block), then you aren’t gonna be building meter. another thing no one here really said yet, what if he just hadoukens you in the face?
you are doing something risky because there is almost nothing left to risk, to possibly gain a bigger advantage. basic gaming fundamentals, transcends through pretty much every competitive game. the risk/reward ratio is completely worth it in that situation. the logic is, youre in such a bad position that you are likely to lose anyway, so you might as well push for something that is practical and viable to make the best you of your bad situation. but if you want to make believe that the only thing that matters is the logic that everyone isnt human and plays like a machine then go right ahead. your decisions should be based on what your opponent does and not what you read in a mook or watch on youtube.
The main point was to try to get Ryu to burn his super as a ball punish. Point is the fact that Ryu can jab to beat Blanka balls doesn’t mean it’s impossible to get a blocked ball. It’s not a strict counter that is going to work in every possible situation. Plus if Ryu is looking for the super to punish ball at all he’s not going to be trying to jab you out of them in the first place, so the point is entirely moot.
But thats not what im saying. Im just saying blanka balls are really risky, which they are. there are several very common counters to blanka balls that happen in nearly every matchup that you HAVE to account for. if you can see a situation where a bb will work, go for it definitely.
im just saying i dont agree with the random blanka ball idea in hopes to drain super because i think the risk is just too high(and its def not something to get used to with the bb nerf coming). It can definitely work from time to time on lesser players or someone who just had a momentary bad decision, I just dont see it as reliable and unless i thought i was going to lose the round, I wouldnt waste it.
it’s worth it if the only thing possible response is shinkuu hadouken, but it’s not
it’s impossible to get a blocked ball if the Ryu doesn’t block, but nevermind that. the situation assumes the Ryu will use super to punish. that’s not the only punishment, and it’s not the only course of action
gief can punish blanka ball with kara ex green hand, but if you were in a team tournament and had an inexperienced blanka player on your team vs a gief, would you seriously tell them to not to abuse the shit out of balls because ‘blanka ball is punsiahble vs gief’?
that’s why it’s something to try in certain situations against certain opponents, not something to take as a 100% sure thing. i’m not sure anyone ever argued that.
But they are risky. There are several ways to deal with blanka balls, and if someone is getting hit with more than one near the end it doesnt take a genius to get wise to whats going on.
The above statement does not mean dont ever do blanka balls. im saying there is a risk to doing them in the fashion explained. I would rather try to change the momentum of the match, or possibly turtle and build meter.
Stop acting like a ten year old. if you want to have this discussion thats fine, but stop acting like i killed your mother in the process.
alright, I’m gonna say right now that I have no idea what Ryu jabbing blanka ball looks like in SF4 but I assume its either near fucking impossible or requires a great deal of training to pull off consistently.
either way, I’m only saying that there’s more than one thing you can do. there may be only one reasonable PUNISH, but there is more than one option
point taken. I think necro just didn’t see it as foolproof. i’m not gonna lie it’s a nice game for someone who’s inexperienced with it
I would agree with you in this post, its definitely something to feel out, and see if itll work. and in the situation where you feel like you have an understanding of your opponent one will be able to make the call. Im just simply saying that I would tend to go in other directions pretty much all of the time. Nothing more than that.
this argument is about ONE blanka ball. 1. ichi. uno. the point is that, in the heat of the match, the ryu player MIGHT super as a gut reaction to blocking a ball, thus lose his meter. note that the super WILL KILL YOU ANYWAY. the aspect is ‘risk’ is hardly applicable in this situation since the crux is WHAT ryu kills you with, not ‘if’. lets look at the possible practical outcomes:
you sit back, build meter with elec or something in between jumping straight up over fireballs. eventually you lose, next round starts you start with maybe 1/8th more meter and ryu has full meter, which would ACTUALLY make blanka balls risky in the next round.
easy to accomplish, you risk nothing, bad situation for blanka
you do a blanka ball and ryu does a low jab or low strong and it trades, and knocks you out. you gain about the same amount of meter as above (as you hit him), and he gains no meter since he already has full meter.
easy to accomplish, ends up bring the same as the situation above (what you recommend), but also leaves the possibility of…
you do a blanka ball, ryu player does super on reaction to blocking it. you gain some meter, and ryu starts the next round with 0 meter, making balls viable again.
next round is the best possible situation for blanka, while having the same outcome of the above 2 situations anyway (losing round 1)
so lets look at our choices
building very little meter, losing the round, and having no chance at ryu starting the next round with anything less than full super.
2/3. building very little meter, losing the round, and having a chance at ryu starting the next round with anything less than full super.
risk: nothing (youre losing anyway)
reward: ryu burns his meter
oh wait i forgot your option lemme get do that
you sit back, build meter, play the best ever, ryu makes a series of mistakes that no one will ever make, ever, and you win! nevermind, this is the best option. forget everything i said. you should just win the match! thats clearly the best choice and you should ever consider doing something more practical.
wow! awesome! you won the match! the choice is clear.
building meter is a bonus, the real goal is to leave a door open for the other player to have a lapse in judgement and burn their super. players are human you have to remember that. if you give them so much respect that you just think ‘well hes just going to low strong me on reaction’ and other things like this, youre just robbing yourself of possible opportunities
it’s because the players are human that I think you shouldn’t use it. at least, not for the reason of wasting his super. for instance if he’s aware of the tactic he’ll make a conscious effort not to do it. there are mistakes people make though. i don’t think that example is enough to take advantage of a thinking human