If theyre already past you and not above you when you TU you can just TU in the other direction
lp TU goes straight up, the other ones go out further
Playground: I’ll take that scrub down lol
anyway, I’d be curious to see the situation in which you saw him do this, because I’m sure there is a reason he’s doing it. Do you have the video? It very well could be character-specific
its not that he’s just jumping in, its especially when i’m on the floor and he crosses my wakeup. I feel really helpless other than trying to guess tick throws and just waiting until he messes up
spam low TS all day, if you notice, blanka does NOT have a 3 frame move. At all. You have crouching LP, spam that all day into ts’s or tu. uppercut his blanka balls, focus attack his rainbow ball, or if you have ultra, block it then ultra him on the way down. Don’t jump at all. Just spam low ts. Words that J.wong told me himself.
Don’t let him knock you down. The only way he can do that is if he slides at you, sweeps you, grabs you. All of that require him being close, don’t let him get close. If he’s in range for slide / sweep throw, block low. Make him want to jump in at you (people think if sagat is ducking he won’t TU) just force him to jump, TU him. Then jump back hard kick, resume low ts’s.
don’t mean to nit-pick, but all regular throws in this game are 3 frames except gouken’s back throw.
it doesn’t seem like much but it’s a huge difference. A 2-frame normal throw implies that it beats jabs/shorts, when in fact it always loses if done at the same time because it’s actually 3 frames and normal throws have lower priority than normal strikes.
You are right about throws being 3 frames. Dunno where I got 2 frames from. But throws do beat normals if done on the same frame or if the throw was done a bit earliar. This has been true in pretty much all capcom fighters.
It has to be really deep for you to get maximum frame advantage and then if you want to follow up with a low short or low jab you have to be frame perfect or you will get reversaled.
I’ve been messing around wit the kara tiger knee, it also works with TU then the setup for ultra. But i’m still having trouble with the kara throw, any tips?
This belongs in the question and answer thread. You posed a question right? There is no kara throw FYI for sagat. Please delete your post. This thread is for information that isn’t found on the other parts of this site, or are players observations and nuances / tricks that make a great sagat as opposed to a good sagat.
If you want to ask a question in this thread, let it be a question about a tip / trick someone posted for the first time in this thread. Leave all the other / beginner / uninformed stuff elsewhere. Not trying to be a dick but the sagat forum has got to be the most cluttered place of useless information, trying to make a thread that’s worth something. Again props to emblemlord
Yeah it’s possible, but I only have like a 5% success rate in training mode. I don’t have any capture equipment, but after like 45 minutes of constant attempts I realised I only had any kind of chance of landing it on Sagat or Zangief (something to do with the hitboxes perhaps). You have to time it just right on their wake-up or no sale.
So I discovered this by accident and it’s pretty sexy. It was during a match with a Chun Li player.
Sagat can link a meaty overhead into a TU. From there he has his usual FADC combos.
It must be meaty and the TU seems to be a one frame link, but without proper equipment I can’t be too sure. Still it’s not too hard to hit consistently and with practice I think this could become a staple of Sagat’s wake-up game making him much more deadly on a knockdown.
It only works if you hit with the overhead super late so it takes alot of precision.
But the damage and mix-up potential is very intriguing.
Since Sagat lunges forward and crouching characters have bigger hitboxes, that’s what makes this link possible although it’s much easier on characters with wider bases like Chun.
Overhead has to be counterhit, you can land super off of overhead but its way more practical on counterhit only.
I’m working on tk knee crossups but visually when you think you do it it can still be blocked normally but i have landed it on crossup on certain matchups. Going to research more when i’m not a bum.
It doesn’t have to be counter hit at all. I tested it multiple times. And yeah, you can land Super off if it as well.
The only stipulation is that for Sagat to be able to TU it must be meaty and it must hit on the last frame of the overhead.
I have been practicing it and can do it semi consistently at this point. That hard part is doing the TU at the right time as soon as Sagat recovers from the overhead.
Can someone please tell me how to do an Ex Tiger Knee in the corner, which juggles so you can follow up with another Tiger Knee. I have seen this on some videos and but cannot do it training:
How do you do this?
Does it only work against some opponents?
Do you need to knock your opponent out of a jump when they are pressured with the first knee?