Don’t spam my thread.
This is to both sides.
And as far as anyone assuming anything…this is SRK. You suck until you prove otherwise. By proof I mean you win and/or place well in some tournies. Either locals or majors doesn’t really matter as long your name gets out there. Or you beat/go even with a well known top level player in a tourney or several tournies. Again, anything to get your name out there.
If you haven’t done that then it’s best to keep your nose to the ground and bow your head in humility while you soak up the knowledge.
That said you can still gain respect by being knowledgeable and posting intelligently.
Ok, guys it’s been awhile so lemme just talk briefly about what I been working on.
Basically since SFIV came out and people discovered you could mash out reversals everyone has said that SFIV is a no meaty zone.
That couldn’t be further from the truth. Over half the cast is EXTREMELY susceptible to meaties on wake-up and many don’t have the tools to combat it effectively. This is because their wake-up options overall are very poor. I’ll go over each of these characters individually as well as talk about Sagat’s general gameplan in this situation.
So, basically the name of the game is to get that knockdown then force a reaction with a meaty low short. The low short (cr.lk) recovers very quickly. It has 5 frames of recovery. That’s fast as hell. Then when you add in that last active frame you have 6 frames where Sagat could be hit. 1 frame where the hitbox is active then the 5 recovery frames.
So for Sagat to be hit the attack must hit within 6 frames. If a character has no such attack then Sagat may throw this move out on someone’s wake-up without fear. If they try to attack Sagat then he has enough time to block. And since reversals are generally not safe, that means Sagat gets a free punish if they tried to retaliate.
And blocking isn’t that great of an answer either. Since it’s a meaty attack and you are hitting with the last active frame Sagat will get more frame advantage when it’s blocked. To calculate how much advantage he gets you subtract 1 frame from the number of active frames and add that to the advantage on block. The one frame is the last active frame of the meaty attack. 3-1 = 2. So low short is usually +3 on block and 3+2 = 5. So a perfect meaty low short is +5 on block.
That’s alot. This let’s you go for some safer block strings should they choose to block and you can safely go for your hit confirm combo or mix-up from there.
Once they realize what you are doing you can start more mix-ups. Sweep to punish backdash, grabs on wake-up when they start blocking more, TU on wake-up if they get bold, etc. It all stems from the meaty low short though and how this move stifles their wake-up so much.
I got class in a bit, but my next post will talk about Rose since she is the first character I started doing this on.
IMO this one thing makes alot of Sagat’s so called 6/4’s, 7/3’s and 65/35’s IMO. SFIV just got a whole lot more unbalanced lol.