Now we all know training mode is practically useless. The only thing you can get out of it is practicing the ROM and even then it isn’t guarenteed to do anything match wise. A while ago I used it to mash out of tempest and adjust the whole in my trap with auto block.
Now I would like to make this thread so people can share what they can do or what techniques they do in training mode to help improve their marvel skills. Anything about training mode that will actually help.
It’s not useless. You can practice your execution of any combo, and if you can combo that one hit into at least a 50% combo, you’ll be winning a lot more.
yeah, and you can turn on the damage meter to see exactly how much damage a combo does… (did you know that the sent fast fly combo with commando AA assist does like 89 (out of 143) points of damage on magneto/storm? :wow: ). Also, you can test some throw setups ;etc and see which ones are rollable or not, because you can turn on “safe roll” to make the computer automatically roll out of a OTG combo…
Mastered triangle jump-ins with lk mk, hk, lk hk
Mastered Tempest AC
Mastered solo ROM setup
Mastered ROM
Mastered solo slide setup
Mastered 5H
Mastered jump-in combo with Sent-A to 5H
Mastered jump-in combo with Sent-A to snap out
Mastered jump-in combo to solo slide infinite setup to ROM
Mastered “dash to other side and relaunch” ROM reset
Mastered corner throw ROM reset
Still working on multiple MT air combos, 1 2 3 4 adu/uf 1 2 3 4 HG xx MT, slide infinite
Storm:
Mastered jump-in with lk/lk hp/lk hk/lk hp hk
Mastered LA xx LS AC
Mastered 50% corner combo
Still working on tj. hk infinite, other infinites
Cable:
Just did AHVB a whole bunch of times
s. HP x 4 xx Psimitar xx AHVB
Thats not mastering it. That won’t help in a real match, it will be a different story to catch someone with it than actually doing it. Mastering something means you can do it at any point in the match with ease and catch it off easily. I’m talking about playing skills. Not combos and stuff like that. IMO paracticing execution in a match is WAY better than training mode.
No, mastering it means you won’t fuck it up when you attempt it. Landing those hits has nothing to do with mastering the execution. Practicing execution in a match either wastes your money or make you lose.
If you want to play better you have to play, period. But, your chances of winning go up immensely if you can do better than just a simple AC.
Bingo. Just because you can break through defenses and land a hit doesn’t mean shit if you can’t turn that hit into a damaging combo or set of combos. That’s what training mode is for.
I would never be able to land ROM in a real match without practicing it in training mode or against the CPU. I can’t imagine only doing ROM when I play against people and no other time, I would never be able to do it.
What I’m saying is paracticing a combo in trainning mode isn’t going to help you in the match unless you land it. Mastering it means you can do it in a match, under pressure, against real opponents with ease. I wasen’t saying no other time. For example, Ironman’s infinite is the easiest one to do, but one of the hardest to catch an opponent with without an assist. The set up is above average in difficulty. If someone plays and does the infinite at home on trainning mode, that doesn’t mean it’ll work the same way in a real match. That’s what I was trying to say earlier.Landing hit’s, defense,strategy, experience, etc, are more important than combos when it comes to getting better at the game is another point I was trying to come across from my earlier response.
I sort of see what you’re coming at, but if you can’t do a combo under no pressure (in training mode), there’s definitely no way you can do it under pressure (in a match).
If you wanted to talk about landing hits, setting up a good defense and all that other stuff integral to a good strategy, you can’t do it in training mode. It’s a given that you have to play in order to get better overall. But training mode does have a purpose, and is clearly not “practically useless”.
You can also practice guard breaking. Turn on all block. Throw opponent, otg, snap out. Opponent comes in blocking… try gaurd break. Of course it only works for throws with otg since all block is on, but most do have otg so it’s all good.
You could also use training mode to set up situational things. Like test yourself on in game situations, like getting out of a Sent/Cyke stomp pattern, or how to block a Mags rushdown, or even how to bait a Capcom or a Psylocke to their dooms.
And on the flipside, you can test out new lockdown, rushdown, and run away strategies. So you could use training mode for that kind of stuff as well. I hope that helps ya’ll out a bit.
Yeah, this is a life saver. It took this for me to truly understand all of the properties of gaurd breaking, because in an actual match, I was always too nervous to try and fuck around with things to try on the incoming character.
Like someone said before, “First you must learn to combo, then you must learn to set up a combo”. I can’t remember who said it but it’s an inspiring piece of advice.
Training mode is no where near usless. I spend most of my time in training mode practicing combos and execution. Not to be big headed, but I wouldn’t be nearly as good as I am if it wasn’t for training mode.
Is there any way to practice GB’s without another player? I figured you cant snap back if the cpu is set to auto block but it’s worth asking anyways.
I still think it’s useless in gaining skill or advancing your strategy level. Rom infinite isn’t going to get your game better if you suck. Doing as much combos and resets won’t help if you don’t have s certain mind set and strategy. I would rather waste 50 cents in a match these days than trying something intraining mode. Because it’s that much better. Just the experience of getting your ass beat helps. Just knowing how the new character you’re using gets his ass beat helps.
Now I’m just throwing this out there, as I like to remain neutral on most things.
Wouldn’t you think though, that being able to practice on the ROM, and being able to pull it off and reset it on reaction, would help them a little bit in a real match? Now I wouldn’t think just practicing the ROM in training mode wouldn’t be enough to say that you could pull it off in a match against another opponent. So while learning the ROM, or anything else for that matter, think about some of these questions:
How do I want to incorparate this into my game?
What would happen if I were to mess up the exection part of it? Could I recover in time to block, or would I be punished for it?
What are the ways I can get the most out of what I learned?
Think about who I’ve played in the last few games. How can I create a gameplan using what I just learned?
I think what SNAKE is trying to say, is that no one skill you learn in training mode, can help you in the long run, unless you can find a way to fit it into some overall stategy for the team and the person you’re facing off against. I think, however, that if you can ask yourself those questions, and come up with answers to them, you can learn stuff in training mode that can help you in coming up with a strategy for your team, or your character, in a match. This is what I like to call, situational training, because you’re thinking about how you can use all your tools on your team in training mode to come up with a gameplan against someone or a certain team.
So I guess I agree with SNAKE to a certain point, and I respect what he says because he’s been playing a lot longer than I have. I just think that if more people were to use their training to come up with strategies and gameplans along with their combo training, it would lead to better matches overall.
Really? I think if you have the game at home, you should be practicing with a friend, not going to training mode and trying to learn a move. I think training mode is useful for figuring out properties of guard cancelling, throw properties, etc. THings that’ll get you to understand the concept of this game more. Combos aren’t as important as the other stuff.