I keep faulting on the hair car as well. I got an average of about 26 on the one I passed. Reactions are much faster when I just guess and react to the first sign of motion, but isn’t the point of Millia’s mixup that you can’t react to it unless you guess?
Blocked Overhead about most of the time 22 frame average, but faulted a couple times. In the actual game it is a bit easier because you can Fuzzy. Also in long periods of standing there the guess is low or I’m going to jump the hell out of there. I don’t have dem reactions I need my OS’s.
I think that giving this measurement importance contributes more to why you suck, if anything. You are not supposed to block 6K on reaction. But on the other hand most standing dust moves are too slow to be spammed as 50-50 mixups. It also depends on animation compared to other move animations etc.
The “nothing happens” happens to me when I get “hit” by the mix up but don’t press a key. The game still waits for me to actually press an input so it can count the frames it took for me to “react” to the action. So technically, I can have a 999999999999 frame reaction time or something.
It took several tries to not get a failure, but I ended up averaging 23.2 on my first non-fail; that was, however, skewed by a 30-frame reaction after a long period of repeated hair cars ;_;
I have no idea how good or bad 23.2 is, and I feel like I only succeeded in memorizing the startup frames of one character in a game I don’t play.
Pretty useless test. Good defense comes from knowing how certain types of people and certain characters attack and I don’t feel like it’s like 3S parrying at all since in 3S you’re guessing on parries all the time except for some really slow moves.
You can’t guess for shit on this one cuz it’s rng.