Taiyo High's Burning Batsu

More Batsu combos:

Shows the 4 midscreen SSKicks. Batsu looks strong.
I think my team now is gonna be Batsu/Ippatsuman = “Ibatsuman”

Nice stuff Fasty. I was thinking about something like that but had no idea if it worked, and I was going hardcore on the j.B loop. That opens up a lot of possibilities for sure! Really nice!

I think i officially went crazy, the 4 consecutive sskicks wont come out for life of me i even tried 2b’s and 2c’s (and also alternating them) the max i can get out is 2 unless i brq i get 4 but clearly noone else is using brq

good stuff by trag and Fasty need to go to training mode and work on these combos

Beardini: You need to Tiger Knee the 3rd divekick. You are only allowed 2 divekicks per jump. 214B~214B~2147B~214B. Obviously use the attack button that is required (in the full-screen combo, it’s C’s).

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xsamuraix posted this in the main TvC video thread, but it shows an example of the batsu corner loop at 1:10.

damn too bad i dropped that combo lol.

well an easier way to hit this combo consistently is on the tk 214B use 214A instead the last hit being the A version helps them stay at perfect hieght plus it makes doing 4 reps alittle easier, 4 reps of the loop is still pretty tough though.

i think people might be sleeping on batsu.

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So close to 100%. With some minor adjustments, I might be able to make it happen. Will re-capture if I do it.

You’d be right. I had no idea Batsu was that beastly, until I saw that money match you had with XSamuraiX

Trags combos too are just ridiculous.

I’m going to learn this character. If he can do that much damage without meter or baroque, he is going to be a serious problem for the entire cast.

My question for you and Trag is this: Can either of you do any of this online? The delay limits me to simple bread and butter ish only.

I haven’t tried it online. However, I can do the combo offline without the third corner loop very consistently. In most of the combos I cap, I try to max out the possible air hits for damage and “wow” factor, but it often makes the combos almost impossible to do. If you do the combo starting from a c.A (instead of a j.C) and omit one loop at the end, the combo becomes very practical… it’s not really too hard once you get the execution down. The only real hard part of the combo is getting that third loop out before the launch.

doing this online really isnt happening unless your just an online player.

also when you take them into the corner on that 2 loop if you just do 2 reps of 214B it makes doing a 3rd loop alot easier

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Since you easily build enough meter during the course of this combo, I changed it up to remove 1 loop and instead end with super. Makes the combo WAY easier… and even more deadly.

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Beastly vids trag. Keep up the good work.

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yo trag i appreciate that midscreen cheese you just found

NP. I have a bunch of other stuff in the works as well!

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40,002 dmg. 1 meter. no brq.

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Press a button. It probably combos into crazy dmg with Batsu. Not very practical, but I think it looks neat.

air dash C, land, B-2B-C -> 236B -> 623A+B~[7], sj.BB -> 214B~214B~2147B,214B -> 66 cancel, air dash B, land, j.B, 2147A -> 66 cancel, air dash B, land, B-C -> 623A+B~[7]. sj.B -> 214A~214B~2147C~2147C -> 236B -> 236A+B

… I think.

Note: After the 4 air Dive Kicks, the dash B, land, and rejump B… you MUST Tiger Knee the 2147A so you get into the second jump before the Dive Kick comes out. If you do not Tiger Knee it, and you cancel the j.B into 214B, you will be unable to dash!

Also, it doesn’t hurt to slightly delay B-C -> 623A+B near the end.

Heh, gs Trag I was actually going to mention that his uppercut super was a launcher, if it wasn’t known before. Also does anybody know about Batsu’s Kara 6C? I haven’t tested it as a tardy counter kara 6C yet, but the jist is basically 66C nets you a kind of Kara 6C, meaning you can actually hit a 6C off from just a bit past mid screen.