2D is such a good tool, I would say it’s very important to become familiar with its max range so you can safely lead into block strings or tick into 360/720. Once you conditon your opponent to start jumping away after a blocked 2D, you can hit them with 623C for some ridiculous damage.
Speaking of block strings, what are some of your favourites? Favourite for whatever reason, setting up 360s, creating frame traps leading into combos, etc. Since 236A leaves you at -1 and 236B leaves you at +3, is it always a good bet to end your strings with Sledge, or to throw Sledge in there after unsafe normals with bad pushback. I’ve been a Capcom man most of my life, so I’m just trying to get an idea of how to construct my strings in this game. All of his really unsafe shit cancels into safer normals with good pushback, so that’s probably what I’m looking to do here. I am currently consulting as many video as I can find.
This video is an excellent example of solid Tager play, especially starting at 5:15. Honestly, one of the most disgusting rounds ever caught on film, I didn’t know Tager could have combos like that.
And it’s pretty clear that [media=youtube]fgNgB7wV-8g[/media] sucks ass, but at least he makes Tager look top tier :razz:.
As well, which button configuration do you guys feel complements Tager the most? I personally like D-ABC.