DQ resets since its hard to intentionally press even start+select… which is usually placed far from each other on sticks and if ur pad, its impossible to accidently press these two buttons
Intentional pauses should at least forfeit a match… if it is accident then give a warning
button settings… set in option mode in advance i guess… if they have the wrong button settings… i say be harsh… let them play a game with the wrong button settings (so best 2/3 rounds). how can anyone screw up button settings? just make sure u double check. being harsh might save a lot of time
Yeah i guess bitching about 3p 3k in a tournament that is all console is moot. SO fuck it. Lets do the 2 tourneys. But watch your ass poeta cause controller shiro comming for that ass in the macro tourney =p
Oh lord i just rememberd dark renagade and joker are beast on the pads =s
The majority of games are being played on PS2. Considering it requires a start + select combination to pull off a reset, that will be an automatic match DQ. As for a pause, that’s a far more likely accidental situation and will get a warning on first infraction and a match DQ on second infraction.
Controller options prior to the match will be a requirement. There will be no tolerance for in game suspension because a person’s buttons were not set correctly. It will result in an automatic match DQ. Everyone, please be very careful with this. We are afforded the chance to check buttons beforehand so pleae don’t take anything for granted. Both players take the time to check their buttons in options before the start of their match. It’s a small amount of time to avoid a potential big penalty.
The disconnect messages are prevalent with custom and/or MASsticks being used on a Dreamcast. If said disconnect happens the first time, the match will continue as per normal. A second time will require a change of stick to avoid further complications. There will be no DQ’s because of “blue screen of death” as that is not a player problem so much as it is a conflict between different Dreamcasts (not every DC has the same resistor issues with custom sticks as others).
I play on hori pro and have never hit pause by accedent, I really dont think pauses should be allowed warnings even if its accendental becuase any jackass can claim it was an accedent and we would have no way of proving him wrong and a warning is not enough punishment for a pause.
I am really happy about the warning for accidental pause. I have a hori Tekken stick and the start button is only an inch away from Fierce punch. I have hit accidently before (especially when mashing some supers). It doesn’t happen often but it would suck to be DQ in an important match because it is possible.
Pauses DEF shouldn’t be an auto DQ man, cause it does happen, and it’s not like anyone is focused enough to pause in a crucial situation while they’re trying win with people all around, KNOWING that they could get DQ’ed if it seemed like it was done on purpose. Just not realistic IMO. Anyway, I think that pausing should be dealt with by the 2 players playing the game, with a default rule taking effect if the other player doesn’t tolerate multiple pausing. For example, 2 players who know each other may not care if the game paused let’s say 3 times during the match, but for someone who wants to gay himself a win, he coulda let the rule take precedent and gotten an auto win after the 2nd pause (the first accidental pause is allowed).
Don’t you think that’s a bit lenient? Any jackass can pause at a crucial time and claim it was an accident, and the rule would state that they just get a warning for the first infraction. How about the first infraction is at the other player’s discretion (in case it’s at a non-critical time and/or they don’t care) and another one is match DQ, OR if the player is not okay with it, it’s a current game DQ without a warning for the first incident? Too case-specific?
I know about the BSOD but all consoles do have disconnects as well, for example couldn’t a player on the verge of losing deliberately tug his cord (Jay’s gonna be all over that phrase) to give a disconnect msg?
Just trying to consider all scenarios here. Sorry to be annoying about it.
What exactly is a CRUCIAL situation? If you fuck up in 3S, let’s say, and you’re about to eat a c. forward super, you can pause:
A) before it even starts, which allows the opponent even more time to think out exactly what he’s going to do
B) do it during the execution (ie. after the flash) in which case you still get the beats
C) do it during let’s say the c. forward but before the super flash, which still doesn’t effect the super cause the motion has more than likely already been pumped. This scenario is also the one that would cause the most drama if the super DIDN’T come out
I just don’t think there are many situations where a pause ruins what shoulda normally come out. OBVIOUSLY, a person can cry like a bitch and make a case for why the pause ruined his life, but that has way more to do with people abusing the system rather than ingame implications.
I think the best idea is to have some of the game’s best and most knowledgeable players acting as REFS to judge the severity of a pause.
Sorry Mo, I know you put that in just to get a response from me.
How bout this scenario: your sticks are on the table (no homo) and the other guy bangs & moves the fucken table while you’re: doing a combo / parrying a super / raping his mother. Essentially doing a “JS Master” minus the rape part.
what if it’s not crucial (both players are across the screen mashing low strong), and p1 pauses accidently, what if p2 (thinking in his best interest) says it was crucial and gives DQ to P1 for a completely accidental pause. Not real enough? ok let’s say you’re playing Cable in MVC2 and you’re AHVBing someone, you’re mashing on the buttons and accidently push start, potentially fucking up your next ahvb link. If your opponent was an ass he could tell you it was crucial and get you DQed for fucking up your own combo accidently.
You accuse me of theory fighter when you I used concrete examples and you use bullshit phrases like “flow”? Are you serious? My point was that pausing doesn’t have a big effect on a game unless it truly is a crucial situation (like short short super before the super which makes it very hard to finish the combo and brings into debate the hypothetical situation of “Would he have connected the super even if the game hadn’t paused?”). Pausing is almost always related to execution, not flow. And the times it does happen in casual/tourneys, it’s almost never anything game breaking, and most players that aren’t pansies choose to just continue playing.
Well even if it was an accident, there should be some kind of penalty otherwise we’ll be making distinctions with every case… well I guess that’s inevitable either way. How about the director for the game or a judge/neutral spectator decides whether or not it was a crucial time? No bias there. If it was a deliberate pause, game DQ, if it wasn’t, warning and then a complete match DQ if it happens again.
Geese, tonnes of stuff in 3S would be affected by pausing. Let’s say you just get c.roundhoused by Dudley and the following juggle will kill you, other player pauses and ruins it, or before parrying the last hit of Chun’s super. Pretty much any juggle or parry situation is affected in some way.
Man, I 100% agree with your examples. Point is, that MOST pauses don’t happen during those crucial moments. If someone paused during the stuff you mentioned, I would absolutely go with a round (not match) forfeit. But if someone pauses when nothing is happening (and this is what I’m getting at…that most accidental pauses happen during these moments) then the match should just go on if both players are mature and have no ulterior motives for the DQ challenge. Pausing is a very touchy subject and you need a ref to judge crucial situations, or else anybody can just justify that the pause ruined his would be victory, although he was 70% behind in life, had no meter, and was about to die anyway.
I don’t really feel it’s leniant because I’ve been in the exact situation that others have brought up concerning the new HRAP/Tekken 5 stick. The start button is very close to the Fierce button and has been known to cause pausing. I myself have paused a few Marvel matches over the last few months while mashing out a Hailstorm/Lightning Storm/AHVB. I don’t think the players are such dickheads that they’d be prone to pause the game while losing.
I can’t leave the decision to DQ or not DQ a player in the hands of the other. You’ll end up in any number of subjective situations based on mood, whether the score is tied, if the players are friends or rivals, etc…
I have never come across BSOD on the PS2 and I played on one just about every day. A disconnected cable would require quite a bit of effort and the motion itself would be ridiculously obvious to anyone paying attention. On top of that, if we saw someone pull a chord intentionally, it may be grounds for greater than a match DQ as that kind of action can be harmful to the PS2 and in some cases put the unit in a compromising position (When we were at ECCXI, one of the PS2 slims was pulled from the table to the floor because of this action. luckily it still functioned but it was still a fair drop that could have damaged the unit).
Mo; don’t worry if you feel your concerns are “annoying.” I welcome these kind of inquiries. It’s important we clear up these kind of issues now rather than during a tourney when faced with it.
pro tip: open up your stick, unhook your start button = problem solved (unless you need to taunt in cvs2, but if you’re playing cvs2, you don’t need to mash…that hard).