You make it sound like just because someone concocted some airy-fairy tier related match-up ratio of a Hawk Vs Honda there’s no possible way any bout involving these two characters could turn out differently!
You do realise every bout is potentially different… IF you take your finger of LP auto-fire long enough to allow it to be so. :rolleyes:
You’re absolutely right i don’t know anything about Honda vs Hawk in HDR, but i know boring when i see it, and that shit was boring…i personally fail to own 3/4 of the comunity with my Seth but thats probably cuz i don’t sit in a corner hitting LP…i do however, in a tournament, do many many jump. HP…but at least i admit it’s boring to watch…get off yer high horse and stop complaining when people point out the obvious. kthx
Command throw characters are way dumbed down in sf4, compared to sf2. Just a warning~
I main t hawk in hdr and was going to main gief in sf4 originally, but was disgusted w/ his play style.
Timing was so critical in 2; 4 is just pure paper rock scissors when you get in.
Why do like half the people in here know nothing about T.Hawk lol. I main him in HDR also and my matches vs Honda go about the same, as Im sure gridmans does also.
Honda match up: I usually get 1 out 5 wins and it’s not gonna change simply due to the fact that it’s always been a bad match up period and this is coming from an OG.
Crouching strong(recommended) and crouching jab(auto fire!? are u serious!?) as well timed reversals during in between the super and long distance headbutts help. Too many things I want to mention but I don’t want to educate someone who hasn’t played him competitively before so we will leave it at that.
Overall, It is a boring for the Honda player since all he has to do is hold back…
Back on topic:
Sure tick throws may be gone (SSF4) but there will always be options in this iteration. Standing forward up close should be left intact though like in ST. He really needs this in is his mixup. FA cancels to Storm Hammers/Ultra will benefit his game.
I’m still looking forward to SSF4. and hopefully Honda’s headbutt recovery remains the same since it can be punished this time around.
Yeah, he should take his finger off jab so he can allow Honda to get in. Not using one of your character’s best tools against another character is totally a smart move.
Did JigglyNorris (or whoever brought up the match up difficulty) say that someone else made the tier list? What if that 8:2 match up is his opinion? Plus, you said you don’t know anything about HDR, so who are you to comment on how the competitive players play their game?
Seriously though…they need to change the last part of Thawk’s ultra…the sitting on opponent part and saying Hi to the camera is just damn silly… Only Dan should have silly ultras…
Characters with lots of HP and good damage output can’t be that bad…look at Sagat, Rufus, Gief…
I hope they make Hawk dive good…it should not be too punishable otherwise its useless…
I’m also fearing that Hawk won’t be as satisfying to use in IV’s engine. I love Gief’s slow pace and precise game play in ST, but he feels so mindless in IV. I hope I’m wrong, but fear I’m right. Guess we’ll know come Spring.