T. Hawk Thread.

Hey, after the capcom tourny, lets make that hawk video you were talking about.

Hey come on, I’ve been fighting the good fight for a few years now! :smiley:
There are people out there who are interested in Hawk, but they just don’t put in the work. As far as I know, I’m the only Hawk in Europe who uses negative edge at all…
So if you wanna do the vid, awesome, I won’t stop you, but don’t be surprised if you get less than a 1000 views and only 10 people actually pick up Hawk in any sort of serious way.

If half as many players pick Hawk seriously, or even happen to learn a few of the techniques so as to use him as an alternate character, that will be a major thing already, IMHO. The more players we get, the better.

once you get the timing down whats also important is how close you are to the opponent before pressing the jab. i see some people get this neutral jab tick, which currently defines all hawk play, vs a shoto sometimes but switch it up to sim or dictator and theyre making a simple mistake of walking too close or being too far away. sim especially i see people walk up way too close and they just give sim a chance to slide his way out (dictator is the opposite where people are usually too far away. just refer to neorays vid for the proper distance)

[media=youtube]0t1aTIbCeOY[/media]

5:40 is a great example of the proper distance vs sim. his wide hitbox throws people off and makes it look like youre too far away when youre actually in the correct range

also id be interested in any technique videos as well

Great stuff guys, really looking forward to that vid, PAPER and moocus. It’s really cool to see the inner workings and fine details of the Sako technique. Makes me realize just how little I understand about this technique.

It sounds like you guys are “manually” doing the SPD motion, instead of “flicking the stick” (lol). I always thought Hawk players nowadays were using Neoray’s quick flick technique that we saw in those vids several months ago (not sure if it was Neoray or someone else). Are you guys not doing that? Are you actually doing the 270 motion instead of letting the stick do the work for you?

And if you’re not using the technique, why not? Apparently VIPER and Hiroyan and all the Japanese Hawks are using it. (Actually I thought that’s why they call it the Sako, cuz it’s not actually a manual 360.)

Actually not O.Ryu and O.Ken, they’re completely invincible. But N.Ryu and N.Ken’s Fierce Shoryu can get stuffed by Hawk’s neutral Jab, that’s true.

You’re thinking of the Hajiki screw, where you just flick the stick. I just call those flick 360s.

Yeah… the stick flick. You can’t use that in the Sako tick. Sako ticks require precision.
I can do the stick flick and I used it a lot at X-Mania(I was surprised how many I managed to do going from right to left. It might actually be easier that way because you have to use two fingers so there’s more precision), but I’m not sure I’m gonna use it anymore. Playing on different sticks can make a huge difference in how easy it is to perform it, so I prefer to just have the manual motion down.

They use that in footsies. When they actually touch the enemy before, i.e., a tick, they use something else, to avoid jumping.

Ah ok, makes sense considering the timing and range has to be so precise. Thanks guys.

Ok, found something by accident today, could be interesting if we find the right application. I safe jumped an O.Ken a couple of times like a dumbass and found that as long as he did a reversal Fierce DP, it wouldn’t hit my DP at all.
This was with N.Hawk vs O.Ken. Hawk lands before Ken, so he can immediately punish. Most of the time Kens will probably use Jab DP, but if we can find the situations where Ken would use the Fierce version, maybe this can be exploited.

Weird… you can’t safe jump a reversal fierce dp, if you safe jump you’ll get punished, most of the time by three hits or just one hit with big damage.

Do you have a video of your experience?

I can make one. I tried it tool assisted as well, just to be sure. If you do an installed DP against Ken’s Fierce reversal DP, it whiffs, even though both characters physically touch.

share it homie, sounds interesting.

Hm, I’m not sure how a video showing what I just told you guys helps though. If you wanna try it out for yourself, basically when you put Ken and Hawk next to each other and do their DPs at the same time, doing a Fierce DP with Ken, they will not hit each other at all.
If Hawk does a Jab DP, he lands in time to hit Ken with a (crouch) Jab or Short, without Ken being able to block in time, since he’s still in his DP landing frames when Hawk attacks. Or he can throw him for free, which is probably the best option.

Basically the reason why they don’t hit each other seems to be that Ken is just too darn invincible to get hit by Hawk’s DP and Ken moves up real fast, so his attack just flies right over Hawk, who stays grounded longer. The only reason I’ve seen Ken players do wake up reversal Fierce DPs is that it’s extra hard for Hawk to successfully Sako Tick/Block than his other DPs.
Maybe Hawk can walk up and do a far away safe jump with DP install? Then if the jab hits, he can immediately go into the Sako Tick, without risking getting hit out of the jab, since Ken missed his opportunity to hit Hawk out of the neutral jab, if Ken reversals through it, Hawk will safely evade the DP with his, then land in time to 360 Ken.
Something to try out…

EDIT: Nope, that doesn’t work too well. Not enough time to get a safe jump that’s close enough. Also, now that I think of it, doing a safe jump changes the situation of course, so the Ken player would not go for the Fierce DP like he would when the Hawk walks up for a Sako Tick.

Aw fuck, never mind, I’m talking out of my ass. I guess I wasn’t safe jumping well enough or something. I’ve tried it by timing the last frame of Hawk’s jump in to hit Ken’s first wake up frame, but then Hawk gets hit by the DP anyway. It’s just that if Hawk starts his DP on the same frame or later than Ken’s DP, they miss each other. Against N.Ken, Hawk beats it, but Ken’s DP is so damn fast, it can’t be actually safe jumped.
I’ll leave my posts up so people can see I’m stupid and just in case maybe someone can salvage something useful from them.

haha, I didn’t want to burst your bubble, but I noticed that when you said you were safe jumping kens 1st frame HP dp, something was off.

LOOOOOOOOOOOL…

that’s the spirit bro.

Sako tick masters post the inputs for the sako tick, from 1p and 2p perspective please!..

They posted it a while back, just scroll to the top of this page.

I’ll get started on some videos soon. What do you want to see? The camera on my droidx is supposed to be 720p so I should be able to capture hand movements and whatever.