See post #10.
Does anyone have the information on the supposed invincibility on Tomohawks (Hawk upper/dragonpunch)? I’m getting really frustrated with the losses because my just-starting, mi-air, and peaked tomohawk loses to everything. The beginning of tomohawk even lost to Cammy’s spiral arrow.
N Hawk’s uppercut has a very suspect hitbox. It’s like, it’s invincible in some areas at the start, basically in the front and front top, but it’s not invincible at the very top or back, and while it’s invincible at the bottom, it also doesn’t really hit at the bottom anyway. This invincibility doesn’t last very long, so by the time the move is midair it’s basically just a regular move. O Hawk’s uppercut is better in just about every way; it has more invincible areas, it hits in more areas, and its invincibility lasts longer.
Oh man Jaime!!!
random, but…
try close s.mp aginst vega walldive and shoto air hurricanes!
In the right situations that thing is golden. :tup:
You know me? I know you?
UltraDavid: Thanks for the feedback, it helped! I’m going with Gief more right now. I’m beasting with him against the players I was having trouble with Hawk against before… and playing gief is helping my execution and reaction time with Hawk, who still gives me the most satisfaction to win with, especially when I get those three jumping jabs into 360s in a row. Looks hella tight.
No haha, the guy I was saying this towards was Skankin Garbage.
Using real names on an internet forum can be confusing.
Hi guys!nice to meet you all!
i m a T.Hawk player since Super Street Fighter II The New Challengers (SNES,Mega Drive)
i think im pretty good with Hawk!but my weak part is that i can’t do every time his 720 super move!i think its too hard to do it especailly when you play against good players!
i have seen already Toutanki in videos on Youtube and i was glad because even if T.Hawk is a low tier character this guy can prove the opposite!
i think ill test my T.Hawk in GGPO!
first i want to thank you for all these informations about this character!:woot:
i m also Glad for his rising up in the new Super Street Fighter II Turbo HD remix!
i can’t wait to see his dive safe on block!
If you are around on GGPO I’ll show you how to do it consistently. It’s not that hard. The problem is getting the chance to try.
My main tick into his super is jump in short into super but it can also be done from a crouching jab. The later being a hellaofa lot harder but looks a lot more stylish. Especially if you do jump in jab, crouching jab, super. You can also do his elbow grab and walk under into two crouching jabs then super.
Jumpin short is by far the easiest way to do it in my opinion.
thanx for the info^^ i would like to add that i am a pad player only!ofcourse with stick 720 is by far more easy to do it!
i want to say also that jumping and then super move is the easiest part!
i want something more tricky…
i usually do it with MK (mid kick) and super!i think with this move T.Hawk earns some frames(?) i think! i dont know yet your street fighter “language” about moves!
i think with MK you get some time to do the 720 super!
MK also gives them a year to reversal. Just buffer the first 360 while you hit c. LP.
Can some one tell me if New Hawks jab DP has a grabable frame or two in it somewhere ?
That is a intersting question…
T.Hawk doesn’t leave the ground until Frame 16, and his total body invincibility lasts 9 frames in all of his DPs. Which would indicate, I believe he could be thrown in those 7 frames. (I could be wrong )
<However>, his Jab DP has 9 frames of total invincibility and 10 frames of mid & low invinciblity (His head can be hit). I am not sure how that translates into whether or not he can be grabbed?
I guess if Ryu’s jab dragon can get grabbed, so can Hawk… :xeye:
N. Hawk’s DP reminds me of N. Sagat’s. The invincibility on it is shit.
I can’t really find a good reason to use N. Hawk anymore. Just going back and forth, there’s a huge difference in my ability to DP people out of shit with O. Hawk. I have a feeling that’s why he was raised so much higher on Gian’s tier list – because it’s wayyy easier getting knockdowns with O. Hawk, and his normals out prioritize stuff left and right. N. Hawk’s super isn’t even all that great. By the time you get enough meter, it’s usually overkill.
You can DP through fireballs a lot more consistently with O. Hawk as well, which means less time being somebody’s zoning bitch.
I really belive he can be thrown in those last grounded frames. Only thing is because of the angle and size of Hawk’s DP it’s more of a rare occasion thing unlike Shoto’s being command grabed outta their DP.
One way I think this could be cauptured for replay would be to knock down a charecter ( anyone because I believe it doesn’t have to be a command grab either ) and have Hawk perform his DP meaty and to early for the first invincible frames to run there course befor they can hit the grounded opponent and mash on the grab input as the grounded charecter is getting up.
Fatboy, you up for testin this with me next time I catch you around ?
Kyokuji is right aboput the meter build but the loop is so much more stylish when you do the first two jumpins to 360 and the last one of the loop being the super.
I’ve experienced CPU Claw grabbing me out of the start-up of Rising Hawk w/ Flying Barcelona Drop. Claw grabbed me just when I left the ground; a few pixels from the ground. Thought I’d beat his shit, but obviously I got school’d.
I was using O. Hawk
Claw is a fucked up match-up. He gets up so quickly, it’s hard to do the loop, and even if you time it right, he can just flip out.
Please explain how this guy crosses-up Zangief with Condor Dive, I tried but I couldn’t pull off jackshit.
[media=youtube]y7XdSaRkBwk[/media] - Look at 4:07
it’s not the condor dive. It’s jumping d+fierce