can’t you plink another fierce? I seem to remember a close FP into plinked far FP for a decent chunk.
I know the idea is to go for a knockdown, but I don’t remember anything else working, except against Hakan.
EDIT: nevermind of the FP to FP link, I think its CH only.
But you can lp into ex spire for a knockdown. You can Thrust Peak into EX Spire also if its easier for you.
Okay so, I’d like to have a few thoughts about j.lp xx dive. Why is nobody using it? Is it really that bad? I NEVER saw this in a match and I am watching a lot of replays and tournament footage.
J. lp/mp aren’t bad normals. I see a lot of j. mp in ST, is this correct? What’s the difference between 2012 and ST regarding j. lp/mp?
It’s not bad, I use it myself too, but the problem with it is that it’s kinda gimmicky. For me, I only use it when I do a jump-in/crossover splash then J.LP -> EX Dive. For some reason there are alot of people who don’t know how to block it. Is this a Fuzzy Guard Mixup?
In ST, the J.LP is the one that’s being used alot. The difference between the J.LP in ST and 2012 is that the J.LP in ST had godlike active frames. It was active from the moment you used it til you enter landing frames. The large amount of active frames gives the J.LP such godlike priority in that it’s able to stuff like almost any move. It’s also excellent for tick-throws too. In 2012, the J.LP only has 6 actives frames. It’s not a very useful normal move TBH, lol.
Spire actually beats a lot of Ultras. Today I met a Cammy player who tried to punish my Spire movements with U1 **up close **(1 quarter). Spire beat it in it’s active frames.
It may be online and maybe I’m stating the obvious but for me personally it’s kinda strange Ultras like that can’t beat a Special. It’s good to know that you are quite safe by moving with Spire, though.
Slow startup, slow recovery, unsafe on block and HIT, vulnerable hurtbox, and not linkable in combos. Regular Spire is only useful to whiff and build meter, but other then that it just really sucks o_O
Some people might argue that it can be useful for tick-throw setups, but in all honesty it’s actually gimmicky to use. There’s just such a large window of time that you’re vulnerable when using it that people who are experienced in this matchup will know how to react to it and punish you.