T.Hawk Laboratory

u2 cant combo from anything besides its hitbox is blue meaning its a grab, which makes it so that it doesnt hit on the first frame, which also means its startup is terrible, and also makes it shitty against deep jumpins. faster startup time and making it a red hitbox would make it just fine.,

Yeah you said it. Just tested it and it’s a no go. Now that you mentioned that I can stop trying silly stuff. LOL.

Whats the point of condor spire? I mean normal, it’s so shit on frames, like does it have special properties?

Thanks ahead of time for the responses, fellas.

Gridman mentioned that from a certain distance it is safe. At all others, like you said you can get punished.

On the other hand, EX Spire is pretty solid. Goes through fireballs, Guile’s U2 etc, and can catch people off guard. The range is longer than the regular version I believe but the invincibility doesn’t last too long.

correctly spaced spires are good to go. don’t be doing hp spire right up in your opponents face. Spire moves you around the stage, can be good for some AA, ex spire does good damage in combos (cl.mp or cl.mk), and like lvangundy says, it gets you through projectiles to either whiff the spire and spd/720 or get a knockdown if you hit and start pressure. if you are smart with it you’ll have a lot of success… until people focus it…

Question: i’m currently away from a console right now and i’m wondering if any of hawk’s NORMALS can hit a character in a free juggle state? it would be nice to be able to hit an opponent with something other than ex tb after an AA ex spire, you know?

Nope. There are none.

As for people focusing your spire, I do 2 tings to get around it: whiff a lp spire and 360 him, or, do a EX spire if you see one coming. EX Spire breaks armor every time I use it, I think causes armor break.

so yeah, I made a Ryu reverse shoryuken just now

i lol’d so hard

also, whats a good non dive AA normal for Hawk???

c.fp and s.mp

dunno if everyone knows this already but its possible to instant overhead jump back lp and combo it into a dive

^^ Ive tried that on a few characters. I just remember it not working on balrog or anyone I tried consistent enough to be viable.

The move that I really haven’t figured out a use for is neutral jump LK. It hits immediately as soon as your feet leave the ground but then you’re wide open after that. I guess it could stuff attempted jumps if they are right next to you. You would think that there would be a use for it…

Balrogs hitbox is retarded. Dps always whiff if you try to combo into them on him.

Fixed that for you.

That’s true for anyone if you’re too far away. Or do you mean “always” in the literal sense? In that case, the matchup is horrible, because what combo damage does he have to worry about?

If you get a cross-up splash and try to dp, it will whiff. Which is why ex spire is better.

Not necessarily. It depends on which DP you use and spacing. But it doesn’t always wiff.

Well, it whiffs the majority of the time (for me anyways). I just use ex spire now to make sure I get a hit.

After xup splash, 99.9% of the time its better to do walk up a bit, st.jab cl.mp xx ex spire for hit confirm. dash up immediately afterwards and hold upforward and you get a nasty splash thats hard to dp correctly. or dash up once and do immediate fp spire for a really meaty setup (can be dp’d).

Yeah, I tend to do walk up st.jab cl.mp xx ex spire after a splash. It seems to be the best choice.

T.Hawk doesn’t have any good low attacks, so what is it that stops people from just holding up-back during his block strings? I suppose you can smack them with s.hp, but that’s not much of an option…

Why not Splash, cl.mp, s.lp, hp TB? You get more damage off that.

Edit: Wow, I just found out Level 1 Focus attack -> forward dash is punishable.