Ok - some revisions to the above stuff I tested last night.
Off a LP SPD setup on Ryu, Ken and Sagat there is a timing and spacing for a safe splash that beats all reversal DPs (except Ken MP version which trades in Hawks favour) and EX DPs whiff for your option select to come out for the hurt. Better still when you have optimum timing for the splash it does beat backdash for these characters too. For Ryu you can option select HP Tomahawk, for Sagat the same and the Tomahawk will auto correct and hit the EX DP in the air. For Ken I advise using LP Tomahawk. Both EX and HP Tomahawk seem to whiff becasue Kens EX DP goes so bloody high. The LP Tomahawk whiffs but you recover first and are stood ready for an SPD or mp xx Tomahawk as he lands and recovers. Now that I have an idea of the timing and spacing you can replace Tomahawk as the option select with sweep. The sweep auto corrects on the EX DP whiff from the shoto and puts you next to them. Alternatively if you have the timing of the safe splash down you could just not bother with an option select as your splash beats their reversals and backdash and if they EX DP they go flying into the air and you can close the space and punish - why over complicate things :-). Basically if you can get consistent with the jump splash timing after the LP SPD Ryu, Ken, Sagat will loose to this or have to take your pressure.
Balrog next. I spent some time this morning and came up with this - LP SPD, safe splash (timing as with the shotos), option select sweep/jabs. What happens? Well he can’t backdash because if the jump is timed well he looses or if you messed it up slightly the sweep gets him, if he trys LP or MP headbutt they loose to splash, if he goes for HP or EX headbutt they whiff and Hawk auto correct sweeps his ass, if he EX dash punches as a reversal his armour takes the splash, but on recovery your jab takes the life he thought he had saved and if he turn punches as a reversal your sweep wins as a counter hit. This is a simple option select and seems to shut Balrog down off a LP SPD. Oh and if he tries to c.hp your splash he either looses or it whiffs and you land and sweep comes out and gets him lol. The sweep is so solid in this case because you get an untechable knockdown if he tries stuff or he losses life and if he gets swept it starts again.
Just to be clear on the above, the splash timing is roughly 1 second after you recover from the LP SPD. It looks like it will cross up but it hits in front (to test it, you know you have it right if your splash hits Ryu on the top of his head as he gets up, corsses up and hits if he tries a reversal LP, MP or HP DP, EX DP will whiff and if he backdashes it hits his knees). Record T hawk in training and then use Ryu for the test.
Next I need to look at individual options from LP and MP SPDs and safe jumps - One example I need to explore more is vs Fei - LP SPD, Splash, OS EX Tomahawk/Jabs - all his flame kicks lost or got auto corrected with EX Thomahawk and if he EX Chicken Winged the EX Tomahwak destroyed it, but his backdash is solid and it was a bit hit and miss on that from the few goes I tried…more tests needed. Also I want to spend more time on Spire as an OS - It came out by accident VS Rog when I was testing sweep OS and looked pretty useful. I really hope it has some uses vs the teleport characters for example…but damn its strict inputs!
Anway if I find anyomore that are really solid I will of course post them up. I think the thing that interests most about the big guy is that people think he is basic, yet I am certain he has more tricks if you are prepared to take the time. This sort of digging around and finding OS that work is something I never did with Honda becasue he had none.
Lastly, these are nice tools to have but are no good if you don’t get that LP SPD or knockdown.