T.Hawk 2013

honestly I’m more looking forward to the walk speed thing more than anything else… might even make blocked blanka ball easier to punish… or maybe that’s what the improved U2 is for…

as for cancellable cr. MK from the video… it seems like everything whiffs afterwards… so… people are excited about this because now we can cancel into spire to close in distance… is that it?

-LAU

ex spire will hit wont it?

honestly i’m sure anything at point blank will just judging from the video… but it’s kinda hard to say if ex spire will hit near when cr.MK hits at tip or just far out…

-LAU

Not necessarily, just as low mk xx hadouken doesn’t combo at certain ranges so might this.

what’s for sure is that it will not be a true block string!

im thrilled to see those mash dps inbetween cr.mk and spire xD with opponent standing in neutral position, if they do not change the spacing, i see no reason why it shouldnt hit. ex travels reaaaally far. of course cannot beat out other moves in footsies and hit at far ranges

Playing with a moveset editor for PC…

T.Hawk for S+++ tier lol! with those buffs were looking at a significant dmg nerf =D

Some of the U2 juggles were definitely over the top (EX Spire!), but if you take them out I think you could give him virtually all these buffs and he still wouldn’t be S tier! DP FADC is not particularly good given that he can’t follow it up and regular DP has no invincibility anyway - not sure why that one was so heavily requested! I think my favourite is the thrust peak reset :slight_smile:

I guess I wasn’t clear enough. I meant he CAN get away with a blocked DP without the help of FADC, but still at the cost of two meters. I don’t think anyone else in the game has that, no?

ya, I’m still of the opinion that cancellability on his EX dp was a mistake.
For safety reasons, it’s redundant
In my mind, Both,Its combo potential on hit and standard mix-up game on block will ultimately come to be either Very very strong or very very weak.

I think the general request for this change has more to do with players habitually Identifying FADC ability with strength/applicability than anything else.

Dp fadc on block is going to be interesting if the frame advantage isn’t drasticly in the opponents favour. I expect Seth like spd setups will be possible but they should improve the actual Tomahawk Buster invincibility as well.

I’d rather be able to FADC Spire, tbh.

T.Hawk will never be good enough of a character in the first place for cancellable c.MK to be OP.

He at least looks like he’ll get used a bit more often now. Still going to have to see some complete specialist of the character like Gen to see him doing well.

I think I have a good guess as to the power of mix-up t.hawk will get with a dp fadc.

First, let’s do some math with Ryu so you guys can see where my prediction regarding T.hawk is coming from.

Lp Shoryuken, The Frame Data: 14 active frames, 24 recovery, -17 on block

Ignoring the first active frame, this gives us
13 + 24 - 17 , which = 20 frames of block stun!

Ryu’s forward dash is 18 frames
FADC adds an extra 3 frames of animation.

So
From the Dp, Ryu imposes 20 frames of block stun on the opponent
mean while he dashes forward which takes 18 frames to complete
while adding an extra 3 frames from the FADC making a grand total of 21 frame of animation.

By the 20th frame, the opponent is out of block stun, and Ryu has one more frame of animation to go through therefore

Ryu is -1

Using the same formula above for T.hawk, it would be as follows

T.Hawk’s EX dp frame data: 11 active frames, 40 recovery and is -26 on block

Ignoring the first active frame we get
10 + 40 - 26 which = 24

T.hawk’s dash is 23 frames
adding the 3 additional frames from FADC, we get 26

24 frames of block stun
T.Hawk is in animation for 26 frames

Therefore
T.hawk is -2

Now… as to why this request erks me.
Why was it so popular amongst T.hawk players exactly?
Was it because of the defensive aspect? Was a get-out of jail free card something that Hawk needed desperately? was this one of his GLARING Achilles heels? Was it so hard to maintain composure being mauled by Dudley’s high/low pressure for example?

smh
With all of his butter ready at hand I doubt that handling aggressive and reckless opponents was never high on anybody’s list of worries. But anything can happen right? What can T.hawk do against players who are crazy enough to pressure? who pressure heavily?
Don’t want to chun butter, why not Ex Dp???
Does that not get T.hawk out of trouble most of the time? BY cancelling into Ex dive, Does T.Hawk not get out of jail and fly full screen away from his opponent? Does it not cost 2 bars? well doesn’t it?

Answer me this… Defensively speaking
what is the difference between Ex Dp into full screne Ex dive
and Ryu Dp fadc?

Costs 2 meters, they’re both invincible, they’re both out of harms way
The only difference is Ryu is within striking distance and actually has a chance to mount an offense of his own, while T.hawk can’t
could that of been intentional? could it have been by design that they did NOT give t.hawk the ability to do that?
hmm…

Was it combos? was Damage what people were after? Does T.Hawk suffer from not being able to REALLY hurt his opponents when opportunities come his way? Cannot he simply not KILL like other characters?

His normals do respectable damage
His command grab does weak damage but leads to a cross up and uppercut netting a total of roughly 450 damage.
Do I need to point out his 1 frame 500 damage crutch of an ultra? Who exactly is being fooled here? T.hawk needs more damage? he needs more combos? FINE, but why does it have to be DP fadc exactly?

Alright, let’s suppose I humor this ridiculous notion that DAMAGE is one of the many problems T.hawk has as a character; is being able to cancel an Ex DP a believable answer? Does it really “solve” this problem? Does it give much of anything?

What exactly did anybody have in mind for follow ups?
I wager that Ultra II will remain exclusively an anti-air ultra so assuming that THAT is off the table, what does that leave T.hawk? Another uppercut?

Ex DP FADC (one hit) 100
best case, Hp DP, 160

260

is THAT what we have to look forward to in terms of NEW damage opportunities?
3 bars? for 2 uppercuts in a row? This is what everybody was wanting so badly? THIS is what is going to help T.hawk get ALL THAT damage that he suppository needed? This damage is what is going to help T.hawk climb up from the bottom of the tier list?

Dp fadc that’s safe on block -_-

It’s clear what people want… People aren’t looking for defensive tools, they aren’t looking for new combos or anything respectable… what is it that people want?

Just another way, another avenue, another cheap opportunity, another chance to put all their cards on the table and go ALL in with another one of those Hale Mary Ultras. YESSS that’s what T.hawk needs! it’s so hard pinning people down and force those guessing games, how about a DP fadc that T.hawk can stand to gain a free Ultra? that should make things fair!!!

-_-…

I see why you’re angry splurgendii and i agree hawk doesn’t need an fadc it would be applicable if say ultra 2 had juggle potential but it doesn’t we already have a way to get out of trouble and that is ex dp cancel into condor dive why would i want an fadc for 3 meters that give me no advantage or use 2 meters for dps that are useless unless you’re reading your opponent. Also good stuff on the frame data.

As for FADC follow-ups, you can either 1-hit EX DP, or you can instant EX Dive. If instant EX Dive is too slow, then it’s pointless for in-match combos. Maybe if you land a counterhit EX DP, which sends them into a higher arc, but is it worth wasting four bars for 250 damage and 288 stun, when normal CH EX DP xx EX Dive is 250 dmg and 388 stun for two?

They would have to change the height that DP launches because with the current version I don’t think you can follow up with anything!

No, 1-hit EX DP will most likely work in the corner. cl.HK (rose trade) dash, EX DP is really close to working, so without the hitstun from the rose, it should work just fine (they have the same airtime, but DP knocks away further.